Player Matchup

Ymir
Ymir
CharlesCowie
Ymir
Level 107
God Stats
16W - 17L
1,472 SR
Queue Stats
228W - 211L
1,491 Elo+
Party 2
Arachne
Arachne
Edo2957
Arachne
Level 46
God Stats
23W - 26L
1,522 SR
Queue Stats
111W - 120L
1,470 Elo+
Party 2
Tiamat
Tiamat
RuckFobby
Tiamat
Level 46
God Stats
4W - 2L
1,500 SR
Queue Stats
51W - 50L
1,455 Elo+
Party 1
Danzaburou
Danzaburou
SuperSniperProx
Danzaburou
Level 127
God Stats
69W - 54L
1,585 SR
Queue Stats
233W - 213L
1,527 Elo+
Party 2
King Arthur
King Arthur
eXplodinSeagull
King Arthur
Level 67
God Stats
80W - 57L
1,715 SR
Queue Stats
691W - 653L
1,480 Elo+
Party 1
Team Averages
Level 79
1,559 SR
1,485 Elo+

VS

Team Averages
Level 55
1,374 SR
1,444 Elo+
Set
Set
ACHAIR3
Set
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cernunnos
Cernunnos
KozukIDOden
Cernunnos
Level 34
God Stats
1W - 4L
1,319 SR
Queue Stats
25W - 46L
1,328 Elo+
Solo
Tiamat
Tiamat
RoadToLevelCap
Tiamat
Level 129
God Stats
6W - 10L
1,500 SR
Queue Stats
175W - 148L
1,499 Elo+
Party 4
Fenrir
Fenrir
ThrowDucN
Fenrir
Level 20
God Stats
5W - 6L
1,280 SR
Queue Stats
97W - 59L
1,523 Elo+
Party 4
Thoth
Thoth
Waltario
Thoth
Level 49
God Stats
1W - 5L
1,273 SR
Queue Stats
439W - 448L
1,369 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 9
10,000
500
9,888
23,665
13,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Arachne
Edo2957
Arachne
17
5 / 4 / 5
10,990
550
8,708
15,597
5,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tiamat
RuckFobby
Tiamat
18
6 / 3 / 4
11,049
552
8,165
12,160
7,620
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
SuperSniperProx
Danzaburou
17
7 / 1 / 4
11,403
570
11,339
14,835
5,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
eXplodinSeagull
King Arthur
19
8 / 1 / 3
12,124
606
16,818
19,115
15,600
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
15
0 / 7 / 4
9,242
462
7,944
20,719
11,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cernunnos
KozukIDOden
Cernunnos
15
5 / 6 / 2
9,883
494
8,666
12,660
3,956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
3 / 5 / 4
9,254
463
13,546
14,103
12,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fenrir
ThrowDucN
Fenrir
14
3 / 4 / 1
8,970
449
7,119
15,631
8,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Thoth
Waltario
Thoth
16
3 / 7 / 3
9,945
497
12,082
12,300
3,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
28
29
Kills
14
14
Deaths
29
25
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Set
0
7
4
0.29
W
3
5
9
1.5
W
Arachne
Edo2957
Arachne
5
4
5
1.88
L
Cernunnos
KozukIDOden
Cernunnos
5
6
2
1
L
3
5
4
1
W
Tiamat
RuckFobby
Tiamat
6
3
4
2.67
W
Danzaburou
SuperSniperProx
Danzaburou
7
1
4
9
L
Fenrir
ThrowDucN
Fenrir
3
4
1
0.88
L
Thoth
Waltario
Thoth
3
7
3
0.64
W
King Arthur
eXplodinSeagull
King Arthur
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,918
Damage
49,357
85,372
Taken
75,413
48,588
Mitigated
40,972
34,500
Healing
22,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
7,944
2,847
0
7,912
20,719
11,913
537
1,450
19,039
0
52,338
W
9,888
1,774
0
8,198
23,665
13,969
692
7,953
15,687
41,640
0
W
Arachne
Edo2957
Arachne
8,708
6,939
0
7,673
15,597
5,687
2,981
3,477
12,045
0
69,284
L
Cernunnos
KozukIDOden
Cernunnos
8,666
3,796
0
3,642
12,660
3,956
0
4,950
7,437
0
46,505
L
13,546
2,310
0
3,601
14,103
12,971
0
2,899
10,939
31,661
0
W
Tiamat
RuckFobby
Tiamat
8,165
1,361
0
3,370
12,160
7,620
434
7,714
4,425
58,231
0
W
Danzaburou
SuperSniperProx
Danzaburou
11,339
5,734
0
7,977
14,835
5,712
1,940
4,458
10,377
0
77,629
L
Fenrir
ThrowDucN
Fenrir
7,119
2,246
0
6,669
15,631
8,174
0
2,200
13,406
0
69,805
L
Thoth
Waltario
Thoth
12,082
1,337
0
1,091
12,300
3,958
752
6,244
5,981
55,512
0
W
King Arthur
eXplodinSeagull
King Arthur
16,818
1,842
0
7,282
19,115
15,600
786
2,026
16,572
388
79,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,566
Gold Earned
47,294
570
Minions Killed
440
0
Camps Cleared
0
1,777,610
Distance Traveled
1,632,217
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
9,242
462
120
6
0
263,811
2
W
Ymir
10,000
500
62
3
0
340,544
8
W
Arachne
10,990
550
125
6
0
400,934
2
L
Cernunnos
9,883
494
89
4
0
301,563
0
L
Tiamat
9,254
463
22
1
0
345,373
2
W
Tiamat
11,049
552
100
5
0
337,830
0
W
Danzaburou
11,403
570
137
7
0
350,741
3
L
Fenrir
8,970
449
109
5
0
387,482
0
L
Thoth
9,945
497
100
5
0
333,988
5
W
King Arthur
12,124
606
146
7
0
347,561
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role