Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
FilthyFatboy69
Mulan
Level 122
God Stats
4W - 4L
1,680 SR
Queue Stats
90W - 110L
1,442 Elo+
Party 1
Tiamat
Tiamat
StiFFso
Tiamat
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
44W - 43L
1,487 Elo+
Party 1
Ares
Ares
Trishula2020
Ares
Level 53
God Stats
28W - 27L
1,481 SR
Queue Stats
279W - 375L
1,473 Elo+
Solo
Ra
Ra
iiEnte
Ra
Level 69
God Stats
9W - 12L
1,521 SR
Queue Stats
684W - 695L
1,501 Elo+
Party 2
Team Averages
Level 102
1,536 SR
1,481 Elo+

VS

Team Averages
Level 94
1,527 SR
1,452 Elo+
Danzaburou
Danzaburou
Egoy_Raul
Danzaburou
Level 147
God Stats
73W - 64L
1,484 SR
Queue Stats
787W - 795L
1,437 Elo+
Solo
Tiamat
Tiamat
HahnAnwalt271
Tiamat
Level 105
God Stats
21W - 13L
1,618 SR
Queue Stats
328W - 338L
1,524 Elo+
Solo
Medusa
Medusa
JeffersonnNL
Medusa
Level 89
God Stats
9W - 13L
1,509 SR
Queue Stats
409W - 412L
1,466 Elo+
Solo
Yemoja
Yemoja
Karlitops
Yemoja
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,393 Elo+
Solo
Neith
Neith
enano-pichi
Neith
Level 33
God Stats
61W - 98L
1,524 SR
Queue Stats
69W - 106L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
3 / 1 / 2
6,869
572
4,724
7,322
2,364
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

12
4 / 1 / 3
7,329
611
4,617
6,710
2,920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
StiFFso
Tiamat
12
3 / 2 / 3
7,333
611
4,291
5,580
3,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 0 / 3
6,593
549
5,051
8,491
3,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ra
14
0 / 0 / 0
7,456
621
2,959
4,926
2,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Egoy_Raul
Danzaburou
9
1 / 2 / 0
5,483
457
6,564
7,351
1,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 0 / 1
6,396
533
4,040
5,544
3,514
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
12
2 / 2 / 1
7,071
589
3,165
6,773
1,930
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
Karlitops
Yemoja
8
0 / 3 / 1
5,405
450
1,668
6,225
2,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 4 / 0
5,282
440
1,876
5,672
1,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
11
Kills
4
4
Deaths
11
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
1
2
4
L
Danzaburou
Egoy_Raul
Danzaburou
1
2
0
0.5
W
4
1
3
5.5
L
1
0
1
1.5
L
Medusa
2
2
1
1.25
L
Yemoja
Karlitops
Yemoja
0
3
1
0.17
W
Tiamat
StiFFso
Tiamat
3
2
3
2.25
W
1
0
3
2.5
L
0
4
0
0
W
Ra
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,642
Damage
17,313
33,029
Taken
31,565
14,866
Mitigated
11,625
11,707
Healing
8,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
4,724
1,983
0
3,153
7,322
2,364
0
899
6,423
0
45,041
L
Danzaburou
Egoy_Raul
Danzaburou
6,564
2,757
0
3,100
7,351
1,849
0
2,005
5,346
0
34,454
W
4,617
1,189
0
970
6,710
2,920
157
576
6,134
0
42,869
L
4,040
528
0
1,393
5,544
3,514
0
3,263
2,261
33,835
0
L
Medusa
3,165
895
0
350
6,773
1,930
0
1,371
5,317
0
38,471
L
Yemoja
Karlitops
Yemoja
1,668
397
808
1,627
6,225
2,839
0
2,407
3,818
11,555
0
W
Tiamat
StiFFso
Tiamat
4,291
372
0
2,082
5,580
3,647
533
535
5,045
34,314
0
W
5,051
395
0
2,358
8,491
3,917
0
1,600
6,891
22,117
0
L
1,876
943
0
1,354
5,672
1,493
1,014
2,802
2,522
0
22,412
W
Ra
2,959
25
103
3,041
4,926
2,018
0
2,098
2,828
61,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,580
Gold Earned
29,637
417
Minions Killed
264
0
Camps Cleared
0
1,147,874
Distance Traveled
1,084,562
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,869
572
89
7
0
202,976
4
L
Danzaburou
5,483
457
50
4
0
212,763
0
W
Mulan
7,329
611
84
7
0
250,198
5
L
Tiamat
6,396
533
74
6
0
243,304
5
L
Medusa
7,071
589
77
6
0
241,443
1
L
Yemoja
5,405
450
21
2
0
208,688
2
W
Tiamat
7,333
611
84
7
0
215,488
2
W
Ares
6,593
549
41
3
0
231,281
3
L
Neith
5,282
440
42
4
0
178,364
0
W
Ra
7,456
621
119
10
0
247,931
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role