Player Matchup

Medusa
Medusa
AchyChaff565335
Medusa
Level 47
God Stats
3W - 0L
1,816 SR
Queue Stats
50W - 64L
1,414 Elo+
Party 1
Cthulhu
Cthulhu
ProphetObama
Cthulhu
Level 23
God Stats
15W - 5L
1,500 SR
Queue Stats
31W - 26L
1,205 Elo+
Party 1
Tiamat
Tiamat
Rxvert4598
Tiamat
Level 51
God Stats
14W - 6L
1,403 SR
Queue Stats
50W - 53L
1,416 Elo+
Party 1
Team Averages
Level 40
1,573 SR
1,345 Elo+

VS

Team Averages
Level 67
1,622 SR
1,491 Elo+
Ymir
Ymir
TheLongTailPanda
Ymir
Level 51
God Stats
0W - 2L
1,500 SR
Queue Stats
151W - 133L
1,478 Elo+
Party 2
Cupid
Cupid
XxSICKOPATOMUSxX
Cupid
Level 122
God Stats
8W - 18L
1,536 SR
Queue Stats
227W - 326L
1,475 Elo+
Solo
Tiamat
Tiamat
shsl_flippy
Tiamat
Level 29
God Stats
4W - 3L
1,830 SR
Queue Stats
129W - 131L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 1 / 5
9,048
823
8,473
8,394
3,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
ProphetObama
Cthulhu
11
1 / 4 / 11
7,690
699
4,158
9,447
7,454
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tiamat
Rxvert4598
Tiamat
12
4 / 1 / 8
8,400
764
8,789
7,439
5,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 4
7,817
711
5,907
11,901
9,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
3 / 6 / 2
8,072
734
8,913
8,524
2,793
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
10
1 / 3 / 4
6,946
631
4,942
6,760
3,833
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
13
Kills
6
6
Deaths
13
24
Assists
10
Player
Kills
Deaths
Assists
KDA
W
8
1
5
10.5
W
Cthulhu
ProphetObama
Cthulhu
1
4
11
1.63
W
Tiamat
Rxvert4598
Tiamat
4
1
8
8
L
2
4
4
1
L
3
6
2
0.67
L
Tiamat
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,420
Damage
19,762
25,280
Taken
27,185
16,716
Mitigated
16,589
9,022
Healing
3,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,473
4,127
394
3,145
8,394
3,432
610
3,049
5,197
0
36,083
W
Cthulhu
ProphetObama
Cthulhu
4,158
31
695
938
9,447
7,454
0
4,542
4,678
11,260
0
W
Tiamat
Rxvert4598
Tiamat
8,789
1,243
704
3,146
7,439
5,830
147
2,872
4,441
26,353
0
L
5,907
749
0
820
11,901
9,963
0
6,643
4,863
17,142
0
L
8,913
3,386
217
551
8,524
2,793
0
2,752
5,584
0
36,554
L
Tiamat
4,942
880
0
1,488
6,760
3,833
0
2,841
3,726
18,528
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,138
Gold Earned
22,835
120
Minions Killed
103
0
Camps Cleared
0
546,956
Distance Traveled
501,229
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,048
823
46
4
0
167,841
3
W
Cthulhu
7,690
699
26
2
0
191,789
1
W
Tiamat
8,400
764
48
4
0
187,326
2
L
Ymir
7,817
711
29
3
0
168,139
4
L
Cupid
8,072
734
46
4
0
150,349
1
L
Tiamat
6,946
631
28
3
0
182,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role