Player Matchup

Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
Baw Sq
Cernunnos
Level 27
God Stats
70W - 28L
1,655 SR
Queue Stats
305W - 133L
1,854 Elo+
Party 2
Zeus
Zeus
Conquest MMR
Zeus
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
131W - 58L
1,673 Elo+
Party 2
Da Ji
Da Ji
Mardel9244
Da Ji
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
61W - 15L
1,794 Elo+
Party 2
Ganesha
Ganesha
MrFIuffykins
Ganesha
Level 145
God Stats
7W - 5L
1,671 SR
Queue Stats
393W - 279L
1,682 Elo+
Party 2
Team Averages
Level 77
1,565 SR
1,701 Elo+

VS

Team Averages
Level 89
1,562 SR
1,672 Elo+
Thoth
Thoth
SparkingJustice
Thoth
Level 130
God Stats
21W - 18L
1,629 SR
Queue Stats
285W - 231L
1,711 Elo+
Party 1
Hercules
Hercules
WHEATTHICS
Hercules
Level 88
God Stats
2W - 5L
1,345 SR
Queue Stats
51W - 40L
1,648 Elo+
Party 1
Cupid
Cupid
WavelengthBlue
Cupid
Level 28
God Stats
10W - 4L
1,805 SR
Queue Stats
68W - 46L
1,671 Elo+
Party 1
Fafnir
Fafnir
kinezin
Fafnir
Level 107
God Stats
0W - 1L
1,325 SR
Queue Stats
250W - 197L
1,635 Elo+
Party 1
Tsukuyomi
Tsukuyomi
pyksilite
Tsukuyomi
Level 92
God Stats
5W - 10L
1,704 SR
Queue Stats
280W - 232L
1,694 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
5 / 2 / 2
7,925
610
8,605
6,716
2,808
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cernunnos
Baw Sq
Cernunnos
14
3 / 1 / 0
7,620
586
6,483
9,550
5,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
6 / 0 / 1
8,416
647
5,678
4,485
1,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
11
2 / 1 / 4
6,794
523
3,287
7,928
2,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ganesha
MrFIuffykins
Ganesha
11
0 / 3 / 6
6,958
535
3,534
7,567
3,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 2
6,426
494
4,098
4,725
1,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
WHEATTHICS
Hercules
11
0 / 2 / 1
6,593
507
5,832
9,600
3,531
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
3 / 4 / 1
6,464
497
4,555
8,227
2,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
kinezin
Fafnir
11
2 / 1 / 2
7,058
543
3,235
8,886
5,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tsukuyomi
pyksilite
Tsukuyomi
11
2 / 5 / 2
6,425
494
3,571
8,751
2,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
15
16
Kills
7
7
Deaths
16
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
5
2
2
3
W
Cernunnos
Baw Sq
Cernunnos
3
1
0
3
W
6
0
1
6.5
W
Da Ji
2
1
4
4
W
Ganesha
MrFIuffykins
Ganesha
0
3
6
1
L
0
4
2
0.25
L
Hercules
WHEATTHICS
Hercules
0
2
1
0.25
L
3
4
1
0.88
L
Fafnir
kinezin
Fafnir
2
1
2
3
L
Tsukuyomi
pyksilite
Tsukuyomi
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,587
Damage
21,291
36,246
Taken
40,189
15,620
Mitigated
15,662
11,038
Healing
11,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
8,605
4,498
0
1,791
6,716
2,808
0
1,628
5,088
0
47,493
W
Cernunnos
Baw Sq
Cernunnos
6,483
3,279
0
4,585
9,550
5,750
798
331
9,213
0
49,545
W
5,678
491
0
1,741
4,485
1,326
159
1,571
2,844
53,589
0
W
Da Ji
3,287
813
0
1,053
7,928
2,594
0
1,089
6,705
0
30,759
W
Ganesha
MrFIuffykins
Ganesha
3,534
671
0
1,868
7,567
3,142
0
2,591
4,890
28,767
0
L
4,098
143
0
503
4,725
1,338
0
2,164
2,389
36,946
0
L
Hercules
WHEATTHICS
Hercules
5,832
2,302
0
1,192
9,600
3,531
0
0
9,125
0
38,852
L
4,555
2,182
38
2,819
8,227
2,413
0
1,442
6,785
0
35,004
L
Fafnir
kinezin
Fafnir
3,235
707
0
3,980
8,886
5,748
0
2,552
6,265
16,271
0
L
Tsukuyomi
pyksilite
Tsukuyomi
3,571
1,595
0
2,558
8,751
2,632
22
2,667
5,913
0
34,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,713
Gold Earned
32,966
407
Minions Killed
358
0
Camps Cleared
0
1,191,988
Distance Traveled
1,208,669
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,925
610
110
8
0
204,991
3
W
Cernunnos
7,620
586
83
6
0
211,828
0
W
Zeus
8,416
647
118
9
0
244,946
2
W
Da Ji
6,794
523
61
5
0
259,941
4
W
Ganesha
6,958
535
35
3
0
270,282
6
L
Thoth
6,426
494
100
8
0
238,341
3
L
Hercules
6,593
507
85
7
0
253,621
1
L
Cupid
6,464
497
74
6
0
209,978
3
L
Fafnir
7,058
543
24
2
0
254,518
6
L
Tsukuyomi
6,425
494
75
6
0
252,211
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role