Player Matchup

Cupid
Cupid
Dr Cox II
Cupid
Level 89
God Stats
2W - 2L
1,538 SR
Queue Stats
33W - 30L
1,673 Elo+
Party 2
Tiamat
Tiamat
Kaataur
Tiamat
Level 32
God Stats
1W - 1L
1,285 SR
Queue Stats
11W - 5L
1,718 Elo+
Party 2
Cabrakan
Cabrakan
Quietime
Cabrakan
Level 29
God Stats
1W - 0L
1,552 SR
Queue Stats
8W - 3L
1,630 Elo+
Party 2
Team Averages
Level 50
1,458 SR
1,674 Elo+

VS

Team Averages
Level 67
1,693 SR
1,558 Elo+
Cthulhu
Cthulhu
Akumalinoone
Cthulhu
Level 27
God Stats
22W - 12L
1,875 SR
Queue Stats
88W - 115L
1,492 Elo+
Party 1
Tiamat
Tiamat
Chaosswarm
Tiamat
Level 86
God Stats
65W - 61L
1,776 SR
Queue Stats
368W - 469L
1,535 Elo+
Party 1
Artemis
Artemis
Kallen2222
Artemis
Level 87
God Stats
1W - 2L
1,429 SR
Queue Stats
71W - 72L
1,648 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Dr Cox II
Cupid
16
6 / 2 / 12
11,896
700
15,556
16,266
6,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
Kaataur
Tiamat
16
7 / 2 / 10
11,912
701
18,137
14,953
9,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
Quietime
Cabrakan
15
5 / 3 / 13
11,499
676
8,270
14,401
18,039
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Akumalinoone
Cthulhu
14
1 / 6 / 3
9,714
571
12,122
19,620
22,496
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tiamat
Chaosswarm
Tiamat
14
4 / 6 / 3
10,953
644
12,971
14,162
11,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
Kallen2222
Artemis
13
2 / 6 / 3
10,462
615
13,713
14,501
7,852
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
16
18
Kills
7
7
Deaths
18
35
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Akumalinoone
Cthulhu
1
6
3
0.42
L
Tiamat
Chaosswarm
Tiamat
4
6
3
0.92
W
Cupid
Dr Cox II
Cupid
6
2
12
6
W
Tiamat
Kaataur
Tiamat
7
2
10
6
L
Artemis
Kallen2222
Artemis
2
6
3
0.58
W
Cabrakan
Quietime
Cabrakan
5
3
13
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,963
Damage
38,806
45,620
Taken
48,283
34,236
Mitigated
41,448
17,283
Healing
7,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Akumalinoone
Cthulhu
12,122
567
442
920
19,620
22,496
136
10,125
8,994
33,229
0
L
Tiamat
Chaosswarm
Tiamat
12,971
1,167
1,108
3,661
14,162
11,100
88
6,808
6,974
43,856
0
W
Cupid
Dr Cox II
Cupid
15,556
8,173
271
8,454
16,266
6,603
2,567
8,657
7,271
0
44,726
W
Tiamat
Kaataur
Tiamat
18,137
1,126
0
8,272
14,953
9,594
444
8,397
6,287
64,423
0
L
Artemis
Kallen2222
Artemis
13,713
4,104
530
1,072
14,501
7,852
909
8,238
5,886
0
62,539
W
Cabrakan
Quietime
Cabrakan
8,270
563
0
286
14,401
18,039
0
7,080
6,907
29,955
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,307
Gold Earned
31,129
227
Minions Killed
192
0
Camps Cleared
0
836,262
Distance Traveled
846,563
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,714
571
25
1
0
303,611
1
L
Tiamat
10,953
644
70
4
0
282,602
2
W
Cupid
11,896
700
91
5
0
263,105
3
W
Tiamat
11,912
701
107
6
0
286,873
3
L
Artemis
10,462
615
97
6
0
260,350
0
W
Cabrakan
11,499
676
29
2
0
286,284
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role