Player Matchup

Medusa
Medusa
GabenW
Medusa
Level 74
God Stats
5W - 3L
1,510 SR
Queue Stats
37W - 31L
1,659 Elo+
Solo
Sun Wukong
Sun Wukong
K1LLAMANJAR0
Sun Wukong
Level 87
God Stats
1W - 2L
1,305 SR
Queue Stats
262W - 273L
1,436 Elo+
Party 2
Tiamat
Tiamat
SkillzWG
Tiamat
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 43L
1,528 Elo+
Party 2
Team Averages
Level 103
1,438 SR
1,541 Elo+

VS

Team Averages
Level 95
1,378 SR
1,602 Elo+
Cthulhu
Cthulhu
Rayang14
Cthulhu
Level 111
God Stats
3W - 1L
1,333 SR
Queue Stats
185W - 193L
1,825 Elo+
Solo
Tiamat
Tiamat
XLizardOfOzX
Tiamat
Level 88
God Stats
2W - 2L
1,419 SR
Queue Stats
60W - 67L
1,482 Elo+
Party 1
Ullr
Ullr
crockett1215
Ullr
Level 86
God Stats
6W - 6L
1,383 SR
Queue Stats
34W - 42L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
GabenW
Medusa
16
6 / 3 / 3
12,720
707
14,032
12,261
5,117
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
K1LLAMANJAR0
Sun Wukong
15
3 / 5 / 7
11,648
647
9,503
18,723
16,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tiamat
SkillzWG
Tiamat
15
3 / 8 / 5
12,107
673
13,170
16,251
9,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Rayang14
Cthulhu
16
6 / 3 / 9
13,002
722
14,190
22,270
33,555
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Tiamat
15
4 / 4 / 7
12,143
675
12,015
13,386
9,532
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
6 / 5 / 8
13,130
729
9,122
15,899
6,485
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
40
12
Kills
16
16
Deaths
12
15
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Medusa
GabenW
Medusa
6
3
3
2.5
L
Sun Wukong
K1LLAMANJAR0
Sun Wukong
3
5
7
1.3
W
Cthulhu
Rayang14
Cthulhu
6
3
9
3.5
L
Tiamat
SkillzWG
Tiamat
3
8
5
0.69
W
Tiamat
4
4
7
1.88
W
6
5
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,705
Damage
35,327
47,235
Taken
51,555
30,937
Mitigated
49,572
6,097
Healing
8,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
GabenW
Medusa
14,032
8,576
0
590
12,261
5,117
172
4,754
7,507
0
50,206
L
Sun Wukong
K1LLAMANJAR0
Sun Wukong
9,503
1,867
0
2,772
18,723
16,557
0
10,705
8,018
0
48,918
W
Cthulhu
Rayang14
Cthulhu
14,190
829
314
2,424
22,270
33,555
160
6,388
15,587
44,799
0
L
Tiamat
SkillzWG
Tiamat
13,170
1,497
0
2,735
16,251
9,263
33
10,800
5,451
41,862
0
W
Tiamat
12,015
1,139
0
3,147
13,386
9,532
922
2,827
10,339
51,215
0
W
9,122
3,420
0
2,660
15,899
6,485
2,245
4,412
11,362
0
59,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,475
Gold Earned
38,275
180
Minions Killed
209
0
Camps Cleared
0
1,015,515
Distance Traveled
981,425
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
12,720
707
58
3
0
363,092
2
L
Sun Wukong
11,648
647
59
3
0
342,814
4
W
Cthulhu
13,002
722
57
3
0
345,467
5
L
Tiamat
12,107
673
63
4
0
309,609
2
W
Tiamat
12,143
675
79
4
0
321,507
1
W
Ullr
13,130
729
73
4
0
314,451
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role