Player Matchup

Thor
Thor
BigBlackBanan69
Thor
Level 73
God Stats
3W - 1L
1,500 SR
Queue Stats
125W - 125L
1,632 Elo+
Party 1
Tiamat
Tiamat
BigORonnie
Tiamat
Level 124
God Stats
3W - 5L
1,801 SR
Queue Stats
191W - 170L
1,591 Elo+
Party 1
Medusa
Medusa
EvilODuck
Medusa
Level 108
God Stats
1W - 1L
1,347 SR
Queue Stats
33W - 39L
1,642 Elo+
Party 1
Odin
Odin
LordOGorilla
Odin
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
139W - 117L
1,647 Elo+
Party 1
Vulcan
Vulcan
StewOBall
Vulcan
Level 29
God Stats
4W - 1L
1,668 SR
Queue Stats
26W - 15L
1,660 Elo+
Party 1
Team Averages
Level 82
1,563 SR
1,635 Elo+

VS

Team Averages
Level 77
1,698 SR
1,728 Elo+
Apollo
Apollo
Frihk
Apollo
Level 38
God Stats
14W - 7L
1,956 SR
Queue Stats
787W - 402L
1,790 Elo+
Party 2
Vulcan
Vulcan
MyTeamsFeeding
Vulcan
Level 160
God Stats
2W - 5L
1,996 SR
Queue Stats
351W - 289L
1,620 Elo+
Party 2
Thor
Thor
Treeqwaaaa
Thor
Level 145
God Stats
7W - 4L
1,724 SR
Queue Stats
100W - 39L
1,854 Elo+
Party 2
Tiamat
Tiamat
Zane_Aqualarious
Tiamat
Level 38
God Stats
0W - 2L
1,314 SR
Queue Stats
24W - 24L
1,535 Elo+
Solo
Cupid
Cupid
nedyrb
Cupid
Level 5
God Stats
3W - 1L
1,500 SR
Queue Stats
229W - 90L
1,843 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 6
8,836
552
7,842
10,471
3,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
BigORonnie
Tiamat
15
3 / 0 / 1
9,168
573
11,938
7,999
9,501
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
EvilODuck
Medusa
15
6 / 4 / 1
9,407
588
8,383
10,852
3,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
2 / 2 / 7
7,693
481
4,892
7,698
3,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Vulcan
StewOBall
Vulcan
12
1 / 4 / 4
7,555
472
6,356
7,639
2,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Frihk
Apollo
14
7 / 2 / 3
8,572
536
7,315
12,717
4,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 4 / 1
7,118
445
7,544
9,335
3,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 4 / 1
7,322
458
3,958
12,910
4,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 2 / 1
7,474
467
3,336
7,760
6,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
nedyrb
Cupid
13
2 / 3 / 1
7,363
460
2,730
9,491
2,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
20
15
Kills
13
13
Deaths
15
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
3
6
2
W
Tiamat
BigORonnie
Tiamat
3
0
1
3.5
W
Medusa
EvilODuck
Medusa
6
4
1
1.63
L
Apollo
Frihk
Apollo
7
2
3
4.25
W
2
2
7
2.75
L
1
4
1
0.38
W
Vulcan
StewOBall
Vulcan
1
4
4
0.75
L
3
4
1
0.88
L
0
2
1
0.25
L
Cupid
nedyrb
Cupid
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,411
Damage
24,883
44,659
Taken
52,213
23,338
Mitigated
21,506
13,284
Healing
15,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,842
2,459
0
3,250
10,471
3,783
478
1,632
8,687
0
57,358
W
Tiamat
BigORonnie
Tiamat
11,938
1,167
0
3,914
7,999
9,501
576
2,147
5,571
57,698
0
W
Medusa
EvilODuck
Medusa
8,383
4,061
0
3,517
10,852
3,581
378
648
10,164
0
60,513
L
Apollo
Frihk
Apollo
7,315
3,017
0
4,157
12,717
4,584
0
2,937
9,632
0
55,343
W
4,892
682
0
1,689
7,698
3,907
184
2,814
4,642
0
24,233
L
7,544
1,941
0
1,118
9,335
3,447
0
2,917
6,290
41,578
0
W
Vulcan
StewOBall
Vulcan
6,356
981
0
914
7,639
2,566
198
2,808
4,715
28,268
0
L
3,958
1,579
0
3,356
12,910
4,122
0
4,622
8,124
0
27,631
L
3,336
191
207
2,812
7,760
6,566
711
4,077
3,647
33,966
0
L
Cupid
nedyrb
Cupid
2,730
1,277
0
4,029
9,491
2,787
0
3,265
6,226
0
27,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,659
Gold Earned
37,849
400
Minions Killed
368
0
Camps Cleared
0
1,458,997
Distance Traveled
1,399,014
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,836
552
112
7
0
286,819
1
W
Tiamat
9,168
573
115
7
0
294,044
0
W
Medusa
9,407
588
78
5
0
256,286
0
L
Apollo
8,572
536
97
6
0
303,073
3
W
Odin
7,693
481
42
3
0
304,969
7
L
Vulcan
7,118
445
92
6
0
298,069
2
W
Vulcan
7,555
472
53
3
0
316,879
0
L
Thor
7,322
458
44
3
0
291,756
5
L
Tiamat
7,474
467
81
5
0
257,867
0
L
Cupid
7,363
460
54
3
0
248,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role