Player Matchup

Fafnir
Fafnir
And I oop7765
Fafnir
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,787 Elo+
Party 1
Nemesis
Nemesis
ElyssaNoob
Nemesis
Level 27
God Stats
5W - 3L
1,395 SR
Queue Stats
54W - 38L
1,136 Elo+
Solo
Odin
Odin
xX9 MrFrost 4Xx
Odin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,737 Elo+
Party 1
Team Averages
Level 19
1,465 SR
1,553 Elo+

VS

Team Averages
Level 63
1,519 SR
1,483 Elo+
Merlin
Merlin
RONBLEM
Merlin
Level 26
God Stats
2W - 0L
1,430 SR
Queue Stats
2W - 2L
1,690 Elo+
Party 2
Rama
Rama
hammatimme
Rama
Level 17
God Stats
2W - 1L
1,628 SR
Queue Stats
2W - 3L
1,522 Elo+
Party 2
Xing Tian
Xing Tian
kicksomething
Xing Tian
Level 145
God Stats
6W - 4L
1,500 SR
Queue Stats
68W - 102L
1,237 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 2 / 1
6,380
580
1,885
5,937
4,939
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
ElyssaNoob
Nemesis
11
1 / 2 / 1
7,036
640
2,538
6,383
1,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 6 / 2
5,978
543
2,704
6,020
2,140
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
RONBLEM
Merlin
11
1 / 0 / 7
7,767
706
4,461
3,127
924
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
7 / 0 / 2
9,098
827
4,534
3,505
1,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Xing Tian
kicksomething
Xing Tian
10
2 / 2 / 6
7,600
691
4,020
7,994
3,946
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
2
Kills
10
10
Deaths
2
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
L
Nemesis
ElyssaNoob
Nemesis
1
2
1
0.75
W
Merlin
RONBLEM
Merlin
1
0
7
4.5
W
7
0
2
8
W
Xing Tian
kicksomething
Xing Tian
2
2
6
2.5
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,127
Damage
13,015
18,340
Taken
14,626
9,078
Mitigated
5,911
1,543
Healing
2,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,885
625
0
499
5,937
4,939
45
2,726
3,211
7,301
0
L
Nemesis
ElyssaNoob
Nemesis
2,538
1,055
0
1,044
6,383
1,999
0
2,447
3,936
0
25,005
W
Merlin
RONBLEM
Merlin
4,461
570
0
90
3,127
924
605
587
2,540
29,298
0
W
4,534
3,846
0
2,205
3,505
1,041
813
533
2,972
0
37,029
W
Xing Tian
kicksomething
Xing Tian
4,020
914
0
220
7,994
3,946
120
1,865
6,129
21,794
0
L
2,704
1,456
0
0
6,020
2,140
0
3,363
2,657
0
4,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,394
Gold Earned
24,465
55
Minions Killed
140
0
Camps Cleared
0
440,399
Distance Traveled
488,280
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,380
580
9
1
0
104,429
0
L
Nemesis
7,036
640
42
4
0
211,043
2
W
Merlin
7,767
706
48
4
0
153,738
0
W
Rama
9,098
827
63
6
0
161,131
2
W
Xing Tian
7,600
691
29
3
0
173,411
2
L
Odin
5,978
543
4
0
0
124,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role