Player Matchup

Raijin
Raijin
Chruzzo
Raijin
Level 108
God Stats
25W - 10L
1,914 SR
Queue Stats
335W - 210L
1,765 Elo+
Party 1
Cerberus
Cerberus
GlitzyWheat44
Cerberus
Level 114
God Stats
8W - 4L
1,380 SR
Queue Stats
338W - 216L
1,656 Elo+
Party 1
Izanami
Izanami
TYLERPIRATE
Izanami
Level 69
God Stats
13W - 8L
1,593 SR
Queue Stats
178W - 132L
1,676 Elo+
Party 1
Team Averages
Level 97
1,629 SR
1,699 Elo+

VS

Team Averages
Level 67
1,464 SR
1,571 Elo+
Fenrir
Fenrir
CapperNickel
Fenrir
Level 55
God Stats
2W - 2L
1,524 SR
Queue Stats
59W - 44L
1,492 Elo+
Party 2
Merlin
Merlin
MagicKoolaid 41
Merlin
Level 88
God Stats
0W - 1L
1,366 SR
Queue Stats
3W - 6L
1,586 Elo+
Party 2
Tiamat
Tiamat
Trippy562
Tiamat
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,635 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Chruzzo
Raijin
14
8 / 4 / 8
11,602
773
10,524
9,745
3,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
GlitzyWheat44
Cerberus
15
3 / 1 / 14
12,236
816
10,146
16,435
17,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
TYLERPIRATE
Izanami
16
10 / 4 / 10
13,136
876
12,319
11,950
4,780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
8 / 3 / 1
11,102
740
10,763
15,197
10,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

12
1 / 9 / 4
9,116
608
9,054
11,361
3,498
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
Trippy562
Tiamat
12
0 / 9 / 4
8,724
582
8,194
11,870
5,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
18
21
Kills
9
9
Deaths
21
32
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
8
3
1
2.83
W
Raijin
Chruzzo
Raijin
8
4
8
3
W
Cerberus
GlitzyWheat44
Cerberus
3
1
14
10
L
1
9
4
0.33
W
Izanami
TYLERPIRATE
Izanami
10
4
10
3.75
L
Tiamat
Trippy562
Tiamat
0
9
4
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,989
Damage
28,011
38,130
Taken
38,428
25,803
Mitigated
19,489
11,834
Healing
2,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
10,763
1,493
0
1,305
15,197
10,382
0
8,009
6,856
0
28,628
W
Raijin
Chruzzo
Raijin
10,524
722
129
2,696
9,745
3,410
68
2,769
6,717
45,678
0
W
Cerberus
GlitzyWheat44
Cerberus
10,146
511
0
5,411
16,435
17,613
716
8,126
7,667
33,378
0
L
9,054
543
0
491
11,361
3,498
0
6,064
4,991
36,654
0
W
Izanami
TYLERPIRATE
Izanami
12,319
8,921
0
3,598
11,950
4,780
1,799
5,804
5,636
0
80,133
L
Tiamat
Trippy562
Tiamat
8,194
653
0
1,118
11,870
5,609
0
5,827
5,768
29,388
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,974
Gold Earned
28,942
226
Minions Killed
143
0
Camps Cleared
0
806,799
Distance Traveled
769,751
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,102
740
38
3
0
284,531
0
W
Raijin
11,602
773
58
4
0
269,518
2
W
Cerberus
12,236
816
57
4
0
285,492
1
L
Merlin
9,116
608
51
3
0
237,297
3
W
Izanami
13,136
876
111
7
0
251,789
0
L
Tiamat
8,724
582
54
4
0
247,923
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role