Player Matchup

Artemis
Artemis
Silver I
Cabbs21
Artemis
Silver I
Level 123
God Stats
1W - 0L
1,441 SR
Queue Stats
7W - 3L
1,643 MMR
Party 1
Kuzenbo
Kuzenbo
Silver I
PhatBaby
Kuzenbo
Silver I
Level 62
God Stats
6W - 1L
1,913 SR
Queue Stats
9W - 5L
1,643 MMR
Party 1
Scylla
Scylla
Silver I
tysne
Scylla
Silver I
Level 127
God Stats
4W - 1L
1,653 SR
Queue Stats
9W - 5L
1,643 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 104
1,669 SR
1,643 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 156
1,625 SR
1,663 MMR
Chaac
Chaac
Gold V
Deefunk
Chaac
Gold V
Level 160
God Stats
12W - 13L
1,643 SR
Queue Stats
24W - 33L
1,557 MMR
Solo
Ra
Ra
Gold I
Mrcupcake1
Ra
Gold I
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 20L
1,856 MMR
Solo
Apollo
Apollo
Gold III
cholovirus
Apollo
Gold III
Level 155
God Stats
0W - 2L
1,732 SR
Queue Stats
78W - 76L
1,575 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Cabbs21
Artemis
12
2 / 3 / 9
8,769
675
9,494
9,429
3,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
PhatBaby
Kuzenbo
12
3 / 0 / 9
8,852
681
5,569
12,301
15,483
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
tysne
Scylla
15
11 / 0 / 5
10,770
828
18,367
7,131
2,585
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
CupidPersephoneSobekDanzaburouAmaterasu

VS

Bans
AchillesThothAnhurTerraGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Deefunk
Chaac
11
2 / 7 / 0
8,427
648
7,168
14,265
11,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
0 / 5 / 2
8,223
633
6,242
10,341
4,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Apollo
cholovirus
Apollo
10
1 / 4 / 2
7,625
587
6,138
11,525
4,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
7
16
Kills
3
3
Deaths
16
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Artemis
Cabbs21
Artemis
2
3
9
2.17
L
Chaac
Deefunk
Chaac
2
7
0
0.29
L
0
5
2
0.2
W
Kuzenbo
PhatBaby
Kuzenbo
3
0
9
7.5
L
Apollo
cholovirus
Apollo
1
4
2
0.5
W
Scylla
tysne
Scylla
11
0
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,430
Damage
19,548
28,861
Taken
36,131
22,008
Mitigated
19,734
9,667
Healing
9,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Cabbs21
Artemis
9,494
4,409
0
3,916
9,429
3,940
845
1,857
7,388
0
31,850
L
Chaac
Deefunk
Chaac
7,168
1,210
0
2,882
14,265
11,413
0
9,641
4,624
0
25,822
L
6,242
473
965
2,211
10,341
4,201
0
6,977
3,364
56,401
0
W
Kuzenbo
PhatBaby
Kuzenbo
5,569
2,954
0
2,429
12,301
15,483
93
2,557
9,599
11,108
0
L
Apollo
cholovirus
Apollo
6,138
3,397
0
3,322
11,525
4,120
0
7,426
4,099
0
20,494
W
Scylla
tysne
Scylla
18,367
2,935
0
3,322
7,131
2,585
407
1,417
5,620
68,480
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,391
Gold Earned
24,275
154
Minions Killed
173
0
Camps Cleared
0
702,428
Distance Traveled
680,423
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,769
675
49
4
0
217,918
9
L
Chaac
8,427
648
33
3
0
227,672
4
L
Ra
8,223
633
108
8
0
222,278
4
W
Kuzenbo
8,852
681
12
1
0
256,079
3
L
Apollo
7,625
587
32
2
0
230,473
3
W
Scylla
10,770
828
93
7
0
228,431
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role