Player Matchup

Achilles
Achilles
KND MickBoss
Achilles
Level 18
God Stats
3W - 0L
1,731 SR
Queue Stats
25W - 23L
1,644 Elo+
Solo
Tiamat
Tiamat
MDFK_JAGUAR500
Tiamat
Level 27
God Stats
12W - 8L
1,620 SR
Queue Stats
163W - 182L
1,649 Elo+
Solo
Jing Wei
Jing Wei
Time to Stop684
Jing Wei
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,762 Elo+
Party 1
King Arthur
King Arthur
Trap god 666413
King Arthur
Level 7
God Stats
3W - 0L
1,703 SR
Queue Stats
30W - 19L
1,744 Elo+
Party 1
Nu Wa
Nu Wa
driftyxiii
Nu Wa
Level 28
God Stats
9W - 6L
1,625 SR
Queue Stats
126W - 91L
1,719 Elo+
Solo
Team Averages
Level 17
1,636 SR
1,703 Elo+

VS

Team Averages
Level 27
1,617 SR
1,667 Elo+
Cabrakan
Cabrakan
DTA_Regulator
Cabrakan
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
90W - 77L
1,669 Elo+
Solo
Neith
Neith
GeneralFloops
Neith
Level 26
God Stats
2W - 3L
1,534 SR
Queue Stats
88W - 60L
1,651 Elo+
Solo
Heimdallr
Heimdallr
Kenma_Desu
Heimdallr
Level 27
God Stats
1W - 3L
1,844 SR
Queue Stats
38W - 38L
1,699 Elo+
Solo
Tiamat
Tiamat
bens507-bens507
Tiamat
Level 27
God Stats
6W - 6L
1,678 SR
Queue Stats
44W - 32L
1,654 Elo+
Solo
Nu Wa
Nu Wa
kitsune-bm
Nu Wa
Level 30
God Stats
28W - 24L
1,530 SR
Queue Stats
233W - 190L
1,662 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
KND MickBoss
Achilles
16
3 / 2 / 5
9,065
477
8,339
16,250
13,007
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

16
3 / 1 / 8
9,766
514
9,377
12,388
8,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
17
7 / 3 / 3
10,253
540
10,518
15,341
5,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
Trap god 666413
King Arthur
16
0 / 3 / 1
9,388
494
2,810
8,371
3,468
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Nu Wa
16
3 / 5 / 7
9,562
503
11,395
10,509
2,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
DTA_Regulator
Cabrakan
14
1 / 7 / 3
8,551
450
7,441
14,673
8,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

20
3 / 0 / 0
11,613
611
4,234
7,799
4,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heimdallr
Kenma_Desu
Heimdallr
14
2 / 2 / 4
8,896
468
10,239
13,759
4,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
3 / 3 / 2
9,259
487
7,633
11,526
8,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nu Wa
16
5 / 4 / 2
10,306
542
12,228
10,790
3,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
25
16
Kills
14
14
Deaths
16
24
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
DTA_Regulator
Cabrakan
1
7
3
0.36
L
3
0
0
3
W
Achilles
KND MickBoss
Achilles
3
2
5
2.75
L
Heimdallr
Kenma_Desu
Heimdallr
2
2
4
2
W
3
1
8
7
W
Jing Wei
7
3
3
2.83
W
King Arthur
Trap god 666413
King Arthur
0
3
1
0.17
L
3
3
2
1.33
W
Nu Wa
3
5
7
1.3
L
Nu Wa
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,439
Damage
41,775
62,859
Taken
58,547
34,022
Mitigated
29,478
18,038
Healing
17,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
DTA_Regulator
Cabrakan
7,441
747
0
2,878
14,673
8,054
0
3,428
11,245
46,826
0
L
4,234
1,689
0
4,278
7,799
4,641
0
1,204
6,595
0
91,824
W
Achilles
KND MickBoss
Achilles
8,339
1,651
0
2,629
16,250
13,007
33
7,550
8,572
0
46,145
L
Heimdallr
Kenma_Desu
Heimdallr
10,239
4,096
0
5,361
13,759
4,738
794
3,128
10,631
0
56,972
W
9,377
1,481
110
5,750
12,388
8,978
0
5,021
7,231
64,696
0
W
Jing Wei
10,518
9,483
0
4,893
15,341
5,826
0
5,172
10,105
0
73,504
W
King Arthur
Trap god 666413
King Arthur
2,810
616
0
1,890
8,371
3,468
0
1,281
6,972
0
59,903
L
7,633
674
0
3,902
11,526
8,167
0
5,999
5,527
53,571
0
W
Nu Wa
11,395
3,820
150
2,616
10,509
2,743
170
7,544
2,677
65,008
0
L
Nu Wa
12,228
2,509
0
1,137
10,790
3,878
134
7,013
3,777
79,477
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,034
Gold Earned
48,625
532
Minions Killed
596
0
Camps Cleared
0
1,803,417
Distance Traveled
1,618,283
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
8,551
450
80
4
0
294,413
0
L
Neith
11,613
611
178
9
0
308,960
2
W
Achilles
9,065
477
70
4
0
377,005
5
L
Heimdallr
8,896
468
95
5
0
322,216
4
W
Tiamat
9,766
514
107
6
0
365,077
1
W
Jing Wei
10,253
540
128
7
0
374,764
0
W
King Arthur
9,388
494
112
6
0
351,570
0
L
Tiamat
9,259
487
97
5
0
377,405
1
W
Nu Wa
9,562
503
115
6
0
335,001
8
L
Nu Wa
10,306
542
146
8
0
315,289
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role