Player Matchup

Chaac
Chaac
Chownqq
Chaac
Level 62
God Stats
15W - 2L
1,500 SR
Queue Stats
102W - 103L
1,360 Elo+
Party 2
Tiamat
Tiamat
Yammi Yams
Tiamat
Level 83
God Stats
4W - 1L
1,500 SR
Queue Stats
111W - 96L
1,540 Elo+
Party 2
Hun Batz
Hun Batz
bradyzimm
Hun Batz
Level 22
God Stats
8W - 13L
1,219 SR
Queue Stats
308W - 322L
1,367 Elo+
Party 2
Team Averages
Level 56
1,406 SR
1,422 Elo+

VS

Team Averages
Level 55
1,553 SR
1,437 Elo+
Tiamat
Tiamat
RurouniShogun
Tiamat
Level 146
God Stats
14W - 15L
1,629 SR
Queue Stats
137W - 141L
1,593 Elo+
Party 1
Susano
Susano
TheGamerWolf
Susano
Level 8
God Stats
0W - 2L
1,529 SR
Queue Stats
29W - 29L
1,217 Elo+
Party 1
Osiris
Osiris
TheWhyOfIt
Osiris
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Chownqq
Chaac
20
3 / 2 / 5
16,614
554
15,342
35,417
22,870
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
Yammi Yams
Tiamat
20
5 / 6 / 4
17,851
595
30,963
28,622
18,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
bradyzimm
Hun Batz
20
2 / 6 / 5
17,771
592
11,840
20,615
8,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 3 / 8
16,192
540
32,198
27,158
25,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Susano
20
8 / 6 / 5
17,904
597
9,426
14,741
6,410
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Osiris
TheWhyOfIt
Osiris
20
4 / 1 / 8
17,149
572
29,761
36,286
49,388
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
35
10
Kills
14
14
Deaths
10
14
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Chaac
Chownqq
Chaac
3
2
5
2.75
L
2
3
8
2
L
Susano
8
6
5
1.75
L
Osiris
TheWhyOfIt
Osiris
4
1
8
8
W
Tiamat
Yammi Yams
Tiamat
5
6
4
1.17
W
Hun Batz
bradyzimm
Hun Batz
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,145
Damage
71,385
84,654
Taken
78,185
49,676
Mitigated
80,852
31,337
Healing
8,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Chownqq
Chaac
15,342
3,278
1,594
12,433
35,417
22,870
1,957
13,409
21,239
217
63,530
L
32,198
2,220
0
7,594
27,158
25,054
243
11,625
14,867
89,754
0
L
Susano
9,426
2,483
0
0
14,741
6,410
2,552
6,619
7,767
0
46,210
L
Osiris
TheWhyOfIt
Osiris
29,761
7,380
0
1,000
36,286
49,388
1,242
11,539
23,950
483
118,041
W
Tiamat
Yammi Yams
Tiamat
30,963
2,035
3,048
12,109
28,622
18,307
458
10,067
17,760
127,543
0
W
Hun Batz
bradyzimm
Hun Batz
11,840
2,630
0
2,153
20,615
8,499
315
7,336
12,923
0
97,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,236
Gold Earned
51,245
369
Minions Killed
281
0
Camps Cleared
0
1,612,727
Distance Traveled
1,606,835
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
16,614
554
75
3
0
563,615
1
L
Tiamat
16,192
540
114
4
0
497,365
6
L
Susano
17,904
597
58
2
0
505,973
2
L
Osiris
17,149
572
109
4
0
603,497
4
W
Tiamat
17,851
595
186
6
0
504,011
1
W
Hun Batz
17,771
592
108
4
0
545,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role