Player Matchup

Baron Samedi
Baron Samedi
BlueGuyBTW
Baron Samedi
Level 30
God Stats
2W - 0L
1,500 SR
Queue Stats
180W - 89L
1,658 Elo+
Party 1
Athena
Athena
Gunwoo
Athena
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,534 Elo+
Solo
Horus
Horus
Osoking22
Horus
Level 23
God Stats
28W - 8L
1,774 SR
Queue Stats
82W - 40L
1,689 Elo+
Party 1
Tyr
Tyr
SpartanGrone
Tyr
Level 32
God Stats
13W - 2L
1,656 SR
Queue Stats
104W - 49L
1,710 Elo+
Party 1
Apollo
Apollo
zatroz
Apollo
Level 28
God Stats
6W - 3L
1,467 SR
Queue Stats
59W - 33L
1,576 Elo+
Party 1
Team Averages
Level 28
1,579 SR
1,633 Elo+

VS

Team Averages
Level 25
1,624 SR
1,520 Elo+
Discordia
Discordia
DarkLF01
Discordia
Level 17
God Stats
4W - 2L
1,810 SR
Queue Stats
438W - 398L
1,512 Elo+
Solo
Tiamat
Tiamat
NameLess0078
Tiamat
Level 29
God Stats
12W - 8L
1,643 SR
Queue Stats
78W - 88L
1,509 Elo+
Solo
Aphrodite
Aphrodite
ZiedusOut
Aphrodite
Level 28
God Stats
12W - 18L
1,497 SR
Queue Stats
113W - 132L
1,478 Elo+
Solo
Erlang Shen
Erlang Shen
kamikaz-mak
Erlang Shen
Level 26
God Stats
0W - 2L
1,324 SR
Queue Stats
16W - 12L
1,564 Elo+
Solo
Hachiman
Hachiman
zXIMENESz
Hachiman
Level 27
God Stats
7W - 9L
1,845 SR
Queue Stats
126W - 169L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BlueGuyBTW
Baron Samedi
20
13 / 5 / 12
15,904
589
24,176
22,771
11,822
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
Gunwoo
Athena
18
7 / 3 / 19
13,194
489
11,022
26,684
19,798
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Horus
Osoking22
Horus
20
7 / 4 / 7
14,332
531
14,858
26,022
26,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
7 / 3 / 19
14,132
523
18,929
23,353
13,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Apollo
zatroz
Apollo
20
10 / 2 / 18
14,893
552
19,979
24,611
12,169
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DarkLF01
Discordia
16
0 / 8 / 8
10,495
389
17,936
15,346
4,923
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
20
16 / 9 / 0
15,168
562
27,739
29,750
22,073
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Aphrodite
ZiedusOut
Aphrodite
14
0 / 10 / 5
9,061
336
7,661
16,662
6,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
kamikaz-mak
Erlang Shen
20
1 / 8 / 6
13,107
485
15,821
26,618
19,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hachiman
zXIMENESz
Hachiman
15
0 / 9 / 3
9,738
361
12,971
24,904
7,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
39
44
Kills
17
17
Deaths
44
75
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BlueGuyBTW
Baron Samedi
13
5
12
3.8
L
Discordia
DarkLF01
Discordia
0
8
8
0.5
W
Athena
Gunwoo
Athena
7
3
19
5.5
L
Tiamat
16
9
0
1.78
W
Horus
Osoking22
Horus
7
4
7
2.63
W
7
3
19
5.5
L
Aphrodite
ZiedusOut
Aphrodite
0
10
5
0.25
L
Erlang Shen
kamikaz-mak
Erlang Shen
1
8
6
0.5
L
Hachiman
zXIMENESz
Hachiman
0
9
3
0.17
W
Apollo
zatroz
Apollo
10
2
18
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,964
Damage
82,128
123,441
Taken
113,280
84,609
Mitigated
60,088
46,687
Healing
41,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BlueGuyBTW
Baron Samedi
24,176
1,356
1,944
8,735
22,771
11,822
3,825
13,874
8,897
101,913
0
L
Discordia
DarkLF01
Discordia
17,936
1,309
260
2,739
15,346
4,923
298
8,681
6,289
56,759
0
W
Athena
Gunwoo
Athena
11,022
3,843
706
4,490
26,684
19,798
907
15,845
10,839
31,558
0
L
Tiamat
27,739
2,449
270
11,931
29,750
22,073
0
7,497
21,906
98,003
0
W
Horus
Osoking22
Horus
14,858
5,985
1,317
9,657
26,022
26,854
1,346
9,192
16,830
116
70,103
W
18,929
4,431
0
7,519
23,353
13,966
575
10,367
12,986
0
105,420
L
Aphrodite
ZiedusOut
Aphrodite
7,661
1,097
4,919
4,876
16,662
6,113
516
6,289
10,295
28,275
0
L
Erlang Shen
kamikaz-mak
Erlang Shen
15,821
9,081
0
9,454
26,618
19,696
2,372
3,571
22,999
0
77,804
L
Hachiman
zXIMENESz
Hachiman
12,971
5,341
0
7,138
24,904
7,283
899
8,297
16,477
0
61,999
W
Apollo
zatroz
Apollo
19,979
13,387
0
12,319
24,611
12,169
3,526
8,684
15,927
0
105,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,455
Gold Earned
57,569
561
Minions Killed
465
0
Camps Cleared
0
2,516,459
Distance Traveled
2,177,028
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
15,904
589
182
7
0
466,161
3
L
Discordia
10,495
389
60
2
0
480,365
3
W
Athena
13,194
489
31
1
0
542,593
1
L
Tiamat
15,168
562
146
5
0
416,621
1
W
Horus
14,332
531
102
4
0
469,988
5
W
Tyr
14,132
523
126
5
0
507,444
1
L
Aphrodite
9,061
336
47
2
0
417,858
4
L
Erlang Shen
13,107
485
134
5
0
415,896
2
L
Hachiman
9,738
361
78
3
0
446,288
0
W
Apollo
14,893
552
120
4
0
530,273
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role