Player Matchup

Nemesis
Nemesis
JWRxEAGLESx20
Nemesis
Level 65
God Stats
0W - 2L
1,306 SR
Queue Stats
140W - 170L
1,308 Elo+
Party 1
Sol
Sol
LisVoorhees
Sol
Level 34
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 8L
1,122 Elo+
Solo
Izanami
Izanami
RibbitJuice
Izanami
Level 88
God Stats
2W - 5L
1,663 SR
Queue Stats
232W - 235L
1,423 Elo+
Party 1
Eset
Eset
brdsmth84
Eset
Level 38
God Stats
0W - 6L
1,500 SR
Queue Stats
143W - 178L
1,326 Elo+
Party 1
Ymir
Ymir
powell731
Ymir
Level 56
God Stats
3W - 2L
1,523 SR
Queue Stats
89W - 125L
1,295 Elo+
Party 1
Team Averages
Level 56
1,498 SR
1,295 Elo+

VS

Team Averages
Level 78
1,479 SR
1,462 Elo+
Kali
Kali
Dourado_SNAKE
Kali
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 185L
1,491 Elo+
Party 3
Izanami
Izanami
ZukoTheGoodBoy
Izanami
Level 32
God Stats
30W - 35L
1,377 SR
Queue Stats
91W - 127L
1,376 Elo+
Party 2
Bellona
Bellona
jdondo
Bellona
Level 41
God Stats
11W - 17L
1,432 SR
Queue Stats
62W - 83L
1,442 Elo+
Solo
Chang'e
Chang'e
killerbarto219
Chang'e
Level 141
God Stats
7W - 4L
1,585 SR
Queue Stats
324W - 292L
1,575 Elo+
Party 3
Tiamat
Tiamat
z7sinsPride
Tiamat
Level 128
God Stats
2W - 4L
1,500 SR
Queue Stats
557W - 560L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
9
0 / 4 / 0
5,213
521
2,812
7,499
2,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
0 / 0 / 0
5,777
578
3,863
5,554
2,073
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Izanami
RibbitJuice
Izanami
10
4 / 1 / 0
5,787
579
4,160
3,368
1,102
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eset
8
0 / 7 / 1
4,687
469
2,562
6,588
2,570
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ymir
9
0 / 1 / 4
5,772
577
2,751
6,301
2,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 1
5,296
530
1,398
6,970
2,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
1 / 2 / 1
5,083
508
2,369
6,511
1,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
jdondo
Bellona
10
0 / 0 / 0
5,531
553
3,965
5,050
3,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
12 / 0 / 0
7,802
780
8,975
8,902
2,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
8
0 / 1 / 1
4,759
476
2,580
4,105
1,807
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
16
4
Kills
13
13
Deaths
4
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
1
1
0.5
L
Nemesis
0
4
0
0
L
0
0
0
0
L
Izanami
RibbitJuice
Izanami
4
1
0
4
W
1
2
1
0.75
L
Eset
0
7
1
0.07
W
Bellona
jdondo
Bellona
0
0
0
0
W
12
0
0
12
L
Ymir
0
1
4
2
W
Tiamat
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,148
Damage
19,287
29,310
Taken
31,538
10,747
Mitigated
11,584
10,747
Healing
14,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,398
708
0
3,607
6,970
2,099
0
1,121
5,849
0
22,445
L
Nemesis
2,812
1,261
0
2,775
7,499
2,261
0
2,876
4,378
0
25,242
L
3,863
767
0
3,920
5,554
2,073
924
0
5,179
24,844
0
L
Izanami
RibbitJuice
Izanami
4,160
2,929
0
928
3,368
1,102
0
1,722
1,567
0
33,549
W
2,369
1,492
0
2,480
6,511
1,459
0
973
5,538
0
29,416
L
Eset
2,562
799
81
419
6,588
2,570
35
3,827
2,481
19,036
0
W
Bellona
jdondo
Bellona
3,965
1,173
183
1,860
5,050
3,473
0
3,116
1,934
0
25,790
W
8,975
904
0
4,599
8,902
2,746
372
2,605
6,297
37,435
0
L
Ymir
2,751
148
306
2,318
6,301
2,741
0
2,482
3,775
17,282
0
W
Tiamat
2,580
545
0
1,334
4,105
1,807
0
1,361
2,744
18,765
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,236
Gold Earned
28,471
257
Minions Killed
265
0
Camps Cleared
0
908,442
Distance Traveled
938,657
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
5,296
530
59
6
0
198,251
4
L
Nemesis
5,213
521
55
6
0
218,314
1
L
Sol
5,777
578
61
6
0
150,014
0
L
Izanami
5,787
579
82
8
0
165,358
0
W
Izanami
5,083
508
56
6
0
182,558
3
L
Eset
4,687
469
28
3
0
183,019
0
W
Bellona
5,531
553
51
5
0
182,598
0
W
Chang'e
7,802
780
66
7
0
189,400
1
L
Ymir
5,772
577
31
3
0
191,737
1
W
Tiamat
4,759
476
33
3
0
185,850
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role