Player Matchup

Ymir
Ymir
ChequechU
Ymir
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Bellona
Bellona
TheAstronaut246
Bellona
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 26L
1,425 Elo+
Party 3
Tyr
Tyr
pacoelshido
Tyr
Level 64
God Stats
4W - 3L
1,500 SR
Queue Stats
354W - 411L
1,308 Elo+
Party 3
Tiamat
Tiamat
skinnypapi
Tiamat
Level 106
God Stats
5W - 5L
1,703 SR
Queue Stats
75W - 71L
1,426 Elo+
Party 1
Medusa
Medusa
xXN3UROxT0XINXx
Medusa
Level 155
God Stats
5W - 3L
1,734 SR
Queue Stats
260W - 257L
1,642 Elo+
Party 1
Team Averages
Level 73
1,587 SR
1,460 Elo+

VS

Team Averages
Level 74
1,471 SR
1,451 Elo+
Aphrodite
Aphrodite
ET420JokeR
Aphrodite
Level 88
God Stats
3W - 7L
1,290 SR
Queue Stats
163W - 198L
1,429 Elo+
Party 2
Bellona
Bellona
Gh0sT-_-Drag0N
Bellona
Level 35
God Stats
15W - 15L
1,475 SR
Queue Stats
150W - 172L
1,393 Elo+
Solo
Zhong Kui
Zhong Kui
Red420Reaper
Zhong Kui
Level 134
God Stats
39W - 22L
1,586 SR
Queue Stats
164W - 157L
1,494 Elo+
Party 2
Tsukuyomi
Tsukuyomi
silentsvs
Tsukuyomi
Level 85
God Stats
8W - 5L
1,500 SR
Queue Stats
119W - 142L
1,423 Elo+
Party 2
Anhur
Anhur
z724
Anhur
Level 29
God Stats
1W - 2L
1,504 SR
Queue Stats
12W - 13L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
2 / 5 / 2
8,931
425
4,577
17,227
13,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
2 / 7 / 2
9,764
465
5,854
18,654
15,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
3 / 3 / 0
10,389
495
9,409
19,995
19,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tiamat
skinnypapi
Tiamat
14
4 / 6 / 1
9,819
468
16,756
19,581
12,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 2 / 2
10,090
480
8,419
11,407
3,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
ET420JokeR
Aphrodite
16
1 / 3 / 9
8,908
424
5,803
7,778
5,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
5 / 1 / 5
10,810
515
13,598
20,186
15,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
Red420Reaper
Zhong Kui
19
7 / 3 / 4
11,527
549
22,412
20,670
15,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Tsukuyomi
silentsvs
Tsukuyomi
17
8 / 4 / 5
10,841
516
15,692
15,681
6,365
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Anhur
z724
Anhur
17
2 / 2 / 4
10,361
493
8,140
13,631
4,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
50
13
Kills
23
23
Deaths
13
7
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Ymir
2
5
2
0.6
W
Aphrodite
ET420JokeR
Aphrodite
1
3
9
1.83
W
5
1
5
7.5
W
Zhong Kui
Red420Reaper
Zhong Kui
7
3
4
3
L
2
7
2
0.43
L
3
3
0
1
W
Tsukuyomi
silentsvs
Tsukuyomi
8
4
5
2.63
L
Tiamat
skinnypapi
Tiamat
4
6
1
0.75
L
2
2
2
1.5
W
Anhur
z724
Anhur
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,015
Damage
65,645
86,864
Taken
77,946
65,130
Mitigated
47,466
28,112
Healing
43,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
4,577
691
429
1,295
17,227
13,780
180
10,438
6,486
28,040
0
W
Aphrodite
ET420JokeR
Aphrodite
5,803
1,121
5,440
4,446
7,778
5,715
356
3,240
4,324
28,370
0
W
13,598
6,855
0
10,887
20,186
15,438
758
4,804
14,615
106
61,357
W
Zhong Kui
Red420Reaper
Zhong Kui
22,412
1,308
0
10,902
20,670
15,091
1,329
8,335
11,735
105,731
0
L
5,854
1,905
624
4,811
18,654
15,919
470
1,715
16,883
450
45,074
L
9,409
1,578
154
9,580
19,995
19,683
1,430
2,344
17,559
708
52,601
W
Tsukuyomi
silentsvs
Tsukuyomi
15,692
3,806
0
5,506
15,681
6,365
171
3,384
12,187
0
73,902
L
Tiamat
skinnypapi
Tiamat
16,756
1,620
0
4,861
19,581
12,029
0
11,161
7,858
53,369
0
L
8,419
3,887
0
6,358
11,407
3,719
180
1,565
9,757
0
65,879
W
Anhur
z724
Anhur
8,140
3,570
0
6,567
13,631
4,857
0
1,771
11,802
0
59,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,993
Gold Earned
52,447
448
Minions Killed
539
0
Camps Cleared
0
1,814,169
Distance Traveled
1,886,674
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,931
425
42
2
0
345,756
0
W
Aphrodite
8,908
424
45
2
0
385,906
1
W
Bellona
10,810
515
105
5
0
332,214
0
W
Zhong Kui
11,527
549
158
8
0
348,522
4
L
Bellona
9,764
465
95
5
0
363,041
2
L
Tyr
10,389
495
106
5
0
406,925
0
W
Tsukuyomi
10,841
516
117
6
0
437,079
1
L
Tiamat
9,819
468
93
4
0
346,815
8
L
Medusa
10,090
480
112
5
0
351,632
3
W
Anhur
10,361
493
114
5
0
382,953
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role