Player Matchup

Set
Set
KingSlothy
Set
Level 83
God Stats
1W - 2L
1,500 SR
Queue Stats
59W - 63L
1,491 Elo+
Party 1
Yemoja
Yemoja
YaBoiVonLongRod
Yemoja
Level 36
God Stats
9W - 7L
1,628 SR
Queue Stats
39W - 50L
1,524 Elo+
Party 1
Tiamat
Tiamat
Zaryeah
Tiamat
Level 127
God Stats
1W - 2L
1,388 SR
Queue Stats
26W - 21L
1,561 Elo+
Party 1
Cupid
Cupid
halfmantwo
Cupid
Level 28
God Stats
1W - 1L
1,739 SR
Queue Stats
21W - 23L
1,538 Elo+
Party 1
Sun Wukong
Sun Wukong
nparsons35
Sun Wukong
Level 122
God Stats
1W - 3L
1,294 SR
Queue Stats
202W - 205L
1,576 Elo+
Solo
Team Averages
Level 79
1,510 SR
1,538 Elo+

VS

Team Averages
Level 64
1,482 SR
1,534 Elo+
Hercules
Hercules
ElF4NT4SMA
Hercules
Level 86
God Stats
1W - 2L
1,291 SR
Queue Stats
67W - 51L
1,576 Elo+
Party 2
Ares
Ares
T3dthetank
Ares
Level 29
God Stats
5W - 3L
1,451 SR
Queue Stats
35W - 36L
1,520 Elo+
Party 3
Tiamat
Tiamat
Zenthrow
Tiamat
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 21L
1,489 Elo+
Party 3
Arachne
Arachne
horacio24012008
Arachne
Level 29
God Stats
26W - 15L
1,671 SR
Queue Stats
153W - 129L
1,586 Elo+
Party 2
Artemis
Artemis
xAccidentx
Artemis
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 0
7,866
437
4,022
13,793
6,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
0 / 5 / 1
7,440
413
3,330
11,267
7,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
Zaryeah
Tiamat
16
4 / 4 / 1
9,608
534
11,628
10,404
8,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cupid
13
0 / 4 / 0
7,625
424
4,176
9,297
2,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
nparsons35
Sun Wukong
14
2 / 2 / 1
8,656
481
9,121
17,338
12,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ElF4NT4SMA
Hercules
16
3 / 2 / 3
9,760
542
14,172
16,392
19,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
1 / 1 / 10
8,522
473
4,572
11,047
7,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tiamat
Zenthrow
Tiamat
16
5 / 2 / 2
9,383
521
7,097
9,405
6,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
5 / 2 / 0
9,540
530
6,873
8,213
5,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
xAccidentx
Artemis
16
7 / 1 / 2
9,847
547
9,295
8,269
3,379
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
7
Kills
21
22
Deaths
8
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hercules
ElF4NT4SMA
Hercules
3
2
3
2.25
L
1
7
0
0.14
W
1
1
10
6
L
0
5
1
0.1
L
Tiamat
Zaryeah
Tiamat
4
4
1
1.13
W
Tiamat
Zenthrow
Tiamat
5
2
2
3
L
Cupid
0
4
0
0
W
5
2
0
2.5
L
Sun Wukong
nparsons35
Sun Wukong
2
2
1
1.25
W
Artemis
xAccidentx
Artemis
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,277
Damage
42,009
62,099
Taken
53,326
37,239
Mitigated
42,527
20,922
Healing
18,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
ElF4NT4SMA
Hercules
14,172
5,219
0
8,169
16,392
19,690
86
2,191
13,538
13
68,398
L
4,022
1,877
0
3,011
13,793
6,164
0
3,182
10,611
0
53,223
W
4,572
0
0
1,346
11,047
7,931
54
2,889
8,067
25,248
0
L
3,330
819
784
1,393
11,267
7,404
124
2,958
8,309
30,949
0
L
Tiamat
Zaryeah
Tiamat
11,628
1,147
0
2,705
10,404
8,330
411
3,344
7,060
59,246
0
W
Tiamat
Zenthrow
Tiamat
7,097
1,002
0
2,793
9,405
6,360
758
6,105
3,000
56,515
0
L
Cupid
4,176
2,445
416
3,669
9,297
2,978
0
1,233
8,064
0
41,054
W
6,873
5,322
0
2,070
8,213
5,167
1,360
766
7,371
0
72,027
L
Sun Wukong
nparsons35
Sun Wukong
9,121
1,554
0
8,944
17,338
12,363
238
965
16,373
0
51,522
W
Artemis
xAccidentx
Artemis
9,295
4,965
0
4,506
8,269
3,379
1,217
2,433
5,703
0
56,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,195
Gold Earned
47,052
447
Minions Killed
520
0
Camps Cleared
0
1,614,692
Distance Traveled
1,663,676
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,760
542
139
8
0
325,112
0
L
Set
7,866
437
95
5
0
326,341
2
W
Ares
8,522
473
23
1
0
335,856
4
L
Yemoja
7,440
413
53
3
0
324,219
2
L
Tiamat
9,608
534
126
7
0
338,164
5
W
Tiamat
9,383
521
119
7
0
332,002
5
L
Cupid
7,625
424
87
5
0
279,228
5
W
Arachne
9,540
530
126
7
0
345,918
1
L
Sun Wukong
8,656
481
86
5
0
346,740
5
W
Artemis
9,847
547
113
6
0
324,788
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role