Player Matchup

Neith
Neith
Faithlett
Neith
Level 10
God Stats
0W - 5L
1,351 SR
Queue Stats
7W - 11L
1,030 Elo+
Party 1
Tiamat
Tiamat
GrownCone95978
Tiamat
Level 120
God Stats
12W - 21L
1,377 SR
Queue Stats
322W - 348L
1,447 Elo+
Party 1
Erlang Shen
Erlang Shen
LuCid Vivid
Erlang Shen
Level 52
God Stats
0W - 2L
1,278 SR
Queue Stats
20W - 43L
1,433 Elo+
Party 1
Nemesis
Nemesis
Psychdlics
Nemesis
Level 49
God Stats
21W - 22L
1,485 SR
Queue Stats
334W - 403L
1,292 Elo+
Solo
Osiris
Osiris
Purp Trips
Osiris
Level 86
God Stats
18W - 11L
1,629 SR
Queue Stats
89W - 99L
1,439 Elo+
Party 1
Team Averages
Level 63
1,424 SR
1,328 Elo+

VS

Team Averages
Level 56
1,490 SR
1,413 Elo+
Nu Wa
Nu Wa
DemonWing96
Nu Wa
Level 85
God Stats
38W - 11L
1,882 SR
Queue Stats
214W - 192L
1,535 Elo+
Solo
Horus
Horus
Sr Blanco7615
Horus
Level 65
God Stats
3W - 0L
1,263 SR
Queue Stats
84W - 93L
1,363 Elo+
Party 2
Anhur
Anhur
Sr Morado6039
Anhur
Level 41
God Stats
2W - 2L
1,500 SR
Queue Stats
62W - 74L
1,315 Elo+
Party 2
Ne Zha
Ne Zha
Sr Rojo3090
Ne Zha
Level 78
God Stats
3W - 1L
1,305 SR
Queue Stats
107W - 105L
1,350 Elo+
Party 2
Ymir
Ymir
Winter-Dewey
Ymir
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Faithlett
Neith
11
1 / 5 / 6
6,932
433
2,572
9,093
2,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

13
2 / 6 / 2
8,115
507
7,766
11,496
6,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Erlang Shen
LuCid Vivid
Erlang Shen
11
0 / 7 / 0
6,749
422
3,549
12,098
5,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Psychdlics
Nemesis
12
4 / 4 / 0
7,814
488
3,791
9,694
3,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Osiris
Purp Trips
Osiris
14
8 / 6 / 1
8,453
528
8,854
16,314
6,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 1 / 7
10,519
657
17,224
7,298
2,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 1 / 3
10,119
632
6,528
6,895
6,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
4 / 7 / 5
8,059
504
6,967
11,079
3,099
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ne Zha
15
9 / 3 / 4
9,753
610
8,374
11,424
4,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 4 / 6
7,586
474
4,267
11,648
5,176
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
53
15
Kills
28
28
Deaths
16
9
Assists
25
Player
Kills
Deaths
Assists
KDA
W
9
1
7
12.5
L
Neith
Faithlett
Neith
1
5
6
0.8
L
2
6
2
0.5
L
Erlang Shen
LuCid Vivid
Erlang Shen
0
7
0
0
L
Nemesis
Psychdlics
Nemesis
4
4
0
1
L
Osiris
Purp Trips
Osiris
8
6
1
1.42
W
4
1
3
5.5
W
4
7
5
0.93
W
Ne Zha
9
3
4
3.67
W
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,532
Damage
43,360
58,695
Taken
48,344
23,739
Mitigated
21,848
14,442
Healing
14,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,224
5,654
232
2,913
7,298
2,516
156
2,447
4,851
68,134
0
L
Neith
Faithlett
Neith
2,572
1,635
0
1,470
9,093
2,265
244
5,418
3,467
0
15,896
L
7,766
1,038
0
4,144
11,496
6,104
679
5,918
5,353
47,892
0
L
Erlang Shen
LuCid Vivid
Erlang Shen
3,549
1,812
0
2,768
12,098
5,369
0
1,862
10,131
0
28,919
L
Nemesis
Psychdlics
Nemesis
3,791
1,275
0
536
9,694
3,392
211
3,449
6,117
0
39,477
L
Osiris
Purp Trips
Osiris
8,854
3,451
0
5,524
16,314
6,609
0
4,026
12,136
0
50,061
W
6,528
3,377
0
2,207
6,895
6,916
804
0
6,895
0
57,018
W
6,967
4,076
0
2,434
11,079
3,099
2,413
2,056
9,023
0
29,888
W
Ne Zha
8,374
4,522
0
4,254
11,424
4,141
377
1,474
9,950
0
51,581
W
4,267
835
742
2,174
11,648
5,176
630
1,789
9,859
24,159
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,063
Gold Earned
46,036
317
Minions Killed
410
0
Camps Cleared
0
1,444,622
Distance Traveled
1,405,857
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,519
657
122
8
0
309,525
2
L
Neith
6,932
433
34
2
0
263,086
1
L
Tiamat
8,115
507
92
6
0
272,948
2
L
Erlang Shen
6,749
422
54
3
0
314,713
0
L
Nemesis
7,814
488
62
4
0
292,094
1
L
Osiris
8,453
528
75
5
0
301,781
0
W
Horus
10,119
632
113
7
0
287,314
1
W
Anhur
8,059
504
50
3
0
255,418
0
W
Ne Zha
9,753
610
91
6
0
270,736
0
W
Ymir
7,586
474
34
2
0
282,864
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role