Player Matchup

Merlin
Merlin
DylBano
Merlin
Level 25
God Stats
13W - 3L
1,671 SR
Queue Stats
25W - 20L
1,626 Elo+
Party 3
Ymir
Ymir
Negrx
Ymir
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 64L
1,521 Elo+
Party 1
Medusa
Medusa
Notoriouz91
Medusa
Level 26
God Stats
3W - 0L
1,803 SR
Queue Stats
47W - 50L
1,510 Elo+
Party 1
Odin
Odin
Skorgello
Odin
Level 27
God Stats
3W - 1L
1,485 SR
Queue Stats
64W - 48L
1,518 Elo+
Party 3
Pele
Pele
xJunoz
Pele
Level 27
God Stats
13W - 11L
1,603 SR
Queue Stats
62W - 53L
1,552 Elo+
Party 1
Team Averages
Level 27
1,612 SR
1,545 Elo+

VS

Team Averages
Level 24
1,510 SR
1,529 Elo+
Serqet
Serqet
GodDeek
Serqet
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
205W - 201L
1,514 Elo+
Party 2
Tiamat
Tiamat
GreninjaD
Tiamat
Level 27
God Stats
6W - 9L
1,342 SR
Queue Stats
256W - 281L
1,615 Elo+
Party 4
Ymir
Ymir
RebornxxPhaze
Ymir
Level 27
God Stats
26W - 17L
1,618 SR
Queue Stats
208W - 205L
1,523 Elo+
Party 2
Neith
Neith
jimmymati2
Neith
Level 17
God Stats
23W - 18L
1,620 SR
Queue Stats
228W - 257L
1,480 Elo+
Party 4
Bellona
Bellona
socialismisgreat
Bellona
Level 25
God Stats
118W - 106L
1,471 SR
Queue Stats
273W - 289L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DylBano
Merlin
13
3 / 0 / 1
7,187
553
3,453
2,907
873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ymir
Negrx
Ymir
11
1 / 2 / 8
6,244
480
2,299
8,220
3,720
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Medusa
10
3 / 1 / 5
6,245
480
5,633
6,779
1,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Odin
11
1 / 3 / 4
6,104
470
5,759
7,961
4,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pele
xJunoz
Pele
12
6 / 0 / 2
7,395
569
5,699
8,279
2,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
GodDeek
Serqet
10
3 / 3 / 1
6,235
480
2,268
7,008
1,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Tiamat
GreninjaD
Tiamat
12
1 / 1 / 0
6,939
534
3,980
4,904
3,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 4 / 2
5,874
452
4,253
8,361
4,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
10
0 / 4 / 1
5,846
450
3,667
7,477
1,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 3 / 2
6,932
533
4,563
8,933
7,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
14
Kills
5
6
Deaths
15
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Merlin
DylBano
Merlin
3
0
1
3.5
L
Serqet
GodDeek
Serqet
3
3
1
1.17
L
Tiamat
GreninjaD
Tiamat
1
1
0
1
W
Ymir
Negrx
Ymir
1
2
8
2.5
W
Medusa
3
1
5
5.5
L
1
4
2
0.5
W
Odin
1
3
4
1
L
Neith
0
4
1
0.13
L
0
3
2
0.33
W
Pele
xJunoz
Pele
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,843
Damage
18,731
34,146
Taken
36,683
13,970
Mitigated
18,896
12,235
Healing
7,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
DylBano
Merlin
3,453
314
232
913
2,907
873
430
1,261
1,450
38,660
0
L
Serqet
GodDeek
Serqet
2,268
383
0
1,447
7,008
1,953
173
225
6,758
0
21,428
L
Tiamat
GreninjaD
Tiamat
3,980
95
0
1,763
4,904
3,286
0
1,576
3,328
38,307
0
W
Ymir
Negrx
Ymir
2,299
552
175
1,943
8,220
3,720
0
2,095
6,046
25,053
0
W
Medusa
5,633
2,074
0
2,137
6,779
1,920
0
3,111
3,556
0
21,474
L
4,253
369
0
503
8,361
4,231
0
1,996
6,315
16,077
0
W
Odin
5,759
1,328
0
2,633
7,961
4,945
70
227
7,518
0
22,783
L
Neith
3,667
1,466
0
2,498
7,477
1,821
60
1,339
6,138
0
32,861
L
4,563
2,152
0
1,506
8,933
7,605
135
616
7,965
0
42,139
W
Pele
xJunoz
Pele
5,699
1,703
0
4,202
8,279
2,512
0
1,086
7,127
0
46,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,175
Gold Earned
31,826
316
Minions Killed
304
0
Camps Cleared
0
1,231,036
Distance Traveled
1,176,771
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,187
553
99
8
0
266,192
2
L
Serqet
6,235
480
39
3
0
241,028
2
L
Tiamat
6,939
534
85
7
0
241,909
2
W
Ymir
6,244
480
50
4
0
230,852
2
W
Medusa
6,245
480
39
3
0
229,823
1
L
Ymir
5,874
452
21
2
0
248,106
2
W
Odin
6,104
470
53
4
0
234,489
0
L
Neith
5,846
450
57
4
0
217,452
0
L
Bellona
6,932
533
102
8
0
228,276
0
W
Pele
7,395
569
75
6
0
269,680
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role