Player Matchup

Fenrir
Fenrir
Dimi_Montana089
Fenrir
Level 28
God Stats
9W - 10L
1,500 SR
Queue Stats
29W - 44L
1,288 Elo+
Solo
Baron Samedi
Baron Samedi
ToxicHedgehog66
Baron Samedi
Level 16
God Stats
9W - 11L
1,693 SR
Queue Stats
282W - 276L
1,314 Elo+
Solo
Neith
Neith
megapottato
Neith
Level 13
God Stats
14W - 12L
1,673 SR
Queue Stats
32W - 37L
1,602 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
popeye13sonjr
Ah Muzen Cab
Level 20
God Stats
5W - 3L
1,522 SR
Queue Stats
25W - 35L
1,299 Elo+
Solo
Merlin
Merlin
wild_iggy
Merlin
Level 15
God Stats
2W - 3L
1,359 SR
Queue Stats
8W - 22L
1,114 Elo+
Solo
Team Averages
Level 18
1,549 SR
1,323 Elo+

VS

Team Averages
Level 11
1,545 SR
1,222 Elo+
Cupid
Cupid
Amandapoof
Cupid
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,132 Elo+
Party 1
Guan Yu
Guan Yu
Urbanrevenge290
Guan Yu
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,132 Elo+
Party 1
Bellona
Bellona
XxDJamesxX6939
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,132 Elo+
Party 1
Skadi
Skadi
cultbaby5671
Skadi
Level 13
God Stats
2W - 4L
1,727 SR
Queue Stats
24W - 30L
1,325 Elo+
Solo
Kali
Kali
zNGDPzPilar22
Kali
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 49L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 5 / 19
13,078
1,006
15,029
19,116
9,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Baron Samedi
ToxicHedgehog66
Baron Samedi
20
18 / 6 / 19
15,727
1,210
31,223
19,888
10,592
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

20
8 / 0 / 23
13,539
1,041
22,938
10,497
4,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ah Muzen Cab
popeye13sonjr
Ah Muzen Cab
20
15 / 0 / 15
14,454
1,112
30,186
7,309
4,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Merlin
wild_iggy
Merlin
19
1 / 3 / 18
11,946
919
3,067
10,586
4,339
Team 1 Tickets

168

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
19
7 / 3 / 5
13,785
1,060
26,461
19,272
7,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
0 / 14 / 4
10,733
826
2,314
25,048
10,398
18
0 / 7 / 10
11,992
922
6,694
21,709
18,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

17
5 / 16 / 4
12,711
978
19,244
32,590
14,860
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
2 / 8 / 3
11,288
868
4,516
16,254
6,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

142
Kill Participation
40
48
Kills
14
14
Deaths
48
94
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cupid
7
3
5
3.17
W
6
5
19
3.1
W
Baron Samedi
ToxicHedgehog66
Baron Samedi
18
6
19
4.58
L
0
14
4
0.14
L
0
7
10
0.71
L
5
16
4
0.44
W
8
0
23
19.5
W
Ah Muzen Cab
popeye13sonjr
Ah Muzen Cab
15
0
15
22.5
W
Merlin
wild_iggy
Merlin
1
3
18
3.33
L
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,443
Damage
59,229
67,396
Taken
114,873
33,786
Mitigated
58,035
17,962
Healing
16,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
26,461
14,188
1,790
6,454
19,272
7,012
0
7,183
11,939
0
73,059
W
15,029
4,499
0
1,730
19,116
9,675
0
0
18,866
0
21,653
W
Baron Samedi
ToxicHedgehog66
Baron Samedi
31,223
6,077
1,166
8,263
19,888
10,592
0
0
19,788
43,567
0
L
2,314
964
893
1,186
25,048
10,398
0
5,477
19,371
0
11,154
L
6,694
2,473
0
1,269
21,709
18,788
0
6,266
15,293
0
24,465
L
19,244
11,535
0
2,626
32,590
14,860
0
9,652
22,713
0
35,218
W
22,938
13,439
0
3,343
10,497
4,525
0
0
10,422
0
37,967
W
Ah Muzen Cab
popeye13sonjr
Ah Muzen Cab
30,186
17,042
0
3,388
7,309
4,655
0
0
7,234
0
48,904
W
Merlin
wild_iggy
Merlin
3,067
1,003
0
72
10,586
4,339
0
0
10,536
19,390
0
L
4,516
2,518
0
2,249
16,254
6,977
0
5,712
10,392
0
15,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,744
Gold Earned
60,509
159
Minions Killed
214
7
Camps Cleared
7
1,046,390
Distance Traveled
1,111,044
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
13,785
1,060
106
8
0
242,975
1
W
Fenrir
13,078
1,006
13
1
1
234,156
0
W
Baron Samedi
15,727
1,210
38
3
3
180,551
0
L
Guan Yu
10,733
826
15
1
0
214,444
0
L
Bellona
11,992
922
44
3
5
253,501
1
L
Skadi
12,711
978
31
2
1
198,939
1
W
Neith
13,539
1,041
36
3
0
250,095
0
W
Ah Muzen Cab
14,454
1,112
55
4
0
191,974
1
W
Merlin
11,946
919
17
1
3
189,614
0
L
Kali
11,288
868
18
1
1
201,185
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role