Player Matchup

Awilix
Awilix
DxmJNR
Awilix
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
115W - 69L
1,645 Elo+
Party 2
Tiamat
Tiamat
VENAirbound
Tiamat
Level 46
God Stats
3W - 2L
1,500 SR
Queue Stats
38W - 20L
1,722 Elo+
Party 2
Sobek
Sobek
theHypernacho
Sobek
Level 99
God Stats
2W - 0L
1,707 SR
Queue Stats
21W - 14L
1,645 Elo+
Party 2
Team Averages
Level 88
1,569 SR
1,671 Elo+

VS

Team Averages
Level 95
1,553 SR
1,680 Elo+
Fenrir
Fenrir
MeetTheBone
Fenrir
Level 37
God Stats
0W - 2L
1,225 SR
Queue Stats
9W - 9L
1,678 Elo+
Party 1
Vamana
Vamana
WarHanger
Vamana
Level 122
God Stats
3W - 3L
1,599 SR
Queue Stats
9W - 10L
1,661 Elo+
Party 1
Anubis
Anubis
punishersfury
Anubis
Level 125
God Stats
42W - 32L
1,835 SR
Queue Stats
116W - 132L
1,702 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
DxmJNR
Awilix
13
4 / 4 / 5
9,483
729
7,462
7,698
3,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
12
1 / 6 / 8
8,863
682
7,326
9,619
4,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
7 / 3 / 5
10,482
806
6,806
17,202
12,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
5 / 5 / 3
9,394
723
4,738
9,160
3,149
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
WarHanger
Vamana
13
3 / 2 / 9
9,508
731
8,696
12,669
10,214
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
5 / 5 / 5
9,297
715
12,868
9,672
4,829
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
30
12
Kills
13
13
Deaths
12
18
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Awilix
DxmJNR
Awilix
4
4
5
1.63
L
Fenrir
5
5
3
1.3
W
Tiamat
1
6
8
0.83
L
Vamana
WarHanger
Vamana
3
2
9
3.75
L
5
5
5
1.5
W
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,594
Damage
26,302
34,519
Taken
31,501
20,351
Mitigated
18,192
11,012
Healing
8,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
DxmJNR
Awilix
7,462
3,204
0
1,445
7,698
3,103
0
3,587
4,111
0
22,944
L
Fenrir
4,738
404
0
1,228
9,160
3,149
0
3,755
5,257
0
15,736
W
Tiamat
7,326
887
0
1,714
9,619
4,422
0
4,554
5,065
38,819
0
L
Vamana
WarHanger
Vamana
8,696
3,670
0
4,158
12,669
10,214
89
4,684
7,701
0
31,145
L
12,868
749
0
3,320
9,672
4,829
144
5,117
4,369
42,883
0
W
6,806
560
0
7,853
17,202
12,826
0
4,769
12,433
27,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,828
Gold Earned
28,199
133
Minions Killed
145
0
Camps Cleared
0
708,102
Distance Traveled
710,412
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
9,483
729
30
2
0
251,261
4
L
Fenrir
9,394
723
26
2
0
238,926
2
W
Tiamat
8,863
682
67
5
0
205,824
3
L
Vamana
9,508
731
54
4
0
270,026
4
L
Anubis
9,297
715
65
5
0
201,460
2
W
Sobek
10,482
806
36
3
0
251,017
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role