Player Matchup

Vamana
Vamana
JuniorPear
Vamana
Level 25
God Stats
15W - 15L
1,728 SR
Queue Stats
134W - 121L
1,462 Elo+
Solo
Danzaburou
Danzaburou
OooKGuy
Danzaburou
Level 32
God Stats
76W - 88L
1,632 SR
Queue Stats
189W - 206L
1,555 Elo+
Party 1
Cthulhu
Cthulhu
Slayer JAY 71
Cthulhu
Level 29
God Stats
92W - 125L
1,523 SR
Queue Stats
161W - 248L
1,468 Elo+
Party 1
Bellona
Bellona
a par7y animal
Bellona
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 14L
1,500 Elo+
Party 3
Tiamat
Tiamat
melonmon
Tiamat
Level 27
God Stats
6W - 4L
1,500 SR
Queue Stats
18W - 15L
1,500 Elo+
Party 3
Team Averages
Level 28
1,577 SR
1,497 Elo+

VS

Team Averages
Level 21
1,493 SR
1,433 Elo+
Bellona
Bellona
Blue_Flaco_13
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,310 Elo+
Solo
Tsukuyomi
Tsukuyomi
SaintHeadless
Tsukuyomi
Level 26
God Stats
1W - 3L
1,300 SR
Queue Stats
29W - 43L
1,437 Elo+
Solo
Pele
Pele
aDrunkFool
Pele
Level 39
God Stats
20W - 20L
1,566 SR
Queue Stats
98W - 129L
1,495 Elo+
Party 2
Arachne
Arachne
sergi887gt
Arachne
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 34L
1,497 Elo+
Solo
Nemesis
Nemesis
zombiehuntaTX
Nemesis
Level 19
God Stats
11W - 12L
1,601 SR
Queue Stats
44W - 61L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
JuniorPear
Vamana
20
4 / 9 / 22
14,182
1,013
18,970
24,124
13,990
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
OooKGuy
Danzaburou
20
14 / 6 / 15
15,891
1,135
34,788
18,202
7,737
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cthulhu
20
5 / 8 / 17
14,044
1,003
14,617
19,844
22,703
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

20
8 / 5 / 20
15,270
1,091
20,332
23,877
25,392
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tiamat
melonmon
Tiamat
20
10 / 3 / 21
15,196
1,085
31,383
13,767
12,223
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

75

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
20
0 / 15 / 12
12,652
904
7,828
31,402
32,843
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tsukuyomi
SaintHeadless
Tsukuyomi
20
9 / 5 / 17
15,804
1,129
26,864
23,560
10,634
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
12 / 7 / 10
16,470
1,176
24,229
25,501
10,866
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arachne
sergi887gt
Arachne
20
2 / 9 / 13
13,323
952
15,715
26,334
11,925
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nemesis
20
8 / 5 / 9
14,692
1,049
16,667
23,484
10,542
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
92
41
Kills
31
31
Deaths
41
95
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Bellona
0
15
12
0.4
W
Vamana
JuniorPear
Vamana
4
9
22
1.67
W
Danzaburou
OooKGuy
Danzaburou
14
6
15
3.58
L
Tsukuyomi
SaintHeadless
Tsukuyomi
9
5
17
3.5
W
Cthulhu
5
8
17
1.69
W
8
5
20
3.6
L
12
7
10
2.43
W
Tiamat
melonmon
Tiamat
10
3
21
6.83
L
Arachne
sergi887gt
Arachne
2
9
13
0.94
L
Nemesis
8
5
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

120,090
Damage
91,303
99,814
Taken
130,281
82,045
Mitigated
76,810
10,992
Healing
13,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
7,828
1,853
0
701
31,402
32,843
0
9,675
21,338
0
23,664
W
Vamana
JuniorPear
Vamana
18,970
11,543
0
3,179
24,124
13,990
0
0
23,932
0
41,790
W
Danzaburou
OooKGuy
Danzaburou
34,788
21,174
0
823
18,202
7,737
0
0
17,074
0
66,259
L
Tsukuyomi
SaintHeadless
Tsukuyomi
26,864
9,812
0
1,790
23,560
10,634
0
10,047
13,488
0
49,520
W
Cthulhu
14,617
1,184
696
0
19,844
22,703
0
0
19,844
37,019
0
W
20,332
7,626
0
1,281
23,877
25,392
0
0
23,877
0
42,482
L
24,229
5,866
0
5,220
25,501
10,866
0
9,071
16,071
0
64,478
W
Tiamat
melonmon
Tiamat
31,383
4,300
764
4,249
13,767
12,223
0
0
13,767
47,968
0
L
Arachne
sergi887gt
Arachne
15,715
13,816
0
3,192
26,334
11,925
0
10,128
16,131
0
30,717
L
Nemesis
16,667
8,198
0
2,777
23,484
10,542
0
7,079
15,900
0
36,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,583
Gold Earned
72,941
271
Minions Killed
256
3
Camps Cleared
5
1,312,992
Distance Traveled
1,333,657
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
12,652
904
20
1
0
231,185
0
W
Vamana
14,182
1,013
63
5
1
272,038
0
W
Danzaburou
15,891
1,135
77
6
0
222,924
1
L
Tsukuyomi
15,804
1,129
48
3
0
280,462
0
W
Cthulhu
14,044
1,003
51
4
1
239,818
3
W
Bellona
15,270
1,091
44
3
0
294,515
0
L
Pele
16,470
1,176
91
7
2
270,976
0
W
Tiamat
15,196
1,085
36
3
1
283,697
2
L
Arachne
13,323
952
40
3
2
272,501
3
L
Nemesis
14,692
1,049
57
4
1
278,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role