Player Matchup

Ah Muzen Cab
Ah Muzen Cab
ALCOHOLIC cmon
Ah Muzen Cab
Level 88
God Stats
0W - 2L
1,285 SR
Queue Stats
2W - 3L
1,559 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Mouna deer
Cu Chulainn
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
175W - 123L
1,743 Elo+
Party 2
Tiamat
Tiamat
uT Paranoiac
Tiamat
Level 155
God Stats
0W - 1L
1,322 SR
Queue Stats
335W - 263L
1,708 Elo+
Party 2
Team Averages
Level 134
1,369 SR
1,670 Elo+

VS

Team Averages
Level 88
1,500 SR
1,804 Elo+
Tiamat
Tiamat
Junipercy
Tiamat
Level 57
God Stats
2W - 1L
1,500 SR
Queue Stats
36W - 26L
1,740 Elo+
Solo
Guan Yu
Guan Yu
ShadowofRazgriz
Guan Yu
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,943 Elo+
Party 1
Khepri
Khepri
ladS_Savunya
Khepri
Level 103
God Stats
3W - 0L
1,500 SR
Queue Stats
18W - 20L
1,729 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ALCOHOLIC cmon
Ah Muzen Cab
14
1 / 6 / 1
11,230
535
12,093
15,556
6,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cu Chulainn
Mouna deer
Cu Chulainn
13
0 / 5 / 2
10,731
511
15,378
26,056
28,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tiamat
14
2 / 10 / 1
11,534
549
18,523
22,493
17,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Junipercy
Tiamat
18
3 / 0 / 15
13,520
644
19,059
15,198
10,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
15 / 1 / 5
15,057
717
19,234
26,147
29,869
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Khepri
15
3 / 2 / 14
13,976
666
13,189
21,361
23,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
55
3
Kills
21
21
Deaths
3
4
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
ALCOHOLIC cmon
Ah Muzen Cab
1
6
1
0.25
W
Tiamat
Junipercy
Tiamat
3
0
15
10.5
L
Cu Chulainn
Mouna deer
Cu Chulainn
0
5
2
0.2
W
15
1
5
17.5
W
Khepri
3
2
14
5
L
Tiamat
2
10
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,994
Damage
51,482
64,105
Taken
62,706
52,506
Mitigated
63,639
6,247
Healing
28,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
ALCOHOLIC cmon
Ah Muzen Cab
12,093
4,057
0
2,152
15,556
6,629
0
8,508
7,048
0
54,519
W
Tiamat
Junipercy
Tiamat
19,059
1,959
0
2,974
15,198
10,428
360
5,509
9,010
79,127
0
L
Cu Chulainn
Mouna deer
Cu Chulainn
15,378
2,422
0
1,279
26,056
28,060
0
10,682
15,374
0
61,687
W
19,234
2,985
10,198
10,910
26,147
29,869
1,568
5,001
19,844
0
62,942
W
Khepri
13,189
1,056
0
4,603
21,361
23,342
811
6,697
13,541
45,537
0
L
Tiamat
18,523
1,394
174
2,642
22,493
17,817
24
13,241
9,252
48,109
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,495
Gold Earned
42,553
210
Minions Killed
239
0
Camps Cleared
0
942,108
Distance Traveled
1,228,937
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
11,230
535
92
4
0
303,881
2
W
Tiamat
13,520
644
121
6
0
419,593
1
L
Cu Chulainn
10,731
511
42
2
0
338,787
0
W
Guan Yu
15,057
717
81
4
0
440,608
4
W
Khepri
13,976
666
37
2
0
368,736
4
L
Tiamat
11,534
549
76
4
0
299,440
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role