Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
cold-kille
Vamana
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,596 Elo+
Party 1
Skadi
Skadi
xX-_-DeAd_mAN
Skadi
Level 56
God Stats
0W - 1L
1,333 SR
Queue Stats
2W - 3L
1,604 Elo+
Party 1
Team Averages
Level 87
1,444 SR
1,567 Elo+

VS

Team Averages
Level 97
1,707 SR
1,392 Elo+
Tiamat
Tiamat
Quintin6550
Tiamat
Level 102
God Stats
2W - 1L
1,701 SR
Queue Stats
621W - 671L
1,490 Elo+
Solo
Sun Wukong
Sun Wukong
VK Finnick
Sun Wukong
Level 85
God Stats
2W - 1L
1,741 SR
Queue Stats
84W - 92L
1,220 Elo+
Solo
Izanami
Izanami
rabbitram
Izanami
Level 103
God Stats
11W - 4L
1,678 SR
Queue Stats
34W - 27L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
1 / 5 / 3
7,738
645
8,882
9,833
6,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Vamana
cold-kille
Vamana
10
2 / 5 / 2
8,501
708
7,952
14,621
9,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 6 / 3
8,014
668
8,642
11,531
3,204
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
3 / 1 / 12
8,924
744
9,922
9,591
7,901
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
VK Finnick
Sun Wukong
12
5 / 2 / 10
9,177
765
10,484
13,275
12,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Izanami
rabbitram
Izanami
13
8 / 1 / 6
9,952
829
9,568
9,097
3,278
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
44
4
Kills
16
16
Deaths
4
8
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
5
3
0.5
W
Tiamat
3
1
12
9
W
Sun Wukong
VK Finnick
Sun Wukong
5
2
10
5
L
Vamana
cold-kille
Vamana
2
5
2
0.6
W
Izanami
rabbitram
Izanami
8
1
6
11
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,476
Damage
29,974
35,985
Taken
31,963
19,381
Mitigated
23,371
7,702
Healing
13,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
8,882
973
0
1,591
9,833
6,257
0
2,329
7,374
33,383
0
W
Tiamat
9,922
1,019
1,602
4,700
9,591
7,901
674
3,275
6,316
34,663
0
W
Sun Wukong
VK Finnick
Sun Wukong
10,484
2,246
793
3,360
13,275
12,192
574
3,163
10,112
0
29,811
L
Vamana
cold-kille
Vamana
7,952
4,037
354
2,955
14,621
9,920
0
4,726
9,631
0
18,197
W
Izanami
rabbitram
Izanami
9,568
7,621
766
2,697
9,097
3,278
1,979
2,538
6,559
0
40,426
L
8,642
2,766
453
2,349
11,531
3,204
0
2,877
8,454
0
31,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,253
Gold Earned
28,053
121
Minions Killed
149
0
Camps Cleared
0
607,796
Distance Traveled
698,762
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,738
645
44
4
0
196,891
1
W
Tiamat
8,924
744
52
4
0
228,080
0
W
Sun Wukong
9,177
765
40
3
0
250,585
2
L
Vamana
8,501
708
21
2
0
218,970
2
W
Izanami
9,952
829
57
5
0
220,097
0
L
Skadi
8,014
668
56
5
0
191,935
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role