Player Matchup

Ymir
Ymir
C9H13NO3 412
Ymir
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 18L
1,541 Elo+
Party 1
Fenrir
Fenrir
DragoEternal
Fenrir
Level 134
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 99L
1,485 Elo+
Party 1
Janus
Janus
rhino12120
Janus
Level 86
God Stats
4W - 1L
1,806 SR
Queue Stats
101W - 97L
1,546 Elo+
Party 1
Team Averages
Level 79
1,602 SR
1,524 Elo+

VS

Team Averages
Level 42
1,618 SR
1,660 Elo+
Chaac
Chaac
Arsenal_Kujo
Chaac
Level 13
God Stats
2W - 1L
1,677 SR
Queue Stats
2W - 2L
1,689 Elo+
Party 2
Tiamat
Tiamat
Gbnl956
Tiamat
Level 67
God Stats
1W - 1L
1,677 SR
Queue Stats
17W - 13L
1,602 Elo+
Party 2
Discordia
Discordia
LucienLechance
Discordia
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 15L
1,689 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 6
7,161
651
1,322
7,151
6,292
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
12
9 / 5 / 1
9,736
885
8,175
9,801
3,746
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Janus
12
1 / 2 / 6
8,118
738
7,076
5,295
1,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 3
8,083
735
7,108
7,294
4,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tiamat
Gbnl956
Tiamat
11
2 / 4 / 6
7,693
699
3,854
7,509
4,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
LucienLechance
Discordia
11
3 / 4 / 6
7,770
706
4,969
5,478
1,830
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
24
10
Kills
9
9
Deaths
10
13
Assists
15
Player
Kills
Deaths
Assists
KDA
L
4
2
3
2.75
W
0
2
6
1.5
W
Fenrir
9
5
1
1.9
L
Tiamat
Gbnl956
Tiamat
2
4
6
1.25
L
Discordia
LucienLechance
Discordia
3
4
6
1.5
W
Janus
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,573
Damage
15,931
22,247
Taken
20,281
11,635
Mitigated
10,628
3,607
Healing
3,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,108
2,188
0
2,531
7,294
4,002
0
4,046
3,248
0
20,572
W
1,322
222
219
441
7,151
6,292
0
2,680
4,107
6,776
0
W
Fenrir
8,175
2,026
183
1,878
9,801
3,746
0
2,294
7,117
0
39,987
L
Tiamat
Gbnl956
Tiamat
3,854
185
0
730
7,509
4,796
0
2,158
5,351
14,551
0
L
Discordia
LucienLechance
Discordia
4,969
489
0
0
5,478
1,830
0
2,274
3,204
18,669
0
W
Janus
7,076
636
294
592
5,295
1,597
36
3,365
1,652
38,836
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,015
Gold Earned
23,546
131
Minions Killed
78
0
Camps Cleared
0
567,301
Distance Traveled
610,493
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,083
735
25
2
0
215,931
3
W
Ymir
7,161
651
16
1
0
174,698
1
W
Fenrir
9,736
885
44
4
0
188,204
2
L
Tiamat
7,693
699
31
3
0
185,910
4
L
Discordia
7,770
706
22
2
0
208,652
2
W
Janus
8,118
738
71
6
0
204,399
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role