Player Matchup

Tyr
Tyr
DOOMFIRE84
Tyr
Level 15
God Stats
2W - 1L
1,813 SR
Queue Stats
15W - 4L
1,793 Elo+
Party 2
Tiamat
Tiamat
Deeehts
Tiamat
Level 17
God Stats
28W - 14L
1,816 SR
Queue Stats
147W - 79L
1,816 Elo+
Solo
Ymir
Ymir
Zeb992255
Ymir
Level 8
God Stats
2W - 1L
1,895 SR
Queue Stats
2W - 1L
1,793 Elo+
Party 2
Thor
Thor
stilted253straw
Thor
Level 25
God Stats
9W - 16L
1,229 SR
Queue Stats
65W - 84L
1,535 Elo+
Solo
Fenrir
Fenrir
thedogguy123
Fenrir
Level 22
God Stats
7W - 9L
1,430 SR
Queue Stats
114W - 116L
1,638 Elo+
Solo
Team Averages
Level 17
1,637 SR
1,715 Elo+

VS

Team Averages
Level 9
1,682 SR
1,696 Elo+
Tiamat
Tiamat
Recor4415
Tiamat
Level 18
God Stats
40W - 12L
1,818 SR
Queue Stats
87W - 48L
1,706 Elo+
Solo
Nemesis
Nemesis
Time to Stop684
Nemesis
Level 6
God Stats
2W - 0L
1,744 SR
Queue Stats
9W - 6L
1,686 Elo+
Party 1
Odin
Odin
Trap god 666413
Odin
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 19L
1,695 Elo+
Party 1
Guan Yu
Guan Yu
brandonnkristen
Guan Yu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,628 Elo+
Solo
Scylla
Scylla
mercYuriii
Scylla
Level 7
God Stats
75W - 59L
1,847 SR
Queue Stats
185W - 180L
1,763 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 0
7,675
548
6,743
10,978
5,516
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
Deeehts
Tiamat
13
2 / 4 / 2
7,889
564
6,212
7,324
4,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
11
1 / 1 / 1
6,931
495
4,055
12,132
7,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 4 / 0
6,399
457
1,759
10,027
2,634
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fenrir
11
3 / 5 / 3
7,395
528
6,218
10,562
3,488
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Recor4415
Tiamat
14
1 / 2 / 1
7,912
565
2,971
7,821
4,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

13
9 / 2 / 5
8,331
595
15,367
11,255
3,601
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 1 / 2
7,880
563
6,214
5,926
3,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

8
0 / 5 / 3
5,413
387
1,547
7,748
3,954
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Scylla
mercYuriii
Scylla
13
5 / 0 / 5
7,720
551
5,260
5,750
1,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
33
10
Kills
17
17
Deaths
10
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
4
3
0
1.33
L
Tiamat
Deeehts
Tiamat
2
4
2
0.75
W
Tiamat
Recor4415
Tiamat
1
2
1
0.75
W
9
2
5
5.75
W
2
1
2
3
L
Ymir
1
1
1
1.5
W
0
5
3
0.3
W
Scylla
mercYuriii
Scylla
5
0
5
7.5
L
0
4
0
0
L
Fenrir
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,987
Damage
31,359
51,023
Taken
38,500
23,426
Mitigated
16,784
11,396
Healing
10,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,743
1,616
0
3,585
10,978
5,516
0
3,015
7,577
0
40,901
L
Tiamat
Deeehts
Tiamat
6,212
945
0
2,098
7,324
4,204
0
1,776
5,285
46,511
0
W
Tiamat
Recor4415
Tiamat
2,971
745
0
4,832
7,821
4,288
0
0
7,821
45,558
0
W
15,367
9,912
0
1,727
11,255
3,601
0
2,974
8,129
0
52,523
W
6,214
2,085
0
874
5,926
3,356
940
2,600
3,306
0
46,385
L
Ymir
4,055
1,392
0
168
12,132
7,584
352
0
11,844
32,576
0
W
1,547
994
348
866
7,748
3,954
170
2,563
4,953
0
12,870
W
Scylla
mercYuriii
Scylla
5,260
53
0
2,231
5,750
1,585
0
1,588
4,024
30,302
0
L
1,759
203
0
4,568
10,027
2,634
0
501
9,421
0
33,029
L
Fenrir
6,218
1,373
0
977
10,562
3,488
1,617
2,132
8,152
0
34,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,289
Gold Earned
37,256
389
Minions Killed
352
0
Camps Cleared
0
1,333,677
Distance Traveled
1,385,015
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,675
548
105
8
0
254,637
2
L
Tiamat
7,889
564
96
7
0
274,754
4
W
Tiamat
7,912
565
111
8
0
261,928
0
W
Nemesis
8,331
595
68
5
0
312,728
3
W
Odin
7,880
563
82
6
0
260,774
0
L
Ymir
6,931
495
52
4
0
236,183
0
W
Guan Yu
5,413
387
23
2
0
269,692
1
W
Scylla
7,720
551
68
5
0
279,893
3
L
Thor
6,399
457
77
6
0
277,512
3
L
Fenrir
7,395
528
59
4
0
290,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role