Player Matchup

Osiris
Osiris
CTG Sly
Osiris
Level 155
God Stats
6W - 2L
1,775 SR
Queue Stats
271W - 317L
1,529 Elo+
Party 1
Tiamat
Tiamat
Matthodical
Tiamat
Level 117
God Stats
3W - 0L
1,500 SR
Queue Stats
120W - 88L
1,630 Elo+
Party 3
Ravana
Ravana
Mister TIG
Ravana
Level 122
God Stats
4W - 3L
1,548 SR
Queue Stats
20W - 17L
1,561 Elo+
Party 3
Cthulhu
Cthulhu
PyroManical
Cthulhu
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
187W - 182L
1,682 Elo+
Party 1
Cupid
Cupid
x ARC Fives x
Cupid
Level 160
God Stats
2W - 4L
1,447 SR
Queue Stats
130W - 119L
1,631 Elo+
Party 1
Team Averages
Level 140
1,554 SR
1,606 Elo+

VS

Team Averages
Level 114
1,551 SR
1,532 Elo+
Heimdallr
Heimdallr
EvolvingReaper
Heimdallr
Level 127
God Stats
1W - 3L
1,725 SR
Queue Stats
251W - 229L
1,601 Elo+
Party 2
Janus
Janus
FlashhGambino
Janus
Level 109
God Stats
1W - 3L
1,306 SR
Queue Stats
552W - 518L
1,636 Elo+
Party 2
Sylvanus
Sylvanus
Straightshot0103
Sylvanus
Level 141
God Stats
6W - 8L
1,719 SR
Queue Stats
90W - 88L
1,345 Elo+
Solo
Tiamat
Tiamat
TBKManticore1
Tiamat
Level 127
God Stats
31W - 27L
1,723 SR
Queue Stats
219W - 250L
1,480 Elo+
Solo
Tyr
Tyr
chevone
Tyr
Level 64
God Stats
6W - 10L
1,280 SR
Queue Stats
384W - 345L
1,600 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
CTG Sly
Osiris
19
1 / 3 / 4
11,732
559
8,480
26,490
15,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
18
5 / 2 / 8
11,667
556
11,204
12,152
8,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
Mister TIG
Ravana
19
5 / 1 / 2
11,701
557
8,226
8,686
4,613
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
PyroManical
Cthulhu
16
5 / 3 / 10
10,749
512
15,322
15,307
13,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
4 / 5 / 2
11,482
547
10,455
12,598
5,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
EvolvingReaper
Heimdallr
18
2 / 3 / 5
10,847
517
11,006
16,553
7,642
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
3 / 5 / 2
10,528
501
10,765
11,591
3,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 3 / 2
9,166
436
13,081
20,628
16,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
1 / 3 / 1
9,356
446
7,783
13,580
9,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tyr
15
5 / 6 / 2
9,521
453
5,782
14,626
10,883
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
26
20
Kills
14
14
Deaths
20
26
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Osiris
CTG Sly
Osiris
1
3
4
1
L
Heimdallr
EvolvingReaper
Heimdallr
2
3
5
1.5
L
3
5
2
0.8
W
Tiamat
5
2
8
4.5
W
Ravana
Mister TIG
Ravana
5
1
2
6
W
Cthulhu
PyroManical
Cthulhu
5
3
10
3.33
L
3
3
2
1.33
L
1
3
1
0.5
L
Tyr
5
6
2
1
W
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,687
Damage
48,417
75,233
Taken
76,978
46,832
Mitigated
48,493
31,390
Healing
28,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
CTG Sly
Osiris
8,480
3,152
0
17,415
26,490
15,128
1,144
14,833
11,617
0
72,907
L
Heimdallr
EvolvingReaper
Heimdallr
11,006
4,855
0
5,433
16,553
7,642
101
4,335
12,160
0
86,047
L
10,765
597
0
2,534
11,591
3,574
169
5,576
5,551
68,595
0
W
Tiamat
11,204
628
0
4,290
12,152
8,159
420
5,720
6,206
72,087
0
W
Ravana
Mister TIG
Ravana
8,226
2,803
0
5,276
8,686
4,613
0
3,592
4,946
0
98,955
W
Cthulhu
PyroManical
Cthulhu
15,322
1,110
429
2,177
15,307
13,168
0
5,964
9,103
40,114
0
L
13,081
2,556
2,504
9,406
20,628
16,504
666
6,789
13,446
42,931
0
L
7,783
1,169
0
4,091
13,580
9,890
0
2,734
10,754
70,407
0
L
Tyr
5,782
285
353
3,835
14,626
10,883
0
6,214
8,219
0
26,468
W
10,455
5,575
422
1,381
12,598
5,764
476
858
11,732
0
83,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,331
Gold Earned
49,418
679
Minions Killed
521
0
Camps Cleared
0
2,082,557
Distance Traveled
1,899,479
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
11,732
559
168
8
0
383,881
2
L
Heimdallr
10,847
517
142
7
0
354,419
3
L
Janus
10,528
501
148
7
0
397,205
1
W
Tiamat
11,667
556
156
7
0
386,904
8
W
Ravana
11,701
557
157
7
0
447,705
1
W
Cthulhu
10,749
512
40
2
0
425,944
3
L
Sylvanus
9,166
436
67
3
0
363,230
2
L
Tiamat
9,356
446
131
6
0
367,640
3
L
Tyr
9,521
453
33
2
0
416,985
0
W
Cupid
11,482
547
158
8
0
438,123
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role