Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Nu Wa
Nu Wa
CallMePalma
Nu Wa
Level 63
God Stats
9W - 17L
1,177 SR
Queue Stats
95W - 117L
1,377 Elo+
Party 4
Thor
Thor
Jolv4200
Thor
Level 46
God Stats
8W - 7L
1,482 SR
Queue Stats
442W - 532L
1,281 Elo+
Party 2
Cthulhu
Cthulhu
MrRobert54figuer
Cthulhu
Level 27
God Stats
35W - 22L
1,659 SR
Queue Stats
463W - 567L
1,270 Elo+
Party 2
Neith
Neith
MutePandas
Neith
Level 25
God Stats
3W - 6L
1,504 SR
Queue Stats
4W - 11L
1,134 Elo+
Party 4
Team Averages
Level 46
1,464 SR
1,312 Elo+

VS

Team Averages
Level 55
1,375 SR
1,427 Elo+
Tiamat
Tiamat
KrispySamosa
Tiamat
Level 49
God Stats
12W - 6L
1,535 SR
Queue Stats
22W - 25L
1,264 Elo+
Party 1
Achilles
Achilles
MattSullivan100
Achilles
Level 68
God Stats
5W - 6L
1,250 SR
Queue Stats
326W - 353L
1,407 Elo+
Party 3
Ymir
Ymir
UselessInk0
Ymir
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 13L
1,644 Elo+
Party 3
Baba Yaga
Baba Yaga
bruninjjja
Baba Yaga
Level 60
God Stats
0W - 2L
1,271 SR
Queue Stats
226W - 249L
1,413 Elo+
Party 3
Danzaburou
Danzaburou
iStay Rusty
Danzaburou
Level 68
God Stats
6W - 3L
1,320 SR
Queue Stats
388W - 386L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
9
1 / 1 / 1
5,452
545
3,691
4,099
2,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
0 / 0 / 2
4,859
486
2,595
3,767
1,100
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Thor
10
1 / 0 / 0
5,336
534
1,833
6,638
1,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 2 / 6
5,087
509
4,118
6,837
2,293
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
10
8 / 0 / 1
6,215
622
7,239
4,095
2,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
8
1 / 1 / 1
4,808
481
3,116
4,961
2,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Achilles
9
1 / 2 / 0
5,001
500
3,143
7,967
4,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

5
1 / 6 / 1
4,305
431
1,159
9,486
3,636
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Baba Yaga
bruninjjja
Baba Yaga
8
0 / 2 / 0
5,004
500
1,940
4,212
1,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
iStay Rusty
Danzaburou
8
0 / 1 / 1
4,763
476
3,207
4,959
1,424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
11
Kills
3
3
Deaths
12
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
1
1
1
1.5
W
0
0
2
1
W
Thor
1
0
0
1
L
Tiamat
1
1
1
1.5
L
Achilles
1
2
0
0.5
W
1
2
6
2
W
Neith
8
0
1
8.5
L
1
6
1
0.25
L
Baba Yaga
bruninjjja
Baba Yaga
0
2
0
0
L
Danzaburou
iStay Rusty
Danzaburou
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,476
Damage
12,565
25,436
Taken
31,585
10,144
Mitigated
12,734
8,373
Healing
7,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
3,691
451
0
892
4,099
2,718
35
194
3,655
0
20,832
W
2,595
592
0
168
3,767
1,100
373
2,316
1,218
18,127
0
W
Thor
1,833
657
0
2,137
6,638
1,949
524
282
6,281
0
27,418
L
Tiamat
3,116
550
0
1,236
4,961
2,218
0
618
4,318
21,046
0
L
Achilles
3,143
779
0
3,536
7,967
4,014
26
288
7,329
0
18,489
W
4,118
737
393
2,208
6,837
2,293
631
2,028
4,809
14,906
0
W
Neith
7,239
3,771
405
2,170
4,095
2,084
1,050
1,187
2,908
0
32,236
L
1,159
509
210
775
9,486
3,636
0
2,831
6,655
5,795
0
L
Baba Yaga
bruninjjja
Baba Yaga
1,940
0
0
791
4,212
1,442
0
1,030
3,182
26,975
0
L
Danzaburou
iStay Rusty
Danzaburou
3,207
1,194
0
1,431
4,959
1,424
0
1,946
3,013
0
20,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,949
Gold Earned
23,881
211
Minions Killed
168
0
Camps Cleared
0
901,697
Distance Traveled
861,357
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
5,452
545
45
5
0
187,026
2
W
Nu Wa
4,859
486
31
3
0
171,516
2
W
Thor
5,336
534
53
5
0
207,512
0
L
Tiamat
4,808
481
38
4
0
174,726
2
L
Achilles
5,001
500
39
4
0
197,495
0
W
Cthulhu
5,087
509
23
2
0
186,575
1
W
Neith
6,215
622
59
6
0
149,068
0
L
Ymir
4,305
431
10
1
0
145,711
0
L
Baba Yaga
5,004
500
47
5
0
188,556
3
L
Danzaburou
4,763
476
34
3
0
154,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role