Player Matchup

Hercules
Hercules
Ask Johnny
Hercules
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
122W - 125L
1,572 Elo+
Party 2
Cerberus
Cerberus
Leyzer Beam
Cerberus
Level 109
God Stats
2W - 1L
1,759 SR
Queue Stats
39W - 30L
1,649 Elo+
Party 1
Tiamat
Tiamat
SrryMid
Tiamat
Level 109
God Stats
4W - 9L
1,525 SR
Queue Stats
93W - 90L
1,570 Elo+
Party 2
Pele
Pele
buybluepotplz
Pele
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 75L
1,574 Elo+
Party 2
Cupid
Cupid
xxxxKottonMouth
Cupid
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
928W - 877L
1,552 Elo+
Party 1
Team Averages
Level 125
1,557 SR
1,584 Elo+

VS

Team Averages
Level 117
1,542 SR
1,446 Elo+
Geb
Geb
 
Geb
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
CallMeEquinox
Danzaburou
Level 100
God Stats
26W - 24L
1,217 SR
Queue Stats
59W - 49L
1,273 Elo+
Solo
Bellona
Bellona
DenixDaMenace
Bellona
Level 125
God Stats
26W - 20L
1,830 SR
Queue Stats
137W - 154L
1,391 Elo+
Party 4
Zeus
Zeus
Thee Gorrila
Zeus
Level 128
God Stats
3W - 7L
1,375 SR
Queue Stats
134W - 119L
1,529 Elo+
Party 4
Tsukuyomi
Tsukuyomi
bugsh
Tsukuyomi
Level 124
God Stats
3W - 3L
1,789 SR
Queue Stats
143W - 130L
1,537 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Ask Johnny
Hercules
12
1 / 0 / 2
8,021
472
5,432
13,630
11,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cerberus
Leyzer Beam
Cerberus
14
1 / 4 / 0
8,821
519
11,147
15,949
16,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
SrryMid
Tiamat
13
2 / 5 / 1
7,948
468
5,220
9,684
6,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 5 / 1
8,431
496
5,867
15,090
5,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
0 / 1 / 0
8,473
498
6,055
8,501
2,576
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
0 / 1 / 2
7,702
453
4,355
10,385
5,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
CallMeEquinox
Danzaburou
16
2 / 0 / 1
9,307
547
5,732
8,888
3,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
16
5 / 1 / 0
9,970
586
12,675
15,605
12,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
4 / 2 / 4
9,193
541
10,073
9,239
3,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tsukuyomi
bugsh
Tsukuyomi
16
4 / 2 / 5
9,143
538
8,584
11,574
4,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
6
Kills
15
15
Deaths
6
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
1
2
1
L
Hercules
Ask Johnny
Hercules
1
0
2
2
W
Danzaburou
CallMeEquinox
Danzaburou
2
0
1
2.5
W
Bellona
5
1
0
5
L
Cerberus
Leyzer Beam
Cerberus
1
4
0
0.25
L
Tiamat
SrryMid
Tiamat
2
5
1
0.5
W
4
2
4
3
W
Tsukuyomi
bugsh
Tsukuyomi
4
2
5
3.25
L
2
5
1
0.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,721
Damage
41,419
62,854
Taken
55,691
42,211
Mitigated
29,185
24,562
Healing
22,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
4,355
638
0
3,781
10,385
5,772
136
1,835
8,361
25,543
0
L
Hercules
Ask Johnny
Hercules
5,432
1,450
0
5,205
13,630
11,068
0
5,469
7,889
0
14,674
W
Danzaburou
CallMeEquinox
Danzaburou
5,732
3,658
0
5,470
8,888
3,637
595
158
8,730
0
69,725
W
Bellona
12,675
6,729
0
7,126
15,605
12,165
873
9,477
5,278
0
64,321
L
Cerberus
Leyzer Beam
Cerberus
11,147
1,039
0
7,766
15,949
16,870
202
308
15,641
60,384
0
L
Tiamat
SrryMid
Tiamat
5,220
210
0
1,748
9,684
6,083
0
3,506
5,962
40,759
0
W
10,073
823
0
4,128
9,239
3,076
56
1,388
7,657
60,863
0
W
Tsukuyomi
bugsh
Tsukuyomi
8,584
2,665
0
1,927
11,574
4,535
200
2,102
9,298
0
58,227
L
5,867
1,177
0
5,433
15,090
5,614
0
3,472
11,372
0
57,406
L
6,055
3,125
88
4,322
8,501
2,576
0
893
7,562
0
63,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,694
Gold Earned
45,315
478
Minions Killed
526
0
Camps Cleared
0
1,620,677
Distance Traveled
1,681,200
20
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,702
453
32
2
0
357,241
5
L
Hercules
8,021
472
17
1
0
354,425
6
W
Danzaburou
9,307
547
116
7
0
300,936
4
W
Bellona
9,970
586
153
9
0
309,133
6
L
Cerberus
8,821
519
151
9
0
265,422
1
L
Tiamat
7,948
468
92
5
0
312,318
3
W
Zeus
9,193
541
125
7
0
306,539
6
W
Tsukuyomi
9,143
538
100
6
0
407,351
4
L
Pele
8,431
496
94
6
0
370,477
6
L
Cupid
8,473
498
124
7
0
318,035
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role