Player Matchup

Cthulhu
Cthulhu
Dr_Drankus
Cthulhu
Level 59
God Stats
4W - 4L
1,353 SR
Queue Stats
18W - 29L
1,324 Elo+
Party 2
The Morrigan
The Morrigan
Fatal_Error72
The Morrigan
Level 88
God Stats
3W - 1L
1,798 SR
Queue Stats
31W - 46L
1,385 Elo+
Party 2
Kuzenbo
Kuzenbo
FiringFireGoat
Kuzenbo
Level 57
God Stats
4W - 3L
1,260 SR
Queue Stats
31W - 42L
1,363 Elo+
Party 2
Neith
Neith
OddOp
Neith
Level 37
God Stats
4W - 0L
1,492 SR
Queue Stats
7W - 6L
1,377 Elo+
Party 2
Arachne
Arachne
xXGallowmereXx
Arachne
Level 48
God Stats
9W - 9L
1,536 SR
Queue Stats
21W - 26L
1,432 Elo+
Party 2
Team Averages
Level 58
1,488 SR
1,376 Elo+

VS

Team Averages
Level 39
1,573 SR
1,399 Elo+
Danzaburou
Danzaburou
Cobreezyy
Danzaburou
Level 37
God Stats
174W - 127L
1,569 SR
Queue Stats
330W - 304L
1,412 Elo+
Solo
Hercules
Hercules
Mattronicks
Hercules
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 28L
1,376 Elo+
Party 1
Awilix
Awilix
NekoMarcus
Awilix
Level 68
God Stats
15W - 8L
1,807 SR
Queue Stats
261W - 238L
1,466 Elo+
Party 1
Yemoja
Yemoja
WretchedName89
Yemoja
Level 17
God Stats
4W - 8L
1,491 SR
Queue Stats
9W - 19L
1,351 Elo+
Party 1
Nox
Nox
yeetswarrior204
Nox
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 63L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dr_Drankus
Cthulhu
15
1 / 2 / 2
8,912
469
6,761
9,517
11,471
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

The Morrigan
Fatal_Error72
The Morrigan
16
5 / 4 / 9
10,207
537
12,445
10,873
4,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

14
2 / 1 / 7
9,351
492
9,560
10,717
13,019
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Neith
OddOp
Neith
15
5 / 2 / 2
8,809
464
5,453
6,718
2,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

15
8 / 4 / 2
10,240
539
9,592
15,747
7,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cobreezyy
Danzaburou
15
2 / 3 / 1
8,804
463
8,516
13,871
5,116
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
Mattronicks
Hercules
14
1 / 3 / 5
7,917
417
1,794
9,362
5,670
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Awilix
NekoMarcus
Awilix
14
7 / 4 / 5
9,438
497
10,863
15,889
5,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
0 / 5 / 0
7,670
404
1,955
11,848
7,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
3 / 6 / 6
8,978
473
5,371
10,806
4,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
30
21
Kills
13
13
Deaths
21
22
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Cobreezyy
Danzaburou
2
3
1
0.83
W
Cthulhu
Dr_Drankus
Cthulhu
1
2
2
1
W
The Morrigan
Fatal_Error72
The Morrigan
5
4
9
2.38
W
2
1
7
5.5
L
Hercules
Mattronicks
Hercules
1
3
5
1.17
L
Awilix
NekoMarcus
Awilix
7
4
5
2.38
W
Neith
OddOp
Neith
5
2
2
3
L
0
5
0
0
W
8
4
2
2.25
L
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,811
Damage
28,499
53,572
Taken
61,776
39,071
Mitigated
27,849
15,386
Healing
13,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Cobreezyy
Danzaburou
8,516
4,898
0
6,642
13,871
5,116
715
5,744
8,127
0
69,878
W
Cthulhu
Dr_Drankus
Cthulhu
6,761
352
0
500
9,517
11,471
651
305
9,212
43,484
0
W
The Morrigan
Fatal_Error72
The Morrigan
12,445
1,355
347
4,500
10,873
4,109
116
2,808
7,904
52,295
1,475
W
9,560
2,631
0
1,539
10,717
13,019
60
1,403
9,314
37,566
0
L
Hercules
Mattronicks
Hercules
1,794
677
0
1,231
9,362
5,670
0
5,416
3,946
0
23,763
L
Awilix
NekoMarcus
Awilix
10,863
5,306
0
2,055
15,889
5,529
134
5,188
10,701
0
45,356
W
Neith
OddOp
Neith
5,453
2,849
0
2,316
6,718
2,676
626
1,285
5,433
0
35,868
L
1,955
1,149
659
913
11,848
7,488
337
5,466
6,382
20,079
0
W
9,592
6,450
0
6,184
15,747
7,796
164
1,401
14,346
0
50,419
L
5,371
118
0
1,713
10,806
4,046
832
5,485
5,321
41,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,519
Gold Earned
42,807
394
Minions Killed
369
0
Camps Cleared
0
1,641,854
Distance Traveled
1,615,578
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,804
463
127
7
0
296,392
5
W
Cthulhu
8,912
469
76
4
0
251,024
0
W
The Morrigan
10,207
537
98
5
0
348,200
4
W
Kuzenbo
9,351
492
62
3
0
355,109
5
L
Hercules
7,917
417
47
2
0
383,498
0
L
Awilix
9,438
497
74
4
0
387,719
0
W
Neith
8,809
464
71
4
0
321,910
0
L
Yemoja
7,670
404
40
2
0
244,327
0
W
Arachne
10,240
539
87
5
0
365,611
0
L
Nox
8,978
473
81
4
0
303,642
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role