Player Matchup

Sobek
Sobek
DrippySweet
Sobek
Level 84
God Stats
19W - 8L
1,580 SR
Queue Stats
117W - 98L
1,504 Elo+
Party 2
Ymir
Ymir
Jackoman48
Ymir
Level 6
God Stats
2W - 1L
1,734 SR
Queue Stats
2W - 4L
1,533 Elo+
Party 2
Artemis
Artemis
OUTxxRAGE
Artemis
Level 26
God Stats
12W - 4L
1,801 SR
Queue Stats
21W - 24L
1,402 Elo+
Party 2
Baba Yaga
Baba Yaga
PandaTavii
Baba Yaga
Level 97
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 44L
1,372 Elo+
Solo
Fenrir
Fenrir
TipTopToasty
Fenrir
Level 93
God Stats
23W - 12L
1,524 SR
Queue Stats
169W - 154L
1,513 Elo+
Party 2
Team Averages
Level 61
1,628 SR
1,465 Elo+

VS

Team Averages
Level 60
1,360 SR
1,432 Elo+
Bacchus
Bacchus
ChickenKeyChainy
Bacchus
Level 16
God Stats
14W - 25L
1,388 SR
Queue Stats
27W - 38L
1,376 Elo+
Party 1
Tiamat
Tiamat
DrAgOn-KoMbAt
Tiamat
Level 65
God Stats
6W - 9L
1,280 SR
Queue Stats
161W - 191L
1,399 Elo+
Party 3
Sun Wukong
Sun Wukong
DrowningInMyMind
Sun Wukong
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 32L
1,349 Elo+
Party 1
Da Ji
Da Ji
JBeau423
Da Ji
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 35L
1,691 Elo+
Party 3
Danzaburou
Danzaburou
SolitaryLifeline
Danzaburou
Level 46
God Stats
4W - 7L
1,131 SR
Queue Stats
172W - 204L
1,344 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 2 / 5
8,319
555
8,456
13,148
12,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
4 / 1 / 9
7,493
500
7,568
8,306
5,320
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Artemis
OUTxxRAGE
Artemis
12
5 / 1 / 4
7,757
517
5,909
5,498
1,829
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baba Yaga
PandaTavii
Baba Yaga
12
3 / 1 / 6
7,520
501
6,813
5,589
1,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
16
3 / 0 / 7
8,881
592
4,902
10,932
4,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
6,009
401
3,257
7,316
4,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 3 / 1
6,617
441
5,657
10,382
5,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
DrowningInMyMind
Sun Wukong
10
0 / 5 / 0
6,260
417
5,977
11,744
6,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Da Ji
JBeau423
Da Ji
12
4 / 4 / 1
7,600
507
4,734
12,933
4,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
SolitaryLifeline
Danzaburou
9
0 / 5 / 1
5,507
367
3,393
9,068
2,501
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
9
21
Kills
5
5
Deaths
21
31
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
1
3
1
0.5
W
6
2
5
4.25
L
Sun Wukong
DrowningInMyMind
Sun Wukong
0
5
0
0
L
Da Ji
JBeau423
Da Ji
4
4
1
1.13
W
4
1
9
8.5
W
Artemis
OUTxxRAGE
Artemis
5
1
4
7
W
Baba Yaga
PandaTavii
Baba Yaga
3
1
6
6
L
Danzaburou
SolitaryLifeline
Danzaburou
0
5
1
0.1
W
Fenrir
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,648
Damage
23,018
43,473
Taken
51,443
26,114
Mitigated
22,906
18,338
Healing
14,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,257
177
0
1,107
7,316
4,630
0
3,338
3,879
13,616
0
L
5,657
535
304
4,756
10,382
5,233
150
5,143
4,838
32,789
0
W
8,456
1,076
0
7,041
13,148
12,174
456
1,354
11,269
37,490
0
L
Sun Wukong
DrowningInMyMind
Sun Wukong
5,977
1,507
0
2,835
11,744
6,222
0
6,143
5,030
0
31,655
L
Da Ji
JBeau423
Da Ji
4,734
1,130
0
2,978
12,933
4,320
0
3,128
9,617
0
43,475
W
7,568
1,727
346
1,936
8,306
5,320
464
1,688
6,597
28,694
0
W
Artemis
OUTxxRAGE
Artemis
5,909
2,777
0
2,404
5,498
1,829
1,482
1,292
4,181
0
27,901
W
Baba Yaga
PandaTavii
Baba Yaga
6,813
614
0
1,737
5,589
1,990
811
2,798
2,791
29,401
0
L
Danzaburou
SolitaryLifeline
Danzaburou
3,393
1,617
294
2,224
9,068
2,501
0
3,728
5,242
0
22,987
W
Fenrir
4,902
668
0
4,874
10,932
4,801
718
1,782
9,150
0
58,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,970
Gold Earned
31,993
323
Minions Killed
248
0
Camps Cleared
0
1,435,068
Distance Traveled
1,325,943
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,009
401
29
2
0
275,753
0
L
Tiamat
6,617
441
55
4
0
263,421
0
W
Sobek
8,319
555
66
4
0
295,368
2
L
Sun Wukong
6,260
417
62
4
0
253,042
0
L
Da Ji
7,600
507
65
4
0
308,767
2
W
Ymir
7,493
500
33
2
0
266,101
1
W
Artemis
7,757
517
61
4
0
267,242
1
W
Baba Yaga
7,520
501
60
4
0
288,237
3
L
Danzaburou
5,507
367
37
2
0
224,960
3
W
Fenrir
8,881
592
103
7
0
318,120
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role