Player Matchup

Bellona
Bellona
Gold III
Blood_Meridian89
Bellona
Gold III
Level 124
God Stats
43W - 20L
1,724 SR
Queue Stats
220W - 225L
1,558 MMR
Solo
Vulcan
Vulcan
Gold II
SpRCrazdSlayer
Vulcan
Gold II
Level 128
God Stats
8W - 9L
1,704 SR
Queue Stats
208W - 208L
1,645 MMR
Party 2
Cerberus
Cerberus
Gold IV
SpRRimuruTempest
Cerberus
Gold IV
Level 110
God Stats
19W - 16L
1,454 SR
Queue Stats
205W - 220L
1,474 MMR
Party 2
Pele
Pele
Gold II
ThePr0side
Pele
Gold II
Level 107
God Stats
9W - 8L
1,338 SR
Queue Stats
191W - 183L
1,564 MMR
Solo
Izanami
Izanami
Silver II
i jus cant win
Izanami
Silver II
Level 118
God Stats
6W - 5L
1,500 SR
Queue Stats
277W - 268L
1,562 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 117
1,544 SR
1,560 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 116
1,700 SR
1,560 MMR
Da Ji
Da Ji
Gold IV
ASTALEVESTA
Da Ji
Gold IV
Level 144
God Stats
6W - 2L
1,828 SR
Queue Stats
10W - 5L
1,727 MMR
Party 1
Aphrodite
Aphrodite
Gold IV
ArGus2611
Aphrodite
Gold IV
Level 47
God Stats
3W - 2L
1,868 SR
Queue Stats
117W - 128L
1,559 MMR
Solo
Apollo
Apollo
Gold IV
Blazethewolf13
Apollo
Gold IV
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 150L
1,383 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold II
ISSA WIPE BRO
Cu Chulainn
Gold II
Level 124
God Stats
6W - 8L
1,537 SR
Queue Stats
178W - 176L
1,568 MMR
Solo
Merlin
Merlin
Silver I
isu2017
Merlin
Silver I
Level 112
God Stats
1W - 1L
1,768 SR
Queue Stats
86W - 86L
1,566 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 4
10,306
573
10,923
13,817
13,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
5 / 2 / 4
9,470
526
12,826
8,323
3,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 3 / 13
8,835
491
5,096
13,431
9,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
7 / 0 / 9
10,703
595
10,886
15,287
8,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

19
5 / 0 / 4
12,086
671
10,570
10,994
4,112
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
SetCthulhuDanzaburouTsukuyomiScylla

VS

Bans
SkadiGuan YuNu WaGebCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 0
8,449
469
6,285
12,604
4,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Aphrodite
ArGus2611
Aphrodite
13
2 / 8 / 3
8,567
476
5,628
16,035
12,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

16
1 / 4 / 2
9,481
527
4,715
11,285
3,130
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cu Chulainn
ISSA WIPE BRO
Cu Chulainn
14
1 / 3 / 1
8,427
468
10,902
20,145
12,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
isu2017
Merlin
12
0 / 4 / 1
7,469
415
7,181
9,367
2,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
14
23
Kills
7
8
Deaths
23
34
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
4
0
0.75
L
Aphrodite
ArGus2611
Aphrodite
2
8
3
0.44
L
1
4
2
0.5
W
5
3
4
2.33
L
Cu Chulainn
ISSA WIPE BRO
Cu Chulainn
1
3
1
0.5
W
5
2
4
3.5
W
1
3
13
2.5
W
7
0
9
11.5
W
5
0
4
7
L
Merlin
isu2017
Merlin
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,301
Damage
34,711
61,852
Taken
69,436
38,707
Mitigated
35,162
25,430
Healing
22,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,285
1,486
0
3,032
12,604
4,483
0
2,048
10,482
0
44,014
L
Aphrodite
ArGus2611
Aphrodite
5,628
978
2,935
5,808
16,035
12,129
0
7,042
8,705
21,507
0
L
4,715
3,398
0
2,731
11,285
3,130
2,698
820
10,437
0
67,585
W
10,923
2,680
0
3,509
13,817
13,075
1,264
1,176
12,223
3,373
68,002
L
Cu Chulainn
ISSA WIPE BRO
Cu Chulainn
10,902
1,166
0
7,915
20,145
12,570
276
4,296
15,705
0
60,547
W
12,826
5,273
0
2,697
8,323
3,124
621
3,647
4,651
58,546
0
W
5,096
241
0
4,698
13,431
9,397
196
4,474
8,857
21,614
0
W
10,886
3,882
0
9,602
15,287
8,999
1,196
1,748
13,414
0
82,907
W
10,570
7,654
0
4,924
10,994
4,112
3,715
1,764
9,230
0
109,565
L
Merlin
isu2017
Merlin
7,181
0
0
103
9,367
2,850
0
4,008
5,235
55,970
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,400
Gold Earned
42,393
577
Minions Killed
474
0
Camps Cleared
0
1,794,103
Distance Traveled
1,670,086
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,449
469
87
5
0
358,815
2
L
Aphrodite
8,567
476
43
2
0
333,589
4
L
Apollo
9,481
527
142
8
0
345,020
7
W
Bellona
10,306
573
115
6
0
355,242
1
L
Cu Chulainn
8,427
468
107
6
0
325,515
4
W
Vulcan
9,470
526
105
6
0
360,285
4
W
Cerberus
8,835
491
35
2
0
367,528
5
W
Pele
10,703
595
126
7
0
374,986
4
W
Izanami
12,086
671
196
11
0
336,062
3
L
Merlin
7,469
415
95
5
0
307,147
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role