Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Allemrn
Tiamat
Level 112
God Stats
14W - 6L
1,225 SR
Queue Stats
159W - 88L
1,654 Elo+
Party 2
Tyr
Tyr
P4NESITO
Tyr
Level 129
God Stats
1W - 3L
1,768 SR
Queue Stats
66W - 23L
1,767 Elo+
Party 2
Athena
Athena
SHOKOLATITO
Athena
Level 159
God Stats
5W - 4L
1,927 SR
Queue Stats
248W - 135L
1,806 Elo+
Party 2
Team Averages
Level 116
1,605 SR
1,682 Elo+

VS

Team Averages
Level 122
1,779 SR
1,846 Elo+
Nike
Nike
Astrо
Nike
Level 143
God Stats
2W - 0L
1,896 SR
Queue Stats
255W - 101L
1,859 Elo+
Party 1
Fafnir
Fafnir
DingDingWoo
Fafnir
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,920 Elo+
Party 1
Danzaburou
Danzaburou
Hellanu
Danzaburou
Level 156
God Stats
7W - 0L
1,736 SR
Queue Stats
35W - 9L
1,848 Elo+
Party 1
Tiamat
Tiamat
NightmareReborn
Tiamat
Level 160
God Stats
14W - 1L
1,985 SR
Queue Stats
50W - 16L
1,758 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
0 / 6 / 3
8,166
628
5,093
15,310
6,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tiamat
Allemrn
Tiamat
13
0 / 5 / 2
8,331
641
7,889
12,833
9,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
3 / 4 / 0
9,742
749
7,708
23,019
17,105
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Athena
15
1 / 4 / 3
9,078
698
7,173
18,540
16,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
Astrо
Nike
16
6 / 1 / 7
11,257
866
11,816
14,605
11,982
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Fafnir
16
1 / 1 / 14
10,739
826
11,170
16,674
19,020
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Danzaburou
Hellanu
Danzaburou
15
3 / 2 / 10
10,757
827
17,062
10,631
5,092
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
9 / 0 / 8
11,492
884
22,295
8,246
7,817
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
58
4
Kills
19
19
Deaths
4
8
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
0
6
3
0.25
L
Tiamat
Allemrn
Tiamat
0
5
2
0.2
W
Nike
Astrо
Nike
6
1
7
9.5
W
Fafnir
1
1
14
8
W
Danzaburou
Hellanu
Danzaburou
3
2
10
4
W
9
0
8
13
L
3
4
0
0.75
L
Athena
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,863
Damage
62,343
69,702
Taken
50,156
49,928
Mitigated
43,911
11,153
Healing
17,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
5,093
3,368
0
2,223
15,310
6,799
0
10,354
4,912
0
13,654
L
Tiamat
Allemrn
Tiamat
7,889
970
114
2,156
12,833
9,307
0
7,747
5,019
28,270
0
W
Nike
Astrо
Nike
11,816
1,643
0
4,345
14,605
11,982
36
3,044
10,316
8,684
34,647
W
Fafnir
11,170
3,297
0
6,283
16,674
19,020
155
5,398
9,852
23,592
0
W
Danzaburou
Hellanu
Danzaburou
17,062
8,236
0
3,106
10,631
5,092
2,922
3,348
7,033
0
49,843
W
22,295
1,949
0
3,887
8,246
7,817
873
2,995
5,178
53,353
0
L
7,708
779
0
5,345
23,019
17,105
0
9,279
13,440
0
29,790
L
Athena
7,173
2,300
0
1,315
18,540
16,717
0
8,391
10,049
24,955
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,317
Gold Earned
44,245
181
Minions Killed
255
6
Camps Cleared
12
921,635
Distance Traveled
1,119,250
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,166
628
38
3
2
224,917
1
L
Tiamat
8,331
641
63
5
3
214,625
2
W
Nike
11,257
866
78
6
4
261,456
1
W
Fafnir
10,739
826
35
3
1
275,109
3
W
Danzaburou
10,757
827
71
5
4
267,120
1
W
Tiamat
11,492
884
71
5
3
315,565
1
L
Tyr
9,742
749
49
4
0
242,000
1
L
Athena
9,078
698
31
2
1
240,093
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role