Player Matchup

Fenrir
Fenrir
BigD3nz2
Fenrir
Level 17
God Stats
4W - 4L
1,626 SR
Queue Stats
12W - 14L
1,525 Elo+
Solo
Danzaburou
Danzaburou
Fenceboy
Danzaburou
Level 25
God Stats
18W - 14L
1,649 SR
Queue Stats
26W - 18L
1,633 Elo+
Party 2
Anubis
Anubis
MicoolCawk
Anubis
Level 2
God Stats
1W - 1L
1,740 SR
Queue Stats
1W - 2L
1,482 Elo+
Solo
Guan Yu
Guan Yu
OtterV0nBismarck
Guan Yu
Level 28
God Stats
13W - 3L
1,500 SR
Queue Stats
49W - 23L
1,712 Elo+
Party 2
Baron Samedi
Baron Samedi
tjekool
Baron Samedi
Level 8
God Stats
5W - 3L
1,769 SR
Queue Stats
8W - 4L
1,684 Elo+
Solo
Team Averages
Level 16
1,657 SR
1,607 Elo+

VS

Team Averages
Level 30
1,555 SR
1,440 Elo+
Vamana
Vamana
Austykun
Vamana
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 15L
1,476 Elo+
Party 1
Xing Tian
Xing Tian
Monsumune
Xing Tian
Level 35
God Stats
24W - 40L
1,443 SR
Queue Stats
389W - 501L
1,427 Elo+
Party 1
Danzaburou
Danzaburou
SuperDuperEli
Danzaburou
Level 30
God Stats
67W - 76L
1,630 SR
Queue Stats
282W - 389L
1,448 Elo+
Party 1
Arachne
Arachne
x80goldchains
Arachne
Level 29
God Stats
94W - 80L
1,623 SR
Queue Stats
340W - 466L
1,415 Elo+
Party 1
Olorun
Olorun
ybarrito
Olorun
Level 14
God Stats
14W - 10L
1,580 SR
Queue Stats
19W - 20L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BigD3nz2
Fenrir
11
1 / 2 / 2
5,946
595
3,488
6,535
2,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Fenceboy
Danzaburou
11
5 / 1 / 1
7,194
719
7,252
5,392
1,964
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
MicoolCawk
Anubis
1
0 / 0 / 0
2,016
202
0
0
0
11
4 / 0 / 0
6,239
624
7,830
5,255
4,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Baron Samedi
tjekool
Baron Samedi
9
0 / 3 / 1
5,234
523
1,170
4,801
2,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Austykun
Vamana
9
0 / 2 / 1
5,024
502
2,879
8,110
3,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Xing Tian
Monsumune
Xing Tian
9
1 / 0 / 2
5,587
559
1,946
5,829
2,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
SuperDuperEli
Danzaburou
10
2 / 1 / 2
6,017
602
2,632
2,767
753
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
9
3 / 2 / 0
5,613
561
2,916
6,102
1,460
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Olorun
ybarrito
Olorun
9
0 / 5 / 0
5,022
502
2,472
7,915
2,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
11
10
Kills
6
6
Deaths
10
4
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Vamana
Austykun
Vamana
0
2
1
0.25
L
Fenrir
BigD3nz2
Fenrir
1
2
2
1
L
Danzaburou
Fenceboy
Danzaburou
5
1
1
5.5
L
Anubis
MicoolCawk
Anubis
0
0
0
0
W
Xing Tian
Monsumune
Xing Tian
1
0
2
2
L
4
0
0
4
W
Danzaburou
SuperDuperEli
Danzaburou
2
1
2
3
L
Baron Samedi
tjekool
Baron Samedi
0
3
1
0.17
W
Arachne
3
2
0
1.5
W
Olorun
ybarrito
Olorun
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,740
Damage
12,845
21,983
Taken
30,723
10,814
Mitigated
10,955
7,834
Healing
8,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
Austykun
Vamana
2,879
1,280
0
3,353
8,110
3,703
0
0
7,685
130
15,244
L
Fenrir
BigD3nz2
Fenrir
3,488
753
0
2,757
6,535
2,295
0
851
5,634
0
35,312
L
Danzaburou
Fenceboy
Danzaburou
7,252
4,218
0
900
5,392
1,964
646
2,979
2,413
0
38,470
L
Anubis
MicoolCawk
Anubis
0
0
0
0
0
0
0
0
0
0
0
W
Xing Tian
Monsumune
Xing Tian
1,946
380
270
1,262
5,829
2,529
0
652
5,152
15,954
0
L
7,830
637
0
3,194
5,255
4,021
257
128
4,802
0
26,576
W
Danzaburou
SuperDuperEli
Danzaburou
2,632
835
0
793
2,767
753
562
518
2,249
0
21,552
L
Baron Samedi
tjekool
Baron Samedi
1,170
71
40
943
4,801
2,534
0
522
4,279
18,085
0
W
Arachne
2,916
2,037
135
1,765
6,102
1,460
728
0
6,027
0
22,458
W
Olorun
ybarrito
Olorun
2,472
1,471
0
1,299
7,915
2,510
983
0
7,915
22,530
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,629
Gold Earned
27,263
239
Minions Killed
188
0
Camps Cleared
0
758,213
Distance Traveled
974,674
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
5,024
502
32
3
0
204,378
3
L
Fenrir
5,946
595
80
8
0
187,118
0
L
Danzaburou
7,194
719
78
8
0
205,165
0
L
Anubis
2,016
202
0
0
0
0
0
W
Xing Tian
5,587
559
32
3
0
205,083
3
L
Guan Yu
6,239
624
56
6
0
217,217
2
W
Danzaburou
6,017
602
44
4
0
181,483
2
L
Baron Samedi
5,234
523
25
3
0
148,713
0
W
Arachne
5,613
561
41
4
0
213,145
1
W
Olorun
5,022
502
39
4
0
170,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role