Player Matchup

King Arthur
King Arthur
Gnasty Grizzly
King Arthur
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 42L
1,473 Elo+
Party 2
Sylvanus
Sylvanus
Gnasty Knight
Sylvanus
Level 85
God Stats
9W - 9L
1,598 SR
Queue Stats
135W - 148L
1,480 Elo+
Party 2
Tiamat
Tiamat
Gnasty Royalty
Tiamat
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
113W - 122L
1,472 Elo+
Party 2
Team Averages
Level 91
1,533 SR
1,475 Elo+

VS

Team Averages
Level 73
1,711 SR
1,403 Elo+
Tsukuyomi
Tsukuyomi
Bean369
Tsukuyomi
Level 36
God Stats
5W - 4L
1,766 SR
Queue Stats
15W - 20L
1,385 Elo+
Party 1
Cerberus
Cerberus
SlyFML
Cerberus
Level 95
God Stats
12W - 13L
1,484 SR
Queue Stats
40W - 53L
1,412 Elo+
Party 1
Tiamat
Tiamat
Wachaka
Tiamat
Level 89
God Stats
8W - 3L
1,881 SR
Queue Stats
29W - 36L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Gnasty Grizzly
King Arthur
15
3 / 6 / 3
12,677
576
7,683
21,355
18,725
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
Gnasty Knight
Sylvanus
17
5 / 5 / 4
15,529
706
12,656
25,773
29,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
3 / 9 / 6
13,572
617
19,329
17,927
10,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Bean369
Tsukuyomi
18
10 / 7 / 5
14,649
666
13,970
18,144
7,835
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
SlyFML
Cerberus
17
8 / 2 / 10
14,610
664
20,841
26,648
26,897
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Tiamat
Wachaka
Tiamat
17
2 / 2 / 15
13,894
632
13,505
13,633
16,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
50
11
Kills
20
20
Deaths
11
13
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Bean369
Tsukuyomi
10
7
5
1.79
L
King Arthur
Gnasty Grizzly
King Arthur
3
6
3
0.75
L
Sylvanus
Gnasty Knight
Sylvanus
5
5
4
1.4
L
3
9
6
0.67
W
Cerberus
SlyFML
Cerberus
8
2
10
6.5
W
Tiamat
Wachaka
Tiamat
2
2
15
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,668
Damage
48,316
65,055
Taken
58,425
59,464
Mitigated
50,903
16,055
Healing
14,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Bean369
Tsukuyomi
13,970
2,152
0
397
18,144
7,835
1,733
8,528
9,272
0
49,817
L
King Arthur
Gnasty Grizzly
King Arthur
7,683
568
0
0
21,355
18,725
0
10,404
10,533
0
27,459
L
Sylvanus
Gnasty Knight
Sylvanus
12,656
1,399
3,175
10,180
25,773
29,810
0
13,119
12,102
30,440
0
L
19,329
2,252
0
2,700
17,927
10,929
360
9,652
8,028
58,354
0
W
Cerberus
SlyFML
Cerberus
20,841
812
0
7,063
26,648
26,897
169
13,287
12,661
77,211
0
W
Tiamat
Wachaka
Tiamat
13,505
2,223
0
6,550
13,633
16,171
335
8,849
4,412
69,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,778
Gold Earned
43,153
136
Minions Killed
312
0
Camps Cleared
0
1,068,116
Distance Traveled
1,210,622
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
14,649
666
77
4
0
387,285
0
L
King Arthur
12,677
576
24
1
0
368,610
1
L
Sylvanus
15,529
706
30
1
0
372,322
2
L
Tiamat
13,572
617
82
4
0
327,184
2
W
Cerberus
14,610
664
134
6
0
396,784
5
W
Tiamat
13,894
632
101
5
0
426,553
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role