Player Matchup

Cthulhu
Cthulhu
McNutSackMcGee
Cthulhu
Level 128
God Stats
1W - 1L
1,315 SR
Queue Stats
123W - 96L
1,563 Elo+
Party 1
Cernunnos
Cernunnos
MeanMachinist32
Cernunnos
Level 88
God Stats
0W - 4L
1,285 SR
Queue Stats
47W - 46L
1,524 Elo+
Party 1
Mulan
Mulan
Nasty Nate7595
Mulan
Level 102
God Stats
12W - 6L
1,942 SR
Queue Stats
244W - 205L
1,525 Elo+
Party 1
Nu Wa
Nu Wa
NotoriousAxG
Nu Wa
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 30L
1,437 Elo+
Solo
Loki
Loki
Zarareis
Loki
Level 160
God Stats
4W - 2L
1,706 SR
Queue Stats
409W - 389L
1,480 Elo+
Solo
Team Averages
Level 116
1,550 SR
1,506 Elo+

VS

Team Averages
Level 128
1,563 SR
1,525 Elo+
Tiamat
Tiamat
Alex_D_Hart
Tiamat
Level 156
God Stats
89W - 75L
1,500 SR
Queue Stats
472W - 459L
1,481 Elo+
Party 2
Skadi
Skadi
JamesValkora-
Skadi
Level 138
God Stats
12W - 14L
1,499 SR
Queue Stats
214W - 208L
1,443 Elo+
Party 2
Poseidon
Poseidon
LuWen_Sofi
Poseidon
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,744 Elo+
Solo
Zhong Kui
Zhong Kui
i-Lines
Zhong Kui
Level 122
God Stats
4W - 6L
1,465 SR
Queue Stats
145W - 138L
1,506 Elo+
Party 2
Chang'e
Chang'e
silent-ranger-01
Chang'e
Level 129
God Stats
13W - 2L
1,852 SR
Queue Stats
247W - 238L
1,449 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 3
6,941
386
6,959
10,655
8,582
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cernunnos
MeanMachinist32
Cernunnos
13
0 / 3 / 1
7,971
443
5,564
10,180
3,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
0 / 3 / 0
8,949
497
2,519
9,717
5,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
3 / 5 / 0
9,413
523
9,204
10,239
3,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Loki
14
3 / 3 / 1
8,340
463
5,423
13,062
5,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
6 / 2 / 3
9,799
544
8,475
9,784
8,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 2 / 4
8,951
497
7,038
11,892
3,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
LuWen_Sofi
Poseidon
18
3 / 0 / 1
10,098
561
4,803
10,877
3,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zhong Kui
i-Lines
Zhong Kui
11
1 / 1 / 4
7,860
437
5,711
9,230
6,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
3 / 1 / 1
10,287
572
8,881
9,970
7,808
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
6
Kills
14
14
Deaths
6
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Tiamat
6
2
3
3.75
W
1
2
4
1.5
W
Poseidon
LuWen_Sofi
Poseidon
3
0
1
3.5
L
0
0
3
1.5
L
Cernunnos
MeanMachinist32
Cernunnos
0
3
1
0.17
L
0
3
0
0
L
3
5
0
0.6
L
Loki
3
3
1
1.17
W
Zhong Kui
i-Lines
Zhong Kui
1
1
4
3
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,669
Damage
34,908
53,853
Taken
51,753
26,542
Mitigated
30,678
14,377
Healing
23,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
8,475
985
0
2,836
9,784
8,950
0
5,149
4,445
57,278
0
W
7,038
3,694
0
3,823
11,892
3,642
3,338
2,600
9,188
0
63,889
W
Poseidon
LuWen_Sofi
Poseidon
4,803
319
0
5,513
10,877
3,564
0
1,259
9,472
88,128
0
L
6,959
349
0
1,630
10,655
8,582
0
4,249
6,406
30,286
0
L
Cernunnos
MeanMachinist32
Cernunnos
5,564
1,895
0
4,597
10,180
3,333
702
3,793
6,387
0
44,343
L
2,519
305
0
2,734
9,717
5,268
0
6,418
3,299
0
55,248
L
9,204
1,867
0
1,482
10,239
3,849
0
7,326
2,913
56,979
0
L
Loki
5,423
1,074
0
3,934
13,062
5,510
0
6,084
6,978
0
52,060
W
Zhong Kui
i-Lines
Zhong Kui
5,711
875
672
4,697
9,230
6,714
0
3,668
5,418
18,665
0
W
8,881
281
396
5,939
9,970
7,808
541
2,769
7,067
59,592
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,614
Gold Earned
46,995
466
Minions Killed
521
0
Camps Cleared
0
1,631,745
Distance Traveled
1,647,607
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,799
544
118
7
0
339,939
2
W
Skadi
8,951
497
121
7
0
316,643
3
W
Poseidon
10,098
561
143
8
0
353,003
4
L
Cthulhu
6,941
386
27
2
0
363,265
4
L
Cernunnos
7,971
443
106
6
0
266,500
1
L
Mulan
8,949
497
128
7
0
317,358
2
L
Nu Wa
9,413
523
118
7
0
315,760
3
L
Loki
8,340
463
87
5
0
368,862
6
W
Zhong Kui
7,860
437
28
2
0
327,846
4
W
Chang'e
10,287
572
111
6
0
310,176
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role