Player Matchup

Nemesis
Nemesis
DypeFrank
Nemesis
Level 26
God Stats
114W - 135L
1,244 SR
Queue Stats
720W - 803L
1,290 Elo+
Party 1
Cthulhu
Cthulhu
Misfits54
Cthulhu
Level 68
God Stats
31W - 58L
1,367 SR
Queue Stats
285W - 486L
1,330 Elo+
Party 1
Nike
Nike
Norfph
Nike
Level 60
God Stats
36W - 31L
1,259 SR
Queue Stats
368W - 462L
1,239 Elo+
Party 1
Kukulkan
Kukulkan
TheAslepei
Kukulkan
Level 47
God Stats
69W - 98L
1,376 SR
Queue Stats
260W - 382L
1,235 Elo+
Party 1
Anhur
Anhur
TheIrish105
Anhur
Level 84
God Stats
2W - 11L
1,225 SR
Queue Stats
429W - 526L
1,357 Elo+
Party 1
Team Averages
Level 57
1,294 SR
1,290 Elo+

VS

Team Averages
Level 58
1,505 SR
1,393 Elo+
Horus
Horus
CritFlower
Horus
Level 49
God Stats
2W - 5L
1,848 SR
Queue Stats
9W - 15L
1,284 Elo+
Party 2
Ne Zha
Ne Zha
Goatpea
Ne Zha
Level 58
God Stats
27W - 31L
1,462 SR
Queue Stats
89W - 125L
1,427 Elo+
Party 2
Izanami
Izanami
Jupiter916
Izanami
Level 87
God Stats
3W - 13L
1,177 SR
Queue Stats
121W - 150L
1,462 Elo+
Party 2
Bellona
Bellona
Yukad001
Bellona
Level 68
God Stats
0W - 4L
1,539 SR
Queue Stats
43W - 74L
1,401 Elo+
Party 3
Tiamat
Tiamat
lordsycraftis
Tiamat
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 24L
1,392 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DypeFrank
Nemesis
14
8 / 1 / 5
9,529
529
7,703
9,389
5,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Misfits54
Cthulhu
12
0 / 2 / 3
7,900
439
4,995
9,245
5,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nike
Norfph
Nike
16
6 / 1 / 5
10,025
557
11,560
9,392
8,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
TheAslepei
Kukulkan
15
1 / 1 / 6
9,233
513
6,398
6,382
2,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 1 / 2
8,570
476
7,564
11,868
3,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
13
0 / 1 / 3
8,484
471
3,732
10,606
5,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
Goatpea
Ne Zha
12
0 / 5 / 2
7,452
414
5,180
15,074
5,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
Jupiter916
Izanami
13
3 / 3 / 0
7,952
442
8,112
9,391
2,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Bellona
Yukad001
Bellona
12
0 / 5 / 1
7,466
415
3,701
13,112
9,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
2 / 5 / 0
8,191
455
6,876
14,042
8,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
18
Kills
5
6
Deaths
19
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Horus
0
1
3
1.5
W
Nemesis
DypeFrank
Nemesis
8
1
5
10.5
L
Ne Zha
Goatpea
Ne Zha
0
5
2
0.2
L
Izanami
Jupiter916
Izanami
3
3
0
1
W
Cthulhu
Misfits54
Cthulhu
0
2
3
0.75
W
Nike
Norfph
Nike
6
1
5
8.5
W
Kukulkan
TheAslepei
Kukulkan
1
1
6
4
W
3
1
2
4
L
Bellona
Yukad001
Bellona
0
5
1
0.1
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,220
Damage
27,601
46,276
Taken
62,225
24,919
Mitigated
31,693
14,264
Healing
22,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
3,732
1,877
2,242
4,773
10,606
5,827
171
3,319
7,262
0
32,481
W
Nemesis
DypeFrank
Nemesis
7,703
2,967
0
2,357
9,389
5,540
0
2,323
6,855
0
52,528
L
Ne Zha
Goatpea
Ne Zha
5,180
1,522
0
6,156
15,074
5,013
0
1,857
13,017
0
44,866
L
Izanami
Jupiter916
Izanami
8,112
4,754
0
3,070
9,391
2,897
411
2,547
6,844
0
55,940
W
Cthulhu
Misfits54
Cthulhu
4,995
53
0
1,941
9,245
5,456
0
1,177
8,012
21,754
0
W
Nike
Norfph
Nike
11,560
1,896
0
3,364
9,392
8,212
81
503
8,454
5,367
45,908
W
Kukulkan
TheAslepei
Kukulkan
6,398
277
0
816
6,382
2,297
0
2,028
4,093
63,926
0
W
7,564
2,473
0
5,786
11,868
3,414
0
280
11,539
0
51,949
L
Bellona
Yukad001
Bellona
3,701
1,161
0
3,092
13,112
9,548
443
1,413
11,224
0
28,233
L
6,876
761
0
3,131
14,042
8,408
245
3,645
10,387
45,369
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,257
Gold Earned
39,545
420
Minions Killed
387
0
Camps Cleared
0
1,817,344
Distance Traveled
1,620,874
27
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,484
471
58
3
0
380,113
3
W
Nemesis
9,529
529
76
4
0
415,151
5
L
Ne Zha
7,452
414
78
4
0
367,133
4
L
Izanami
7,952
442
109
6
0
285,976
0
W
Cthulhu
7,900
439
33
2
0
333,480
2
W
Nike
10,025
557
92
5
0
361,729
4
W
Kukulkan
9,233
513
119
7
0
376,894
9
W
Anhur
8,570
476
100
6
0
330,090
7
L
Bellona
7,466
415
63
4
0
280,215
0
L
Tiamat
8,191
455
79
4
0
307,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role