Player Matchup

Da Ji
Da Ji
Melithea
Da Ji
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
70W - 56L
1,459 Elo+
Party 1
Ra
Ra
SkyDemon
Ra
Level 25
God Stats
0W - 6L
1,500 SR
Queue Stats
135W - 160L
1,459 Elo+
Party 1
Ares
Ares
Surprise_225
Ares
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 38L
1,437 Elo+
Solo
Ullr
Ullr
Tauranor
Ullr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 26L
1,459 Elo+
Party 1
Cupid
Cupid
theripperrmasay
Cupid
Level 21
God Stats
2W - 6L
1,500 SR
Queue Stats
71W - 94L
1,411 Elo+
Solo
Team Averages
Level 22
1,500 SR
1,445 Elo+

VS

Team Averages
Level 23
1,532 SR
1,485 Elo+
Chang'e
Chang'e
RenanMira
Chang'e
Level 24
God Stats
1W - 4L
1,276 SR
Queue Stats
78W - 91L
1,476 Elo+
Solo
Tiamat
Tiamat
Sean7
Tiamat
Level 30
God Stats
2W - 0L
1,729 SR
Queue Stats
31W - 34L
1,587 Elo+
Party 2
Guan Yu
Guan Yu
TarensioEk
Guan Yu
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 19L
1,368 Elo+
Party 2
Izanami
Izanami
WildBallerine
Izanami
Level 29
God Stats
18W - 10L
1,655 SR
Queue Stats
74W - 70L
1,495 Elo+
Solo
Cthulhu
Cthulhu
gemeos_PW13
Cthulhu
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Melithea
Da Ji
17
3 / 7 / 5
11,584
965
13,510
18,859
7,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
3 / 8 / 7
12,450
1,038
25,590
23,268
9,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
4 / 7 / 7
12,432
1,036
11,153
21,081
24,712
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ullr
18
1 / 5 / 11
11,738
978
11,605
20,903
9,182
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

18
4 / 14 / 9
12,780
1,065
12,944
23,016
10,372
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

200

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
RenanMira
Chang'e
20
7 / 1 / 24
13,950
1,163
16,016
13,342
5,383
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
Sean7
Tiamat
20
12 / 1 / 25
14,613
1,218
26,726
15,845
19,028
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Guan Yu
TarensioEk
Guan Yu
20
7 / 3 / 23
13,079
1,090
13,192
20,969
28,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Izanami
20
10 / 5 / 15
13,787
1,149
21,704
12,548
5,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
gemeos_PW13
Cthulhu
20
5 / 5 / 29
13,080
1,090
20,424
18,658
9,018
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
157
15
Kills
41
41
Deaths
15
39
Assists
116
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Melithea
Da Ji
3
7
5
0.79
W
Chang'e
RenanMira
Chang'e
7
1
24
19
W
Tiamat
Sean7
Tiamat
12
1
25
24.5
L
3
8
7
0.81
L
4
7
7
1.07
W
Guan Yu
TarensioEk
Guan Yu
7
3
23
6.17
L
Ullr
1
5
11
1.3
W
Izanami
10
5
15
3.5
W
Cthulhu
gemeos_PW13
Cthulhu
5
5
29
3.9
L
4
14
9
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,802
Damage
98,062
107,127
Taken
81,362
61,601
Mitigated
67,663
11,199
Healing
29,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Melithea
Da Ji
13,510
3,449
0
798
18,859
7,940
0
12,429
6,330
0
22,485
W
Chang'e
RenanMira
Chang'e
16,016
1,379
6,688
5,213
13,342
5,383
0
4,288
9,054
37,248
0
W
Tiamat
Sean7
Tiamat
26,726
2,727
0
3,729
15,845
19,028
0
8,229
7,616
51,019
0
L
25,590
2,456
3,425
5,051
23,268
9,395
0
13,733
9,410
74,642
0
L
11,153
916
0
0
21,081
24,712
0
11,334
9,572
25,786
0
W
Guan Yu
TarensioEk
Guan Yu
13,192
1,874
1,700
3,319
20,969
28,598
0
10,576
10,393
0
20,509
L
Ullr
11,605
7,361
0
1,028
20,903
9,182
0
12,636
8,067
0
23,059
W
Izanami
21,704
16,827
0
3,446
12,548
5,636
0
3,448
9,100
0
54,403
W
Cthulhu
gemeos_PW13
Cthulhu
20,424
1,291
2,342
2,788
18,658
9,018
0
10,202
8,456
35,421
0
L
12,944
8,451
0
897
23,016
10,372
0
13,034
9,882
0
31,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,984
Gold Earned
68,509
193
Minions Killed
247
6
Camps Cleared
7
981,584
Distance Traveled
1,082,734
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
11,584
965
7
1
1
183,780
1
W
Chang'e
13,950
1,163
60
5
0
249,083
0
W
Tiamat
14,613
1,218
48
4
1
248,981
1
L
Ra
12,450
1,038
102
9
0
211,976
0
L
Ares
12,432
1,036
16
1
1
178,574
0
W
Guan Yu
13,079
1,090
14
1
0
230,482
0
L
Ullr
11,738
978
22
2
0
213,767
0
W
Izanami
13,787
1,149
89
7
4
166,788
0
W
Cthulhu
13,080
1,090
36
3
2
187,400
0
L
Cupid
12,780
1,065
46
4
4
193,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role