Player Matchup

Cthulhu
Cthulhu
Draxx01
Cthulhu
Level 13
God Stats
7W - 9L
1,689 SR
Queue Stats
85W - 87L
1,032 Elo+
Party 1
Thor
Thor
Nasradin
Thor
Level 8
God Stats
3W - 5L
1,299 SR
Queue Stats
146W - 114L
1,306 Elo+
Solo
Ymir
Ymir
Oldowl3t
Ymir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 66L
1,348 Elo+
Solo
Tiamat
Tiamat
Sinikettu
Tiamat
Level 20
God Stats
4W - 2L
1,500 SR
Queue Stats
60W - 56L
1,032 Elo+
Party 1
Apollo
Apollo
XCrazyMexicanX
Apollo
Level 28
God Stats
2W - 0L
1,868 SR
Queue Stats
3W - 2L
1,471 Elo+
Solo
Team Averages
Level 15
1,571 SR
1,238 Elo+

VS

Team Averages
Level 20
1,556 SR
1,390 Elo+
Nemesis
Nemesis
FemboyHooter
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Anubis
Anubis
Gxfrosty
Anubis
Level 24
God Stats
4W - 1L
1,782 SR
Queue Stats
66W - 62L
1,427 Elo+
Solo
Olorun
Olorun
NotChelow
Olorun
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 109L
1,370 Elo+
Solo
Arachne
Arachne
irexana
Arachne
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 51L
1,388 Elo+
Solo
Ymir
Ymir
tariyda
Ymir
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 15L
1,264 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Draxx01
Cthulhu
11
4 / 3 / 2
7,271
519
6,235
9,763
5,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thor
13
4 / 4 / 5
7,816
558
3,777
9,246
3,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
11
5 / 0 / 6
7,375
527
5,202
6,963
3,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tiamat
Sinikettu
Tiamat
12
1 / 1 / 7
7,185
513
6,916
6,075
2,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
10 / 1 / 2
8,723
623
13,258
9,911
2,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
FemboyHooter
Nemesis
6
0 / 8 / 0
5,251
375
1,267
8,834
2,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
Gxfrosty
Anubis
12
2 / 4 / 2
7,361
526
8,312
11,335
4,335
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Olorun
NotChelow
Olorun
10
2 / 7 / 2
6,594
471
4,335
11,073
3,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
irexana
Arachne
13
4 / 4 / 2
7,928
566
6,063
10,755
3,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
tariyda
Ymir
10
1 / 4 / 3
6,648
475
5,531
13,420
8,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
18
24
Kills
9
9
Deaths
27
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Draxx01
Cthulhu
4
3
2
1.67
L
Nemesis
FemboyHooter
Nemesis
0
8
0
0
L
Anubis
Gxfrosty
Anubis
2
4
2
0.75
W
Thor
4
4
5
1.63
L
Olorun
NotChelow
Olorun
2
7
2
0.43
W
Ymir
5
0
6
8
W
Tiamat
Sinikettu
Tiamat
1
1
7
4.5
W
10
1
2
11
L
Arachne
irexana
Arachne
4
4
2
1.25
L
Ymir
tariyda
Ymir
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,388
Damage
25,508
41,958
Taken
55,417
17,258
Mitigated
22,877
14,675
Healing
17,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Draxx01
Cthulhu
6,235
812
0
2,142
9,763
5,290
168
2,730
7,033
29,331
0
L
Nemesis
FemboyHooter
Nemesis
1,267
483
0
1,789
8,834
2,182
109
632
8,202
0
18,421
L
Anubis
Gxfrosty
Anubis
8,312
715
0
5,305
11,335
4,335
488
2,220
8,968
27,946
0
W
Thor
3,777
1,209
0
2,626
9,246
3,154
766
2,217
7,029
0
40,349
L
Olorun
NotChelow
Olorun
4,335
1,461
148
2,804
11,073
3,638
124
6,341
4,149
18,708
0
W
Ymir
5,202
1,206
0
1,326
6,963
3,200
0
3,121
3,842
19,983
0
W
Tiamat
Sinikettu
Tiamat
6,916
1,051
0
2,804
6,075
2,865
855
3,299
2,776
29,671
0
W
13,258
8,320
0
5,777
9,911
2,749
2,658
6,811
3,100
0
51,540
L
Arachne
irexana
Arachne
6,063
4,763
550
3,950
10,755
3,978
650
3,003
7,606
0
35,680
L
Ymir
tariyda
Ymir
5,531
1,306
0
3,196
13,420
8,744
203
5,045
8,139
22,308
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,370
Gold Earned
33,782
300
Minions Killed
205
0
Camps Cleared
0
1,234,290
Distance Traveled
1,197,545
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,271
519
52
4
0
255,638
1
L
Nemesis
5,251
375
28
2
0
284,284
3
L
Anubis
7,361
526
43
3
0
212,114
0
W
Thor
7,816
558
75
5
0
219,767
0
L
Olorun
6,594
471
31
2
0
216,196
0
W
Ymir
7,375
527
26
2
0
262,615
4
W
Tiamat
7,185
513
62
4
0
249,771
2
W
Apollo
8,723
623
85
6
0
246,499
2
L
Arachne
7,928
566
71
5
0
260,301
3
L
Ymir
6,648
475
32
2
0
224,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role