Player Matchup

Mulan
Mulan
AlexNerfeaEsto
Mulan
Level 80
God Stats
2W - 1L
1,500 SR
Queue Stats
441W - 424L
1,398 Elo+
Party 1
Zeus
Zeus
CapitalAmo13
Zeus
Level 33
God Stats
8W - 10L
1,600 SR
Queue Stats
74W - 83L
1,431 Elo+
Party 1
Izanami
Izanami
DARED_REQUIEM
Izanami
Level 80
God Stats
5W - 9L
1,505 SR
Queue Stats
296W - 287L
1,522 Elo+
Party 1
Tiamat
Tiamat
El TIO CASTLED
Tiamat
Level 62
God Stats
9W - 14L
1,465 SR
Queue Stats
98W - 98L
1,411 Elo+
Party 1
Da Ji
Da Ji
benjamonson
Da Ji
Level 29
God Stats
9W - 23L
1,500 SR
Queue Stats
812W - 786L
1,418 Elo+
Party 1
Team Averages
Level 57
1,514 SR
1,436 Elo+

VS

Team Averages
Level 70
1,539 SR
1,493 Elo+
Tiamat
Tiamat
CheekyGuy5509
Tiamat
Level 22
God Stats
5W - 10L
1,500 SR
Queue Stats
23W - 40L
1,385 Elo+
Party 2
Arachne
Arachne
DF Hrd
Arachne
Level 124
God Stats
7W - 4L
1,293 SR
Queue Stats
78W - 66L
1,620 Elo+
Party 3
Jing Wei
Jing Wei
SharkByte125
Jing Wei
Level 52
God Stats
2W - 3L
1,710 SR
Queue Stats
15W - 31L
1,295 Elo+
Party 2
Bellona
Bellona
TcR BerLinGo
Bellona
Level 48
God Stats
10W - 3L
1,694 SR
Queue Stats
26W - 16L
1,552 Elo+
Party 3
Athena
Athena
TcR Fuzion
Athena
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
75W - 70L
1,610 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 6 / 0
5,274
527
3,215
5,980
3,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
3 / 2 / 0
5,647
565
6,206
3,864
1,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
7
1 / 4 / 0
4,858
486
3,167
6,683
1,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
0 / 3 / 2
5,293
529
3,040
4,507
3,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

7
1 / 4 / 3
5,079
508
2,641
7,266
2,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 4
5,017
502
2,206
5,759
2,269
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Arachne
DF Hrd
Arachne
11
8 / 2 / 5
6,686
669
7,630
8,988
2,755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jing Wei
SharkByte125
Jing Wei
9
0 / 1 / 3
5,263
526
2,461
4,120
744
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
TcR BerLinGo
Bellona
11
7 / 2 / 1
6,449
645
4,225
5,174
4,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Athena
TcR Fuzion
Athena
9
3 / 0 / 6
6,071
607
2,913
9,376
4,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
38
6
Kills
19
19
Deaths
7
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
L
3
2
0
1.5
W
1
2
4
1.5
L
Izanami
1
4
0
0.25
W
Arachne
DF Hrd
Arachne
8
2
5
5.25
L
0
3
2
0.33
W
Jing Wei
SharkByte125
Jing Wei
0
1
3
1.5
W
Bellona
TcR BerLinGo
Bellona
7
2
1
3.75
W
Athena
TcR Fuzion
Athena
3
0
6
6
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,269
Damage
19,435
28,300
Taken
33,417
12,095
Mitigated
14,891
6,850
Healing
10,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,215
854
0
400
5,980
3,539
0
271
5,709
0
20,389
L
6,206
413
183
544
3,864
1,093
0
965
2,815
28,341
0
W
2,206
149
0
2,260
5,759
2,269
0
3,407
2,038
16,011
0
L
Izanami
3,167
1,858
0
2,021
6,683
1,726
828
715
5,911
0
29,203
W
Arachne
DF Hrd
Arachne
7,630
5,322
0
4,165
8,988
2,755
0
1,473
7,451
0
33,867
L
3,040
249
123
1,290
4,507
3,700
310
1,626
2,839
13,170
0
W
Jing Wei
SharkByte125
Jing Wei
2,461
1,564
0
778
4,120
744
222
882
3,238
0
22,932
W
Bellona
TcR BerLinGo
Bellona
4,225
1,970
0
1,350
5,174
4,753
264
0
5,174
0
23,012
W
Athena
TcR Fuzion
Athena
2,913
1,170
0
2,040
9,376
4,370
0
2,982
6,270
17,699
0
L
2,641
909
0
2,289
7,266
2,037
0
1,309
5,907
0
16,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,151
Gold Earned
29,486
229
Minions Killed
219
0
Camps Cleared
0
870,634
Distance Traveled
945,917
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
5,274
527
59
6
0
175,875
1
L
Zeus
5,647
565
54
5
0
181,329
1
W
Tiamat
5,017
502
29
3
0
168,109
2
L
Izanami
4,858
486
51
5
0
150,810
0
W
Arachne
6,686
669
51
5
0
203,042
1
L
Tiamat
5,293
529
32
3
0
177,683
1
W
Jing Wei
5,263
526
57
6
0
180,465
0
W
Bellona
6,449
645
56
6
0
183,557
0
W
Athena
6,071
607
26
3
0
210,744
6
L
Da Ji
5,079
508
33
3
0
184,937
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role