Player Matchup

Erlang Shen
Erlang Shen
FiveCrib6936146
Erlang Shen
Level 6
God Stats
3W - 2L
1,557 SR
Queue Stats
7W - 8L
1,435 Elo+
Party 1
Hel
Hel
FrontOmnivore24
Hel
Level 25
God Stats
4W - 5L
1,546 SR
Queue Stats
19W - 19L
1,297 Elo+
Party 1
Ymir
Ymir
OneEyedHaise
Ymir
Level 20
God Stats
4W - 2L
1,863 SR
Queue Stats
25W - 29L
1,333 Elo+
Party 1
Team Averages
Level 17
1,655 SR
1,355 Elo+

VS

Team Averages
Level 40
1,396 SR
1,265 Elo+
Jormungandr
Jormungandr
Eman577480
Jormungandr
Level 18
God Stats
21W - 30L
1,188 SR
Queue Stats
136W - 214L
1,172 Elo+
Solo
Tiamat
Tiamat
Sn0w0wl5153
Tiamat
Level 72
God Stats
10W - 7L
1,500 SR
Queue Stats
139W - 139L
1,347 Elo+
Solo
Hachiman
Hachiman
aaronfarmer8060
Hachiman
Level 29
God Stats
39W - 56L
1,500 SR
Queue Stats
262W - 432L
1,277 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
FiveCrib6936146
Erlang Shen
14
7 / 2 / 16
10,944
730
13,560
20,658
10,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
10 / 0 / 15
11,596
773
16,621
15,164
8,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
9 / 2 / 13
11,308
754
8,227
18,723
20,282
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Eman577480
Jormungandr
11
0 / 10 / 2
8,254
550
12,687
19,814
16,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
12
1 / 6 / 2
8,594
573
15,718
14,397
10,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hachiman
12
2 / 10 / 1
9,703
647
8,683
12,913
4,348
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
8
26
Kills
3
4
Deaths
26
44
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Eman577480
Jormungandr
0
10
2
0.1
W
Erlang Shen
FiveCrib6936146
Erlang Shen
7
2
16
7.5
W
10
0
15
17.5
W
9
2
13
7.75
L
Tiamat
1
6
2
0.33
L
Hachiman
2
10
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,408
Damage
37,088
54,545
Taken
47,124
39,443
Mitigated
31,403
30,571
Healing
6,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Eman577480
Jormungandr
12,687
2,888
0
0
19,814
16,162
0
10,830
8,984
35,477
0
W
Erlang Shen
FiveCrib6936146
Erlang Shen
13,560
9,164
0
4,120
20,658
10,878
902
10,579
9,548
0
25,950
W
16,621
1,289
14,221
11,071
15,164
8,283
730
8,874
5,739
56,843
0
W
8,227
2,374
632
527
18,723
20,282
1,782
7,376
10,812
34,677
0
L
Tiamat
15,718
1,198
0
6,800
14,397
10,893
0
7,259
7,138
37,794
0
L
Hachiman
8,683
4,498
0
0
12,913
4,348
22
6,783
6,130
0
20,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,848
Gold Earned
26,551
152
Minions Killed
92
0
Camps Cleared
0
861,283
Distance Traveled
617,191
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,254
550
35
2
0
188,751
0
W
Erlang Shen
10,944
730
26
2
0
320,153
0
W
Hel
11,596
773
71
5
0
285,002
0
W
Ymir
11,308
754
55
4
0
256,128
0
L
Tiamat
8,594
573
26
2
0
252,859
4
L
Hachiman
9,703
647
31
2
0
175,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role