Player Matchup

Tiamat
Tiamat
IviTello
Tiamat
Level 54
God Stats
3W - 3L
1,494 SR
Queue Stats
148W - 153L
1,456 Elo+
Party 1
Thor
Thor
byJowii07
Thor
Level 29
God Stats
5W - 2L
1,574 SR
Queue Stats
61W - 36L
1,610 Elo+
Party 1
Neith
Neith
rafa_aguilar_r
Neith
Level 26
God Stats
19W - 11L
1,756 SR
Queue Stats
82W - 73L
1,463 Elo+
Party 1
Team Averages
Level 36
1,608 SR
1,509 Elo+

VS

Team Averages
Level 27
1,575 SR
1,485 Elo+
Hou Yi
Hou Yi
Camiphl
Hou Yi
Level 25
God Stats
2W - 5L
1,501 SR
Queue Stats
164W - 193L
1,483 Elo+
Solo
Tiamat
Tiamat
CandelaValdesQbn
Tiamat
Level 29
God Stats
9W - 13L
1,722 SR
Queue Stats
157W - 206L
1,510 Elo+
Solo
Tyr
Tyr
OsoWaveey
Tyr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
IviTello
Tiamat
12
4 / 1 / 7
8,100
810
6,126
4,858
3,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
11
6 / 2 / 5
8,214
821
5,950
4,997
2,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
3 / 1 / 7
7,929
793
5,149
5,103
2,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Camiphl
Hou Yi
11
2 / 3 / 1
7,528
753
3,151
6,026
2,070
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 5 / 2
6,271
627
2,704
5,668
3,769
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 5 / 1
6,910
691
4,439
9,986
6,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
13
Kills
4
4
Deaths
13
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
Camiphl
Hou Yi
2
3
1
0.83
L
0
5
2
0.2
W
Tiamat
IviTello
Tiamat
4
1
7
7.5
L
2
5
1
0.5
W
Thor
6
2
5
4.25
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,225
Damage
10,294
14,958
Taken
21,680
8,662
Mitigated
12,484
4,775
Healing
2,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
Camiphl
Hou Yi
3,151
525
0
387
6,026
2,070
0
554
5,328
0
32,068
L
2,704
111
0
525
5,668
3,769
0
1,979
3,388
10,157
0
W
Tiamat
IviTello
Tiamat
6,126
262
0
2,314
4,858
3,539
354
726
4,132
19,859
0
L
4,439
608
0
1,557
9,986
6,645
0
3,134
6,501
0
21,288
W
Thor
5,950
985
0
662
4,997
2,556
320
1,064
3,933
0
19,729
W
5,149
2,123
0
1,799
5,103
2,567
492
943
4,160
0
31,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,243
Gold Earned
20,709
125
Minions Killed
104
0
Camps Cleared
0
555,524
Distance Traveled
525,688
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,528
753
71
7
0
178,120
3
L
Tiamat
6,271
627
12
1
0
155,901
2
W
Tiamat
8,100
810
33
3
0
187,938
2
L
Tyr
6,910
691
21
2
0
191,667
5
W
Thor
8,214
821
20
2
0
181,444
0
W
Neith
7,929
793
72
7
0
186,142
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role