Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Antipression
Danzaburou
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 2L
1,652 Elo+
Solo
Hel
Hel
PedreiroAnto
Hel
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 21L
1,684 Elo+
Party 1
Cthulhu
Cthulhu
St0n3rTom
Cthulhu
Level 17
God Stats
2W - 1L
1,783 SR
Queue Stats
50W - 45L
1,581 Elo+
Solo
Cu Chulainn
Cu Chulainn
TFB x GlenDxg
Cu Chulainn
Level 16
God Stats
13W - 8L
1,915 SR
Queue Stats
112W - 109L
1,566 Elo+
Solo
Team Averages
Level 19
1,640 SR
1,596 Elo+

VS

Team Averages
Level 16
1,479 SR
1,540 Elo+
Bakasura
Bakasura
MrAxEtHeBrAvE
Bakasura
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Poseidon
Poseidon
NicMaster
Poseidon
Level 27
God Stats
1W - 3L
1,390 SR
Queue Stats
9W - 14L
1,568 Elo+
Solo
Neith
Neith
Supr3meZ_FbLive
Neith
Level 5
God Stats
0W - 1L
1,504 SR
Queue Stats
1W - 3L
1,547 Elo+
Party 2
Guan Yu
Guan Yu
Supr3me_Ghost91
Guan Yu
Level 3
God Stats
1W - 2L
1,503 SR
Queue Stats
1W - 3L
1,547 Elo+
Party 2
Sobek
Sobek
steverose123
Sobek
Level 28
God Stats
4W - 6L
1,495 SR
Queue Stats
40W - 41L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
8 / 1 / 17
9,325
583
6,725
11,032
4,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
Antipression
Danzaburou
17
13 / 0 / 6
11,060
691
15,834
11,674
5,108
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
7 / 1 / 0
9,193
575
6,799
5,661
1,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
St0n3rTom
Cthulhu
13
4 / 1 / 14
9,078
567
4,619
9,140
6,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cu Chulainn
TFB x GlenDxg
Cu Chulainn
14
9 / 2 / 15
9,377
586
12,450
12,601
10,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
MrAxEtHeBrAvE
Bakasura
11
2 / 10 / 1
7,527
470
3,506
14,679
4,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Poseidon
NicMaster
Poseidon
10
2 / 4 / 2
6,613
413
5,727
7,272
1,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
1 / 10 / 0
6,004
375
4,275
12,745
3,270
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mace

Mace

+10
Physical Power

7
0 / 9 / 2
5,499
344
1,904
11,137
6,248
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

8
0 / 10 / 2
5,789
362
1,263
12,495
5,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
12
41
Kills
5
5
Deaths
43
52
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
8
1
17
16.5
W
Danzaburou
Antipression
Danzaburou
13
0
6
16
L
Bakasura
MrAxEtHeBrAvE
Bakasura
2
10
1
0.25
L
Poseidon
NicMaster
Poseidon
2
4
2
0.75
W
7
1
0
7
W
Cthulhu
St0n3rTom
Cthulhu
4
1
14
11
L
1
10
0
0.1
L
0
9
2
0.11
W
Cu Chulainn
TFB x GlenDxg
Cu Chulainn
9
2
15
8.25
L
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,427
Damage
16,675
50,108
Taken
58,328
28,505
Mitigated
20,855
18,417
Healing
7,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
6,725
2,949
0
3,121
11,032
4,290
1,672
1,223
9,580
0
41,209
W
Danzaburou
Antipression
Danzaburou
15,834
7,435
0
6,118
11,674
5,108
4,580
2,266
9,255
0
93,354
L
Bakasura
MrAxEtHeBrAvE
Bakasura
3,506
1,598
0
2,293
14,679
4,292
0
4,186
10,343
0
23,161
L
Poseidon
NicMaster
Poseidon
5,727
753
0
962
7,272
1,941
0
2,916
4,356
25,178
0
W
6,799
399
723
3,100
5,661
1,834
1,816
1,616
3,872
48,584
0
W
Cthulhu
St0n3rTom
Cthulhu
4,619
314
727
852
9,140
6,836
104
802
8,182
32,095
0
L
4,275
1,723
0
1,713
12,745
3,270
230
1,271
11,199
0
20,776
L
1,904
358
420
845
11,137
6,248
124
1,510
9,427
0
10,550
W
Cu Chulainn
TFB x GlenDxg
Cu Chulainn
12,450
2,396
0
3,776
12,601
10,437
166
546
11,914
5,320
53,620
L
1,263
33
0
1,340
12,495
5,104
0
2,656
9,764
10,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,033
Gold Earned
31,432
457
Minions Killed
148
0
Camps Cleared
0
1,538,611
Distance Traveled
1,228,495
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,325
583
76
5
0
323,529
0
W
Danzaburou
11,060
691
151
9
0
273,757
1
L
Bakasura
7,527
470
44
3
0
289,512
0
L
Poseidon
6,613
413
49
3
0
209,271
2
W
Hel
9,193
575
91
6
0
323,520
0
W
Cthulhu
9,078
567
46
3
0
339,623
2
L
Neith
6,004
375
24
2
0
207,064
0
L
Guan Yu
5,499
344
18
1
0
266,645
1
W
Cu Chulainn
9,377
586
93
6
0
278,182
0
L
Sobek
5,789
362
13
1
0
256,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role