Player Matchup

Bakasura
Bakasura
FatBoy TOC
Bakasura
Level 7
God Stats
3W - 7L
1,500 SR
Queue Stats
14W - 18L
1,463 Elo+
Party 2
Arachne
Arachne
Internetimus
Arachne
Level 26
God Stats
9W - 9L
1,492 SR
Queue Stats
153W - 134L
1,389 Elo+
Solo
Achilles
Achilles
JuulPurpp
Achilles
Level 18
God Stats
1W - 4L
1,256 SR
Queue Stats
4W - 7L
1,432 Elo+
Party 2
Merlin
Merlin
Mikestomp
Merlin
Level 17
God Stats
0W - 3L
1,256 SR
Queue Stats
19W - 21L
1,497 Elo+
Party 2
Baron Samedi
Baron Samedi
MrsJxRoftheLion
Baron Samedi
Level 21
God Stats
3W - 5L
1,523 SR
Queue Stats
34W - 43L
1,356 Elo+
Solo
Team Averages
Level 18
1,405 SR
1,427 Elo+

VS

Team Averages
Level 20
1,479 SR
1,408 Elo+
Da Ji
Da Ji
Dark Thunder155
Da Ji
Level 25
God Stats
10W - 10L
1,384 SR
Queue Stats
74W - 63L
1,439 Elo+
Solo
Sun Wukong
Sun Wukong
DrakAssassin113
Sun Wukong
Level 8
God Stats
16W - 15L
1,646 SR
Queue Stats
23W - 28L
1,426 Elo+
Party 1
Discordia
Discordia
HeyItsKat
Discordia
Level 29
God Stats
12W - 12L
1,500 SR
Queue Stats
162W - 192L
1,418 Elo+
Party 1
Xbalanque
Xbalanque
Legion Fury F
Xbalanque
Level 23
God Stats
30W - 13L
1,528 SR
Queue Stats
199W - 232L
1,396 Elo+
Party 1
Sobek
Sobek
PythonHunters49
Sobek
Level 15
God Stats
4W - 4L
1,339 SR
Queue Stats
54W - 79L
1,361 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
FatBoy TOC
Bakasura
17
7 / 11 / 7
11,693
1,063
12,505
25,645
11,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
Internetimus
Arachne
17
6 / 12 / 6
11,593
1,054
14,072
23,444
10,800
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
JuulPurpp
Achilles
16
3 / 3 / 11
10,429
948
8,016
8,872
6,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Mikestomp
Merlin
17
3 / 4 / 13
10,492
954
11,288
22,358
8,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
MrsJxRoftheLion
Baron Samedi
17
5 / 6 / 13
11,062
1,006
10,247
19,628
9,264
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Team 1 Tickets

0

VS

Team 2 Tickets

221

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 3 / 12
11,916
1,083
14,723
11,292
6,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sun Wukong
DrakAssassin113
Sun Wukong
16
1 / 1 / 6
9,924
902
2,485
5,818
3,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Discordia
HeyItsKat
Discordia
19
4 / 3 / 20
12,494
1,136
12,142
7,422
2,696
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Xbalanque
Legion Fury F
Xbalanque
20
25 / 7 / 8
16,977
1,543
55,296
18,012
8,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
1 / 10 / 21
12,394
1,127
9,258
23,158
25,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
103
24
Kills
36
36
Deaths
24
50
Assists
67
Player
Kills
Deaths
Assists
KDA
W
5
3
12
3.67
W
Sun Wukong
DrakAssassin113
Sun Wukong
1
1
6
4
L
Bakasura
FatBoy TOC
Bakasura
7
11
7
0.95
W
Discordia
HeyItsKat
Discordia
4
3
20
4.67
L
Arachne
Internetimus
Arachne
6
12
6
0.75
L
Achilles
JuulPurpp
Achilles
3
3
11
2.83
W
Xbalanque
Legion Fury F
Xbalanque
25
7
8
4.14
L
Merlin
Mikestomp
Merlin
3
4
13
2.38
L
Baron Samedi
MrsJxRoftheLion
Baron Samedi
5
6
13
1.92
W
1
10
21
1.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,128
Damage
93,904
99,947
Taken
65,702
46,679
Mitigated
46,473
9,226
Healing
9,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,723
4,197
0
911
11,292
6,113
0
3,087
8,155
0
36,584
W
Sun Wukong
DrakAssassin113
Sun Wukong
2,485
1,057
0
389
5,818
3,909
0
2,024
3,559
0
6,746
L
Bakasura
FatBoy TOC
Bakasura
12,505
8,117
0
863
25,645
11,633
0
7,541
18,054
0
17,024
W
Discordia
HeyItsKat
Discordia
12,142
2,947
0
351
7,422
2,696
0
1,779
4,904
33,598
0
L
Arachne
Internetimus
Arachne
14,072
11,815
1,044
2,982
23,444
10,800
0
3,612
19,782
0
26,057
L
Achilles
JuulPurpp
Achilles
8,016
4,000
0
851
8,872
6,474
0
2,211
6,617
0
14,912
W
Xbalanque
Legion Fury F
Xbalanque
55,296
47,139
0
5,857
18,012
8,001
0
5,618
11,831
0
90,131
L
Merlin
Mikestomp
Merlin
11,288
2,898
48
372
22,358
8,508
0
3,305
19,028
18,287
0
L
Baron Samedi
MrsJxRoftheLion
Baron Samedi
10,247
99
1,164
1,902
19,628
9,264
0
4,731
14,897
24,546
0
W
9,258
946
0
1,899
23,158
25,754
0
9,027
12,703
20,229
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,269
Gold Earned
63,705
107
Minions Killed
221
3
Camps Cleared
6
866,341
Distance Traveled
891,857
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,916
1,083
35
3
1
212,022
1
W
Sun Wukong
9,924
902
8
1
3
100,327
1
L
Bakasura
11,693
1,063
7
1
0
218,386
0
W
Discordia
12,494
1,136
49
4
1
189,097
0
L
Arachne
11,593
1,054
38
3
1
151,181
0
L
Achilles
10,429
948
10
1
0
123,516
0
W
Xbalanque
16,977
1,543
104
9
0
184,749
0
L
Merlin
10,492
954
10
1
0
161,256
0
L
Baron Samedi
11,062
1,006
42
4
2
212,002
0
W
Sobek
12,394
1,127
25
2
1
205,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role