Player Matchup

Tiamat
Tiamat
CleverColt5094
Tiamat
Level 146
God Stats
7W - 10L
1,500 SR
Queue Stats
145W - 164L
1,552 Elo+
Party 2
Cerberus
Cerberus
DRGxLethalBunny
Cerberus
Level 47
God Stats
3W - 2L
1,835 SR
Queue Stats
8W - 15L
1,427 Elo+
Party 2
Guan Yu
Guan Yu
Exovert
Guan Yu
Level 87
God Stats
6W - 4L
1,573 SR
Queue Stats
26W - 25L
1,534 Elo+
Party 2
Team Averages
Level 93
1,636 SR
1,504 Elo+

VS

Team Averages
Level 66
1,621 SR
1,480 Elo+
Tiamat
Tiamat
DankerGod
Tiamat
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 25L
1,500 Elo+
Party 1
Achilles
Achilles
Sekiro Lord
Achilles
Level 65
God Stats
4W - 7L
1,519 SR
Queue Stats
31W - 31L
1,336 Elo+
Party 1
Danzaburou
Danzaburou
ShadowRazor02
Danzaburou
Level 68
God Stats
9W - 5L
1,845 SR
Queue Stats
81W - 56L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 5
9,103
700
8,435
10,397
6,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cerberus
12
1 / 1 / 8
9,103
700
3,485
11,186
9,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Guan Yu
Exovert
Guan Yu
13
6 / 2 / 3
9,351
719
9,068
11,107
11,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DankerGod
Tiamat
11
1 / 4 / 5
8,409
647
10,841
8,335
4,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Sekiro Lord
Achilles
11
0 / 3 / 4
7,805
600
8,219
9,513
6,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
ShadowRazor02
Danzaburou
12
5 / 3 / 1
9,433
726
9,155
9,149
2,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
16
10
Kills
6
6
Deaths
10
16
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
3
5
1.83
W
Cerberus
1
1
8
5
L
Tiamat
DankerGod
Tiamat
1
4
5
0.88
W
Guan Yu
Exovert
Guan Yu
6
2
3
3.75
L
Achilles
Sekiro Lord
Achilles
0
3
4
0.67
L
Danzaburou
ShadowRazor02
Danzaburou
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,988
Damage
28,215
32,690
Taken
26,997
26,858
Mitigated
13,406
14,902
Healing
7,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,435
909
241
3,799
10,397
6,395
565
3,292
6,821
46,003
0
W
Cerberus
3,485
94
405
2,672
11,186
9,207
260
2,899
7,905
15,623
0
L
Tiamat
DankerGod
Tiamat
10,841
946
241
2,901
8,335
4,314
99
4,065
3,936
25,622
0
W
Guan Yu
Exovert
Guan Yu
9,068
1,686
3,208
4,577
11,107
11,256
444
3,562
7,060
0
28,146
L
Achilles
Sekiro Lord
Achilles
8,219
2,970
0
1,388
9,513
6,493
120
4,462
4,560
0
20,078
L
Danzaburou
ShadowRazor02
Danzaburou
9,155
4,841
0
2,835
9,149
2,599
715
2,737
6,072
0
46,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,557
Gold Earned
25,647
148
Minions Killed
153
0
Camps Cleared
0
702,202
Distance Traveled
692,231
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,103
700
82
6
0
222,555
1
W
Cerberus
9,103
700
22
2
0
215,010
3
L
Tiamat
8,409
647
43
3
0
228,411
0
W
Guan Yu
9,351
719
44
3
0
264,637
4
L
Achilles
7,805
600
26
2
0
251,810
3
L
Danzaburou
9,433
726
84
6
0
212,010
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role