Player Matchup

Cthulhu
Cthulhu
FishingTime
Cthulhu
Level 129
God Stats
11W - 3L
1,715 SR
Queue Stats
120W - 80L
1,710 Elo+
Party 1
Tiamat
Tiamat
LeisurelyChip3
Tiamat
Level 129
God Stats
16W - 13L
1,574 SR
Queue Stats
150W - 126L
1,655 Elo+
Party 1
Pele
Pele
SentientWisper
Pele
Level 126
God Stats
2W - 1L
1,692 SR
Queue Stats
124W - 83L
1,696 Elo+
Party 1
Team Averages
Level 128
1,660 SR
1,687 Elo+

VS

Team Averages
Level 78
1,451 SR
1,523 Elo+
Izanami
Izanami
doncasterdawg
Izanami
Level 58
God Stats
3W - 6L
1,415 SR
Queue Stats
209W - 194L
1,502 Elo+
Party 2
Osiris
Osiris
nutblaster69
Osiris
Level 48
God Stats
1W - 2L
1,337 SR
Queue Stats
5W - 4L
1,567 Elo+
Party 2
Tiamat
Tiamat
t01l3tm4n
Tiamat
Level 129
God Stats
0W - 1L
1,601 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FishingTime
Cthulhu
13
4 / 1 / 12
9,117
760
8,231
12,977
7,948
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
5 / 0 / 11
9,276
773
8,971
8,793
7,464
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
7 / 2 / 9
9,600
800
7,764
8,408
3,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
12
1 / 5 / 0
8,062
672
10,046
9,256
3,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Osiris
10
0 / 5 / 2
7,523
627
3,827
9,929
5,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiamat
t01l3tm4n
Tiamat
11
2 / 6 / 0
8,031
669
8,158
9,049
4,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
5
16
Kills
3
3
Deaths
16
32
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
FishingTime
Cthulhu
4
1
12
10
W
5
0
11
10.5
W
7
2
9
5.75
L
Izanami
1
5
0
0.2
L
Osiris
0
5
2
0.2
L
Tiamat
t01l3tm4n
Tiamat
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,966
Damage
22,031
30,178
Taken
28,234
19,217
Mitigated
14,632
9,286
Healing
4,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
FishingTime
Cthulhu
8,231
512
657
1,711
12,977
7,948
0
2,848
10,129
25,126
0
W
8,971
275
120
4,259
8,793
7,464
938
2,664
6,129
30,573
0
W
7,764
1,368
0
2,539
8,408
3,805
1,225
2,751
5,657
0
39,169
L
Izanami
10,046
5,175
0
550
9,256
3,704
0
6,650
2,518
0
50,604
L
Osiris
3,827
1,041
0
1,556
9,929
5,998
0
5,270
4,438
0
21,852
L
Tiamat
t01l3tm4n
Tiamat
8,158
1,014
110
2,178
9,049
4,930
27
5,410
3,469
27,260
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,993
Gold Earned
23,616
163
Minions Killed
191
0
Camps Cleared
0
751,756
Distance Traveled
647,808
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,117
760
35
3
0
245,675
3
W
Tiamat
9,276
773
54
5
0
256,628
6
W
Pele
9,600
800
74
6
0
249,453
1
L
Izanami
8,062
672
112
9
0
205,376
5
L
Osiris
7,523
627
39
3
0
236,117
1
L
Tiamat
8,031
669
40
3
0
206,315
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role