Player Matchup

Artemis
Artemis
AlexosM11
Artemis
Level 5
God Stats
0W - 1L
1,336 SR
Queue Stats
15W - 11L
1,857 Elo+
Solo
Guan Yu
Guan Yu
GoldBench994239
Guan Yu
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,791 Elo+
Solo
Kumbhakarna
Kumbhakarna
Jamaica__Power
Kumbhakarna
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
355W - 298L
1,708 Elo+
Solo
Apollo
Apollo
LPL Sr Taco
Apollo
Level 28
God Stats
14W - 3L
1,960 SR
Queue Stats
42W - 21L
1,690 Elo+
Solo
Tiamat
Tiamat
R0MANS I I6
Tiamat
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
125W - 128L
1,606 Elo+
Solo
Team Averages
Level 21
1,559 SR
1,730 Elo+

VS

Team Averages
Level 15
1,632 SR
1,631 Elo+
Tiamat
Tiamat
ATrappybear
Tiamat
Level 26
God Stats
11W - 7L
1,551 SR
Queue Stats
218W - 212L
1,562 Elo+
Solo
Tyr
Tyr
M4t3Gr2ng4s3000
Tyr
Level 6
God Stats
9W - 4L
1,915 SR
Queue Stats
24W - 14L
1,798 Elo+
Solo
Cerberus
Cerberus
Mumkeyman09
Cerberus
Level 27
God Stats
108W - 66L
1,693 SR
Queue Stats
555W - 471L
1,704 Elo+
Solo
Hercules
Hercules
The25thBam3835
Hercules
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 111L
1,625 Elo+
Solo
Neith
Neith
TheBotShemar
Neith
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
51W - 58L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AlexosM11
Artemis
9
0 / 9 / 1
5,845
365
5,549
10,324
3,087
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
4 / 4 / 1
7,025
439
9,878
16,313
9,349
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Kumbhakarna
Jamaica__Power
Kumbhakarna
14
4 / 3 / 0
8,563
535
5,888
14,005
5,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Apollo
13
1 / 3 / 3
7,504
469
6,428
10,387
3,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiamat
13
2 / 4 / 3
8,258
516
5,947
9,004
4,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
4 / 3 / 10
9,148
572
12,015
9,871
5,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
7 / 1 / 6
9,614
601
8,550
13,580
8,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cerberus
Mumkeyman09
Cerberus
13
5 / 1 / 9
8,645
540
8,013
9,627
7,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
14
5 / 3 / 7
8,906
557
5,146
13,714
9,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 3 / 8
7,854
491
9,585
10,658
2,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
63
11
Kills
23
23
Deaths
11
8
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Tiamat
4
3
10
3
L
Artemis
AlexosM11
Artemis
0
9
1
0.06
L
4
4
1
1.13
L
Kumbhakarna
Jamaica__Power
Kumbhakarna
4
3
0
1.33
L
Apollo
1
3
3
0.83
W
7
1
6
10
W
Cerberus
Mumkeyman09
Cerberus
5
1
9
9.5
L
Tiamat
2
4
3
0.88
W
Hercules
5
3
7
2.83
W
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,690
Damage
43,309
60,033
Taken
57,450
26,060
Mitigated
34,678
16,238
Healing
23,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
12,015
1,779
231
4,353
9,871
5,855
1,533
2,735
6,952
53,048
0
L
Artemis
AlexosM11
Artemis
5,549
2,656
0
933
10,324
3,087
0
3,447
6,694
0
22,625
L
9,878
811
492
4,221
16,313
9,349
0
4,125
11,829
0
41,748
L
Kumbhakarna
Jamaica__Power
Kumbhakarna
5,888
801
0
4,095
14,005
5,798
0
3,805
9,953
56,865
0
L
Apollo
6,428
3,158
0
4,243
10,387
3,476
0
2,824
7,363
0
43,982
W
8,550
1,407
0
4,854
13,580
8,221
36
2,411
10,957
0
62,112
W
Cerberus
Mumkeyman09
Cerberus
8,013
458
0
3,501
9,627
7,993
1,509
3,075
6,436
43,512
0
L
Tiamat
5,947
747
0
2,254
9,004
4,350
28
4,545
4,166
35,614
0
W
Hercules
5,146
831
0
5,954
13,714
9,861
531
517
13,141
0
28,626
W
9,585
4,620
660
4,068
10,658
2,748
2,318
2,501
8,129
0
37,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,195
Gold Earned
44,167
392
Minions Killed
422
0
Camps Cleared
0
1,406,945
Distance Traveled
1,567,718
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,148
572
105
7
0
288,715
1
L
Artemis
5,845
365
33
2
0
244,309
1
L
Guan Yu
7,025
439
58
4
0
309,053
0
L
Kumbhakarna
8,563
535
111
7
0
287,174
2
L
Apollo
7,504
469
102
6
0
274,534
5
W
Tyr
9,614
601
113
7
0
344,740
3
W
Cerberus
8,645
540
99
6
0
322,834
4
L
Tiamat
8,258
516
88
6
0
291,875
0
W
Hercules
8,906
557
44
3
0
329,607
0
W
Neith
7,854
491
61
4
0
281,822
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role