Player Matchup

Xing Tian
Xing Tian
CHronIc_SiLveR
Xing Tian
Level 101
God Stats
11W - 7L
1,284 SR
Queue Stats
94W - 72L
1,790 Elo+
Party 3
Rama
Rama
L3GITxxFOX
Rama
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 12L
1,500 Elo+
Party 1
Nemesis
Nemesis
RealNorthMan
Nemesis
Level 157
God Stats
5W - 1L
1,555 SR
Queue Stats
166W - 134L
1,751 Elo+
Party 3
Baba Yaga
Baba Yaga
Seibon
Baba Yaga
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,645 Elo+
Party 1
Tiamat
Tiamat
TheDrunkDuckk
Tiamat
Level 127
God Stats
3W - 3L
1,612 SR
Queue Stats
110W - 92L
1,605 Elo+
Party 3
Team Averages
Level 134
1,490 SR
1,658 Elo+

VS

Team Averages
Level 104
1,537 SR
1,572 Elo+
Tiamat
Tiamat
AlphaReturns278
Tiamat
Level 66
God Stats
4W - 5L
1,500 SR
Queue Stats
667W - 639L
1,574 Elo+
Solo
Cerberus
Cerberus
Geraloth
Cerberus
Level 147
God Stats
4W - 7L
1,762 SR
Queue Stats
71W - 61L
1,386 Elo+
Party 2
Da Ji
Da Ji
Lewberries
Da Ji
Level 120
God Stats
11W - 11L
1,532 SR
Queue Stats
61W - 58L
1,610 Elo+
Party 2
Neith
Neith
ldwulpi
Neith
Level 66
God Stats
0W - 1L
1,261 SR
Queue Stats
38W - 28L
1,668 Elo+
Party 2
Bellona
Bellona
nwesterhausen
Bellona
Level 121
God Stats
2W - 1L
1,632 SR
Queue Stats
26W - 20L
1,622 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
CHronIc_SiLveR
Xing Tian
14
1 / 2 / 7
8,497
772
4,550
11,661
9,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
10 / 1 / 4
10,680
971
14,891
8,563
3,262
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
RealNorthMan
Nemesis
15
4 / 2 / 3
8,811
801
9,004
10,679
4,888
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baba Yaga
Seibon
Baba Yaga
16
1 / 0 / 10
8,742
795
6,525
6,617
7,529
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 2 / 4
8,334
758
6,958
6,681
4,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 1
7,682
698
6,240
7,777
5,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Geraloth
Cerberus
14
1 / 2 / 4
8,243
749
9,200
13,806
10,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Da Ji
13
3 / 4 / 3
8,522
775
6,487
10,274
4,262
Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Neith
ldwulpi
Neith
16
2 / 4 / 0
8,755
796
5,892
8,001
3,614
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bellona
14
0 / 4 / 6
7,476
680
6,320
11,932
8,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
21
19
Kills
7
7
Deaths
19
28
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
W
Xing Tian
CHronIc_SiLveR
Xing Tian
1
2
7
2.25
L
Cerberus
Geraloth
Cerberus
1
2
4
1.5
W
10
1
4
12
L
Da Ji
3
4
3
1.13
W
Nemesis
RealNorthMan
Nemesis
4
2
3
2.75
W
Baba Yaga
Seibon
Baba Yaga
1
0
10
6
W
3
2
4
2.5
L
Neith
ldwulpi
Neith
2
4
0
0.5
L
Bellona
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,928
Damage
34,139
44,201
Taken
51,790
30,495
Mitigated
31,981
10,714
Healing
6,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,240
457
0
1,299
7,777
5,653
105
2,887
4,736
16,239
0
W
Xing Tian
CHronIc_SiLveR
Xing Tian
4,550
286
0
1,132
11,661
9,857
375
4,107
7,348
13,967
0
L
Cerberus
Geraloth
Cerberus
9,200
347
0
2,296
13,806
10,393
0
4,325
9,221
24,242
0
W
14,891
12,191
0
3,883
8,563
3,262
1,419
3,430
4,935
0
39,113
L
Da Ji
6,487
860
0
484
10,274
4,262
403
4,059
6,035
0
19,442
W
Nemesis
RealNorthMan
Nemesis
9,004
2,971
0
1,968
10,679
4,888
0
3,905
6,616
0
23,391
W
Baba Yaga
Seibon
Baba Yaga
6,525
504
0
2,165
6,617
7,529
173
1,671
4,904
35,862
0
W
6,958
247
0
1,566
6,681
4,959
288
1,995
4,610
16,901
0
L
Neith
ldwulpi
Neith
5,892
2,574
0
774
8,001
3,614
297
1,984
5,955
0
35,720
L
Bellona
6,320
984
0
1,528
11,932
8,059
0
4,506
7,296
0
25,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,064
Gold Earned
40,678
248
Minions Killed
252
8
Camps Cleared
8
1,030,284
Distance Traveled
1,014,219
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,682
698
29
3
1
187,819
3
W
Xing Tian
8,497
772
13
1
0
239,528
0
L
Cerberus
8,243
749
71
6
1
234,297
0
W
Rama
10,680
971
83
8
2
184,343
0
L
Da Ji
8,522
775
31
3
4
173,045
2
W
Nemesis
8,811
801
40
4
1
183,024
0
W
Baba Yaga
8,742
795
76
7
1
211,772
0
W
Tiamat
8,334
758
36
3
4
211,617
2
L
Neith
8,755
796
87
8
1
193,165
1
L
Bellona
7,476
680
34
3
1
225,893
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role