Player Matchup

Danzaburou
Danzaburou
Korriz
Danzaburou
Level 78
God Stats
4W - 5L
1,697 SR
Queue Stats
58W - 74L
1,491 Elo+
Solo
Ao Kuang
Ao Kuang
Marco2333
Ao Kuang
Level 109
God Stats
21W - 11L
1,737 SR
Queue Stats
796W - 774L
1,499 Elo+
Party 2
Kukulkan
Kukulkan
MrDartronXD
Kukulkan
Level 109
God Stats
5W - 3L
1,437 SR
Queue Stats
302W - 315L
1,514 Elo+
Party 2
Chaac
Chaac
Ovalbar
Chaac
Level 127
God Stats
3W - 4L
1,557 SR
Queue Stats
6W - 10L
1,448 Elo+
Solo
Ymir
Ymir
feanay
Ymir
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,528 Elo+
Solo
Team Averages
Level 109
1,586 SR
1,496 Elo+

VS

Team Averages
Level 106
1,562 SR
1,558 Elo+
Anhur
Anhur
FeralVtech
Anhur
Level 109
God Stats
25W - 26L
1,288 SR
Queue Stats
611W - 587L
1,581 Elo+
Party 1
Pele
Pele
Pysiphon
Pele
Level 127
God Stats
2W - 0L
1,762 SR
Queue Stats
180W - 181L
1,481 Elo+
Solo
Kuzenbo
Kuzenbo
Sil3ntSniper777
Kuzenbo
Level 127
God Stats
11W - 15L
1,448 SR
Queue Stats
284W - 260L
1,547 Elo+
Party 1
Cerberus
Cerberus
oxKami
Cerberus
Level 63
God Stats
20W - 10L
1,810 SR
Queue Stats
351W - 331L
1,537 Elo+
Solo
Tiamat
Tiamat
pizzawar805
Tiamat
Level 105
God Stats
37W - 16L
1,500 SR
Queue Stats
225W - 200L
1,645 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Korriz
Danzaburou
12
1 / 8 / 0
7,542
419
7,799
14,320
3,251
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ao Kuang
Marco2333
Ao Kuang
15
5 / 4 / 1
9,034
502
6,614
16,500
5,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kukulkan
MrDartronXD
Kukulkan
15
2 / 3 / 4
8,845
491
13,270
10,317
3,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
Ovalbar
Chaac
15
0 / 2 / 2
8,381
466
7,893
12,806
10,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ymir
feanay
Ymir
10
0 / 7 / 2
6,717
373
5,198
16,122
6,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
17
11 / 1 / 6
10,589
588
14,094
15,428
5,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Pele
16
3 / 4 / 3
9,622
535
5,806
12,658
4,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 0 / 16
9,215
512
8,403
16,979
19,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
oxKami
Cerberus
17
2 / 0 / 4
9,794
544
6,891
14,426
11,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
16
7 / 3 / 4
10,274
571
15,047
9,270
6,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
57
8
Kills
24
24
Deaths
8
9
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Anhur
11
1
6
14
L
Danzaburou
Korriz
Danzaburou
1
8
0
0.13
L
Ao Kuang
Marco2333
Ao Kuang
5
4
1
1.38
L
Kukulkan
MrDartronXD
Kukulkan
2
3
4
1.33
L
Chaac
Ovalbar
Chaac
0
2
2
0.5
W
Pele
3
4
3
1.13
W
1
0
16
9
L
Ymir
feanay
Ymir
0
7
2
0.14
W
Cerberus
oxKami
Cerberus
2
0
4
4
W
Tiamat
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,774
Damage
50,241
70,065
Taken
68,761
28,596
Mitigated
48,953
15,719
Healing
27,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
14,094
6,571
0
7,279
15,428
5,965
1,975
5,545
9,757
0
70,168
L
Danzaburou
Korriz
Danzaburou
7,799
2,714
0
2,235
14,320
3,251
0
4,578
9,630
0
43,082
L
Ao Kuang
Marco2333
Ao Kuang
6,614
2,641
0
7,076
16,500
5,197
0
5,846
10,382
46,578
0
L
Kukulkan
MrDartronXD
Kukulkan
13,270
1,127
0
1,000
10,317
3,138
0
7,198
2,762
61,034
0
L
Chaac
Ovalbar
Chaac
7,893
1,193
91
3,897
12,806
10,697
373
5,628
6,631
0
52,977
W
Pele
5,806
1,329
0
5,765
12,658
4,857
462
5,088
7,413
0
70,438
W
8,403
3,463
0
4,224
16,979
19,670
332
6,492
10,381
30,340
0
L
Ymir
feanay
Ymir
5,198
1,219
0
1,420
16,122
6,313
0
5,717
10,319
26,470
0
W
Cerberus
oxKami
Cerberus
6,891
857
0
7,083
14,426
11,846
558
2,826
10,921
59,854
0
W
Tiamat
15,047
2,318
0
2,711
9,270
6,615
0
4,551
4,522
65,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,519
Gold Earned
49,494
433
Minions Killed
558
0
Camps Cleared
0
1,583,282
Distance Traveled
1,631,445
14
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,589
588
111
6
0
312,050
6
L
Danzaburou
7,542
419
64
4
0
295,281
1
L
Ao Kuang
9,034
502
89
5
0
339,550
5
L
Kukulkan
8,845
491
132
7
0
329,099
0
L
Chaac
8,381
466
103
6
0
312,596
2
W
Pele
9,622
535
129
7
0
348,350
3
W
Kuzenbo
9,215
512
46
3
0
336,281
3
L
Ymir
6,717
373
45
3
0
306,756
6
W
Cerberus
9,794
544
139
8
0
309,153
7
W
Tiamat
10,274
571
133
7
0
325,611
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role