Player Matchup

Fenrir
Fenrir
DEBOR4 MEL0
Fenrir
Level 15
God Stats
2W - 0L
1,969 SR
Queue Stats
11W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
Larry4ta
Sylvanus
Level 47
God Stats
3W - 0L
1,952 SR
Queue Stats
3W - 0L
1,897 Elo+
Party 2
Tiamat
Tiamat
VenteAlv3rgudo
Tiamat
Level 55
God Stats
2W - 0L
1,711 SR
Queue Stats
14W - 0L
1,897 Elo+
Party 2
Team Averages
Level 39
1,877 SR
1,765 Elo+

VS

Team Averages
Level 46
1,676 SR
1,670 Elo+
Tiamat
Tiamat
ChillTheQueen
Tiamat
Level 25
God Stats
45W - 10L
1,920 SR
Queue Stats
165W - 53L
1,846 Elo+
Solo
Cthulhu
Cthulhu
PapaCroosher
Cthulhu
Level 100
God Stats
4W - 5L
1,608 SR
Queue Stats
27W - 30L
1,534 Elo+
Party 1
Cupid
Cupid
Raiden5 XD
Cupid
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,630 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
3 / 1 / 5
7,766
706
7,348
8,500
3,352
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
Larry4ta
Sylvanus
12
2 / 1 / 7
7,765
706
4,832
6,950
5,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
5 / 2 / 2
8,050
732
7,643
6,156
5,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 0
7,547
686
5,114
6,895
6,550
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
PapaCroosher
Cthulhu
10
0 / 5 / 2
6,672
607
6,490
9,902
4,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cupid
8
1 / 5 / 2
6,619
602
3,009
6,766
1,522
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
10
Kills
4
4
Deaths
10
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
3
0
0
3
W
Fenrir
3
1
5
5.5
W
Sylvanus
Larry4ta
Sylvanus
2
1
7
5.5
L
Cthulhu
PapaCroosher
Cthulhu
0
5
2
0.2
L
Cupid
1
5
2
0.4
W
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,823
Damage
14,613
21,606
Taken
23,563
14,061
Mitigated
12,618
6,754
Healing
4,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,114
721
0
1,764
6,895
6,550
0
3,299
3,596
23,292
0
W
Fenrir
7,348
1,932
0
1,635
8,500
3,352
441
4,389
3,886
0
21,275
W
Sylvanus
Larry4ta
Sylvanus
4,832
1,120
1,452
2,685
6,950
5,568
418
4,095
2,723
16,599
3,746
L
Cthulhu
PapaCroosher
Cthulhu
6,490
798
144
776
9,902
4,546
0
4,650
5,252
27,491
0
L
Cupid
3,009
1,226
512
804
6,766
1,522
0
4,432
2,334
0
4,951
W
7,643
720
0
982
6,156
5,141
373
2,818
3,278
40,352
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,581
Gold Earned
20,838
131
Minions Killed
92
0
Camps Cleared
0
564,517
Distance Traveled
584,035
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,547
686
56
5
0
194,867
3
W
Fenrir
7,766
706
20
2
0
207,966
4
W
Sylvanus
7,765
706
34
3
0
178,449
4
L
Cthulhu
6,672
607
28
3
0
209,054
1
L
Cupid
6,619
602
8
1
0
180,114
1
W
Tiamat
8,050
732
77
7
0
178,102
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role