Player Matchup

Cthulhu
Cthulhu
ZarenTheReaper
Cthulhu
Level 122
God Stats
6W - 3L
1,500 SR
Queue Stats
28W - 36L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
xFuZziiOn_Dio
Hou Yi
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 46L
1,500 Elo+
Party 2
Tiamat
Tiamat
xFuZziiOn_ScOp3-
Tiamat
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 53L
1,500 Elo+
Party 2
Team Averages
Level 99
1,500 SR
1,500 Elo+

VS

Team Averages
Level 100
1,567 SR
1,628 Elo+
Sol
Sol
ChrisHaggs
Sol
Level 54
God Stats
12W - 10L
1,514 SR
Queue Stats
518W - 529L
1,566 Elo+
Party 1
Baron Samedi
Baron Samedi
Im CrispyKreme
Baron Samedi
Level 115
God Stats
6W - 4L
1,688 SR
Queue Stats
231W - 207L
1,657 Elo+
Party 1
Set
Set
SaintPab1o
Set
Level 132
God Stats
4W - 2L
1,500 SR
Queue Stats
169W - 91L
1,663 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 1
8,649
541
11,708
13,875
10,015
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
0 / 5 / 1
8,456
529
3,944
10,366
3,364
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 6 / 0
9,043
565
6,526
11,658
10,028
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 14
11,209
701
10,338
8,809
4,146
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Baron Samedi
Im CrispyKreme
Baron Samedi
14
5 / 0 / 13
11,907
744
7,126
7,439
8,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
9 / 1 / 8
12,025
752
13,509
14,616
8,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
54
1
Kills
19
19
Deaths
1
2
Assists
35
Player
Kills
Deaths
Assists
KDA
W
5
0
14
12
W
Baron Samedi
Im CrispyKreme
Baron Samedi
5
0
13
11.5
W
9
1
8
13
L
0
8
1
0.06
L
0
5
1
0.1
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,178
Damage
30,973
35,899
Taken
30,864
23,407
Mitigated
21,438
6,667
Healing
13,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,338
3,033
0
4,152
8,809
4,146
1,861
5,547
3,262
41,656
0
W
Baron Samedi
Im CrispyKreme
Baron Samedi
7,126
990
1,728
2,881
7,439
8,474
582
5,234
2,205
25,533
0
W
13,509
7,037
0
4,906
14,616
8,818
747
8,204
6,412
0
84,958
L
11,708
49
741
0
13,875
10,015
0
8,034
5,841
32,925
0
L
3,944
1,600
516
2,023
10,366
3,364
0
2,901
7,465
0
23,110
L
6,526
1,198
989
2,398
11,658
10,028
0
6,565
5,093
26,806
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,148
Gold Earned
35,141
133
Minions Killed
207
0
Camps Cleared
0
830,013
Distance Traveled
852,375
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,209
701
48
3
0
303,249
0
W
Baron Samedi
11,907
744
34
2
0
247,088
1
W
Set
12,025
752
125
8
0
302,038
0
L
Cthulhu
8,649
541
55
3
0
320,924
4
L
Hou Yi
8,456
529
44
3
0
257,370
0
L
Tiamat
9,043
565
34
2
0
251,719
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role